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Switch-Toolbox/File_Format_Library/FileFormats/Archives/LZARC.cs
KillzXGaming f090f7e757 A bunch of bug fixes and some features.
Add apak rebuilding.
Add support for joints for .mod.
Add support for part property panes attached to the heiarchy tree.
Fix BFLYT TXT1 text encoding for wii u to use big endian unicode.
Fix a bug with textures opening in quick access menu and bntx for gfpak.
Fix tex2 files being used for the bfres material editor which caused a crash.
Fix WTA support for decompressed files.
Auto search file names for WTA files if possible.
Fix g1t decoding images at the wrong position depeding on the header size being incorrect.
2020-01-29 16:08:29 -05:00

118 lines
3.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Toolbox;
using System.Windows.Forms;
using Toolbox.Library;
using Toolbox.Library.IO;
namespace FirstPlugin
{
public class LZARC : IArchiveFile, IFileFormat
{
public FileType FileType { get; set; } = FileType.Archive;
public bool CanSave { get; set; }
public string[] Description { get; set; } = new string[] { "LZARC" };
public string[] Extension { get; set; } = new string[] { "*.lzarc" };
public string FileName { get; set; }
public string FilePath { get; set; }
public IFileInfo IFileInfo { get; set; }
public bool CanAddFiles { get; set; }
public bool CanRenameFiles { get; set; }
public bool CanReplaceFiles { get; set; }
public bool CanDeleteFiles { get; set; }
public bool Identify(System.IO.Stream stream)
{
using (var reader = new Toolbox.Library.IO.FileReader(stream, true))
{
return Utils.GetExtension(FileName) == ".lzarc";
}
}
public Type[] Types
{
get
{
List<Type> types = new List<Type>();
return types.ToArray();
}
}
public List<FileEntry> files = new List<FileEntry>();
public IEnumerable<ArchiveFileInfo> Files => files;
public void ClearFiles() { files.Clear(); }
public void Load(System.IO.Stream stream)
{
using (var reader = new FileReader(stream))
{
reader.ByteOrder = Syroot.BinaryData.ByteOrder.BigEndian;
uint FileSize = reader.ReadUInt32();
uint Unknown = reader.ReadUInt32();
uint FileCount = reader.ReadUInt32();
for (int i = 0; i < FileCount; i++)
{
var file = new FileEntry();
file.Read(reader);
files.Add(file);
}
}
}
public void Unload()
{
}
public void Save(System.IO.Stream stream)
{
}
public bool AddFile(ArchiveFileInfo archiveFileInfo)
{
return false;
}
public bool DeleteFile(ArchiveFileInfo archiveFileInfo)
{
return false;
}
public class FileEntry : ArchiveFileInfo
{
public uint Unknown { get; set; }
public uint CompressedSize;
public uint DecompressedSize;
public void Read(FileReader reader)
{
long pos = reader.Position;
FileName = reader.ReadZeroTerminatedString();
reader.SeekBegin(pos + 128);
uint Offset = reader.ReadUInt32();
CompressedSize = reader.ReadUInt32();
uint Unknown = reader.ReadUInt32();
uint Unknown2 = reader.ReadUInt32();
DecompressedSize = reader.ReadUInt32();
using (reader.TemporarySeek((int)Offset, System.IO.SeekOrigin.Begin))
{
reader.Seek(4);
FileData = reader.ReadBytes((int)CompressedSize - 4);
// FileData = LZ11.decompress(FileData, DecompressedSize);
}
}
}
}
}