5081e39414
Fixed MKAGPDX models a bit so they aren't all missing mesh data. Skinned ones are still buggy! BMD wip support using SuperBMDLib. Adjusted gui loading a little bit.
51 lines
1.1 KiB
C#
51 lines
1.1 KiB
C#
using System;
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using System.Windows.Forms;
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using Bfres.Structs;
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using Syroot.NintenTools.NSW.Bfres;
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using ResU = Syroot.NintenTools.Bfres;
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using Switch_Toolbox.Library;
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namespace FirstPlugin
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{
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public partial class BoneInfoPanel : UserControl
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{
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public BoneInfoPanel()
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{
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InitializeComponent();
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}
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BfresBone activeBone;
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bool Loaded = false;
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public void LoadBone(BfresBone bn)
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{
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Loaded = false;
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activeBone = bn;
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parentTB.Text = "";
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if (bn.parentIndex != -1)
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parentTB.Text = bn.Parent.Text;
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nameIndexUD.Value = bn.GetIndex();
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nameTB.Text = bn.BoneName;
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parentIndexUD.Bind(bn, "parentIndex");
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visibleChk.Bind(bn, "Visible");
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Loaded = true;
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}
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private void nameTB_TextChanged(object sender, EventArgs e)
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{
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if (Loaded)
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activeBone.RenameBone(nameTB.Text);
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}
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private void visibleChk_CheckedChanged(object sender, EventArgs e) {
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LibraryGUI.UpdateViewport();
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}
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}
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}
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