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mirror of synced 2024-11-30 18:24:39 +01:00
Switch-Toolbox/Switch_Toolbox_Library/Generics
KillzXGaming c922ff1e4f Big BYAML and AAMP update!
- AAMP can now save back to YAML!
- Added text editor for AAMP editor
- AAMP library has been improved signifcantly, now using one library for all versions.
- BYAML now uses YAML by default. You can still right click in the editor and export as XML if needed.
- BYAML saving speed improved signifcantly.
- BYAML now supports reference nodes and works with 3DW byml files.
- BYAML can now load shift JIS encoding for japanese characters.
- YAML syntax for text editor improved with proper folding and highlighting for certain values.
2020-02-06 18:20:42 -05:00
..
Materials Alot of additions. 2019-12-07 20:16:13 -05:00
Texture Start to impliment backend for depth/3D textures 2020-01-14 19:19:02 -05:00
BoundingBox.cs Adjust the toolbox name to no longer include "Switch" in it. 2019-07-16 17:35:21 -04:00
GenericBitmapTexture.cs Start to impliment backend for depth/3D textures 2020-01-14 19:19:02 -05:00
GenericModel.cs Adjust the toolbox name to no longer include "Switch" in it. 2019-07-16 17:35:21 -04:00
GenericObject.cs Big BYAML and AAMP update! 2020-02-06 18:20:42 -05:00
GenericPolygonGroup.cs Alot of additions. 2019-12-07 20:16:13 -05:00
OpenGLTexture.cs Adjust the toolbox name to no longer include "Switch" in it. 2019-07-16 17:35:21 -04:00
STBone.cs Improve DAE exporting. 2019-11-15 19:27:03 -05:00
STGenericWrapper.cs resolve a few warnings 2019-08-25 13:08:32 -07:00
STSkeleton.cs Improve DAE exporting. 2019-11-15 19:27:03 -05:00
TEX_FORMAT.cs Fix RGB5A1 texture decoding and some chanel issues on others 2019-11-25 17:18:15 -05:00