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mirror of synced 2024-12-12 07:41:11 +01:00
Switch-Toolbox/Switch_Toolbox_Library/Compression/Formats/Gzip.cs
KillzXGaming 0c126e4155 More improvements.
Rewrote the compression handling from scatch. It's way easier and cleaner to add new formats code wise as it's handled like file formats.
Added wip TVOL support (Touhou Azure Reflections)
Added XCI support. Note I plan to improve NSP, XCI, NCA, etc later for exefs exporting.
The compression rework now compresses via streams, so files get decompressed properly within archives as streams.
Added hyrule warriors bin.gz compression along with archive rebuilding. Note i do not have texture rebuilding done just yet.
2019-09-15 19:13:01 -04:00

65 lines
1.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using System.IO.Compression;
using System.Threading.Tasks;
using Toolbox.Library.IO;
namespace Toolbox.Library
{
public class Gzip : ICompressionFormat
{
public string[] Description { get; set; } = new string[] { "GZIP Compressed" };
public string[] Extension { get; set; } = new string[] { "*.gzip", };
private long startPosition = 0;
private bool IsSonicWinterOlypmics = false;
public override string ToString() { return "Gzip"; }
public bool Identify(Stream stream, string fileName)
{
using (var reader = new FileReader(stream, true))
{
reader.SetByteOrder(true);
ushort magicNumber = reader.ReadUInt16();
reader.Position = 0;
string magicSig = reader.ReadString(4);
IsSonicWinterOlypmics = magicSig == "ZLIB";
if (IsSonicWinterOlypmics)
startPosition = 64;
return magicNumber == 0x1f8b || IsSonicWinterOlypmics;
}
}
public bool CanCompress { get; } = true;
public Stream Decompress(Stream stream)
{
stream.Position = startPosition;
var mem = new System.IO.MemoryStream();
using (GZipStream source = new GZipStream(stream, CompressionMode.Decompress, false))
{
source.CopyTo(mem);
}
return mem;
}
public Stream Compress(Stream stream)
{
MemoryStream mem = new MemoryStream();
using (GZipStream gzip = new GZipStream(mem, CompressionMode.Compress, true))
{
stream.CopyTo(gzip);
}
return mem;
}
}
}