c922ff1e4f
- AAMP can now save back to YAML! - Added text editor for AAMP editor - AAMP library has been improved signifcantly, now using one library for all versions. - BYAML now uses YAML by default. You can still right click in the editor and export as XML if needed. - BYAML saving speed improved signifcantly. - BYAML now supports reference nodes and works with 3DW byml files. - BYAML can now load shift JIS encoding for japanese characters. - YAML syntax for text editor improved with proper folding and highlighting for certain values.
225 lines
7.2 KiB
C#
225 lines
7.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using System.Threading.Tasks;
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using Toolbox;
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using System.Windows.Forms;
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using Toolbox.Library;
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using Toolbox.Library.IO;
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using Toolbox.Library.Forms;
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namespace FirstPlugin
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{
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public class WTA : IFileFormat, IArchiveFile, ILeaveOpenOnLoad
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{
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public FileType FileType { get; set; } = FileType.Archive;
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public bool CanSave { get; set; }
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public string[] Description { get; set; } = new string[] { "WT Archive" };
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public string[] Extension { get; set; } = new string[] { "*.wta" };
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public string FileName { get; set; }
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public string FilePath { get; set; }
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public IFileInfo IFileInfo { get; set; }
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public bool Identify(System.IO.Stream stream)
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{
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using (var reader = new Toolbox.Library.IO.FileReader(stream, true))
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{
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return reader.CheckSignature(3, "WTA");
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}
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}
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public Type[] Types
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{
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get
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{
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List<Type> types = new List<Type>();
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return types.ToArray();
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}
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}
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public List<FileInfo> files = new List<FileInfo>();
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public IEnumerable<ArchiveFileInfo> Files => files;
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public void ClearFiles() { files.Clear(); }
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public bool CanAddFiles { get; set; } = true;
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public bool CanRenameFiles { get; set; } = true;
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public bool CanReplaceFiles { get; set; } = true;
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public bool CanDeleteFiles { get; set; } = true;
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public Header ApakHeader;
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public void Load(System.IO.Stream stream)
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{
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CanSave = true;
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using (var reader = new FileReader(stream, true))
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{
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ApakHeader = new WTA.Header(reader, files);
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}
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}
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public void Save(System.IO.Stream stream)
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{
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using (var writer = new FileWriter(stream))
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{
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ApakHeader.Write(writer, files);
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}
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}
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public class Header
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{
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public ushort Version { get; set; }
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public bool IsBigEndian { get; set; }
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public uint Unknown1 { get; set; }
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public uint Unknown2 { get; set; }
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public Header(FileReader reader, List<FileInfo> files)
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{
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reader.SetByteOrder(false);
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uint magic = reader.ReadUInt32();
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uint Version = reader.ReadUInt32();
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if (Version != 1)
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reader.SetByteOrder(true);
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reader.ReadUInt32(); //0
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uint alignment = reader.ReadUInt32();
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reader.ReadUInt32(); //slightly larger than file size
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reader.ReadUInt32(); //0
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uint dataOffset = reader.ReadUInt32();
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uint stringTableOffset = reader.ReadUInt32();
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uint stringTableSize = reader.ReadUInt32();
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reader.ReadUInt32(); //64
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reader.ReadUInt32(); //2
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uint FileCount = reader.ReadUInt32();
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reader.ReadUInt32(); //1
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reader.SeekBegin(128);
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for (int i = 0; i < FileCount; i++)
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files.Add(new FileInfo(reader, dataOffset, stringTableOffset));
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//Now read data and align offsets
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reader.SeekBegin(dataOffset);
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for (int i = 0; i < FileCount; i++)
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{
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if (files[i].CompressedSize == 0)
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continue;
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files[i].FileName = $"File {i}";
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files[i].DataOffset = reader.Position;
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reader.Seek((int)files[i].CompressedSize);
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if (files[i].Alignment != 0)
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reader.Align((int)files[i].Alignment);
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}
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//Try to get file names from file formats inside
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//The string table for this file uses a bunch of ids and not very ideal for viewing
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for (int i = 0; i < FileCount; i++)
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{
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if (files[i].CompressedSize == 0)
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continue;
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reader.SeekBegin(files[i].DataOffset);
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var data = reader.ReadBytes((int)files[i].CompressedSize);
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if (files[i].CompressedSize != files[i].UncompressedSize)
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data = STLibraryCompression.ZLIB.Decompress(data);
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using (var dataReader = new FileReader(data))
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{
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if (dataReader.CheckSignature(4, "FRES"))
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{
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dataReader.SetByteOrder(false);
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dataReader.SeekBegin(32);
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uint fileNameOffset = dataReader.ReadUInt32();
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dataReader.SeekBegin(fileNameOffset + 2);
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files[i].FileName = dataReader.ReadZeroTerminatedString();
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}
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}
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}
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}
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public void Write(FileWriter writer, List<FileInfo> files)
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{
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writer.SetByteOrder(IsBigEndian);
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writer.WriteSignature("WTA ");
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}
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}
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public class FileInfo : ArchiveFileInfo
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{
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public uint Alignment;
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public uint CompressedSize;
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public uint UncompressedSize;
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public long DataOffset;
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public override Stream FileDataStream
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{
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get { return DecompressData(); }
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}
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private Stream DecompressData()
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{
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using (var reader = new FileReader(baseStream, true))
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{
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reader.SeekBegin(DataOffset);
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var data = reader.ReadBytes((int)CompressedSize);
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if (CompressedSize != UncompressedSize)
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data = STLibraryCompression.ZLIB.Decompress(data);
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return new MemoryStream(data);
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}
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}
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private Stream baseStream;
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public FileInfo(FileReader reader, uint dataOffset, uint stringTableOffset)
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{
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long pos = reader.Position;
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baseStream = reader.BaseStream;
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uint nameLength = reader.ReadUInt32();
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uint hash = reader.ReadUInt32();
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Alignment = reader.ReadUInt32();
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UncompressedSize = reader.ReadUInt32();
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CompressedSize = reader.ReadUInt32();
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uint nameOffset = reader.ReadUInt32();
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uint unk = reader.ReadUInt32();
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uint unk2 = reader.ReadUInt32();
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// FileName = reader.ReadString(0x20, true);
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// reader.ReadUInt32();
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long endpos = reader.Position;
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reader.Seek(endpos, System.IO.SeekOrigin.Begin);
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}
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}
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public void Unload()
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{
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}
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public byte[] Save()
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{
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return null;
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}
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public bool AddFile(ArchiveFileInfo archiveFileInfo)
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{
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return false;
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}
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public bool DeleteFile(ArchiveFileInfo archiveFileInfo)
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{
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return false;
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}
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}
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}
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