af0869d308
This will not support saving with models currently. Most material data will not be loaded due to varying changes in structure.
2318 lines
109 KiB
XML
2318 lines
109 KiB
XML
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<Compile Include="FileFormats\DKCTF\MSBT.cs" />
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<Compile Include="FileFormats\DKCTF\PAK.cs" />
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<Compile Include="FileFormats\Effects\ESET.cs" />
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<Compile Include="FileFormats\HedgehogEngine\HeaderCommon.cs" />
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<Compile Include="FileFormats\HedgehogEngine\HedgeModel.cs" />
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<Compile Include="FileFormats\HedgehogEngine\PACx.cs" />
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<Compile Include="FileFormats\CrashBandicoot\IGZ_Structure.cs" />
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<Compile Include="FileFormats\Grezzo\CSAB.cs" />
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<Compile Include="FileFormats\HyruleWarriors\G1M\G1MChunkCommon.cs" />
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<Compile Include="FileFormats\HyruleWarriors\G1M\G1MEnums.cs" />
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<Compile Include="FileFormats\HyruleWarriors\G1M\G1MG.cs" />
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<Compile Include="FileFormats\HyruleWarriors\G1M\G1MS.cs" />
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<Compile Include="FileFormats\HyruleWarriors\G1T\G1T.cs" />
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<Compile Include="FileFormats\HyruleWarriors\G1T\G1TFile.cs" />
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<Compile Include="FileFormats\HyruleWarriors\HWBinGzResource.cs" />
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<Compile Include="FileFormats\CrashBandicoot\IGA_PAK.cs" />
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<Compile Include="FileFormats\NLG\LM2\LM2_ChunkTable.cs" />
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<Compile Include="FileFormats\NLG\LM2\LM2_DICT.cs" />
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<Compile Include="FileFormats\NLG\LM2\LM2_Enums.cs" />
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<Compile Include="FileFormats\NLG\LM2\LM2_Model.cs" />
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<Compile Include="FileFormats\NLG\LM2\TexturePOWE.cs" />
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<Compile Include="FileFormats\Archives\LZARC.cs" />
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<Compile Include="FileFormats\Archives\ME01.cs" />
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<Compile Include="FileFormats\Archives\MKGPDX_PAC.cs" />
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<Compile Include="FileFormats\Archives\NXARC.cs" />
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<Compile Include="FileFormats\Archives\RARC\RARC.cs" />
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<Compile Include="FileFormats\Archives\Sonic Racing\GameDataToc.cs" />
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<Compile Include="FileFormats\Archives\Sonic Racing\SPC.cs" />
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<Compile Include="FileFormats\Archives\Sonic Racing\SWU.cs" />
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<Compile Include="FileFormats\Archives\Sonic Racing\SP2.cs" />
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<Compile Include="FileFormats\Archives\TMPK.cs" />
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<Compile Include="FileFormats\Archives\U8.cs" />
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<Compile Include="FileFormats\Grezzo\CMB.cs" />
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<Compile Include="FileFormats\Grezzo\GAR.cs" />
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<Compile Include="FileFormats\Grezzo\ZSI.cs" />
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<Compile Include="FileFormats\Audio\BARS\BARS.cs" />
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<Compile Include="FileFormats\Audio\BARSLIST.cs" />
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<Compile Include="FileFormats\Audio\BCSTM.cs" />
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<Compile Include="FileFormats\Archives\BEA.cs" />
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<Compile Include="FileFormats\Audio\BCWAV.cs" />
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<Compile Include="FileFormats\Audio\BFWAV.cs" />
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<Compile Include="FileFormats\Audio\BRWAV.cs" />
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<Compile Include="FileFormats\Audio\HPS.cs" />
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<Compile Include="FileFormats\Audio\IDSP.cs" />
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<Compile Include="FileFormats\Audio\MP3.cs" />
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<Compile Include="FileFormats\Audio\Ogg.cs" />
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<Compile Include="FileFormats\Audio\WAV.cs" />
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<Compile Include="FileFormats\BFRES\PlatformConverter\BfresPlatformConverter.cs" />
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<Compile Include="FileFormats\BFRES\BFRESGroupNode.cs" />
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<Compile Include="FileFormats\BFRES\BFRESAnimFolder.cs" />
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<Compile Include="FileFormats\BFRES\BfresUtilies.cs" />
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<Compile Include="FileFormats\BFRES\gfxEnum.cs" />
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<Compile Include="FileFormats\BFRES\GLEnumConverter.cs" />
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<Compile Include="FileFormats\BMD\BMD.cs" />
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<Compile Include="FileFormats\BMD\BMDMaterialWrapper.cs" />
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<Compile Include="FileFormats\BMD\BMDShapeWrapper.cs" />
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<Compile Include="FileFormats\BMD\BMDTextureMap.cs" />
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<Compile Include="FileFormats\BMD\BMDTextureWrapper.cs" />
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<Compile Include="FileFormats\Collision\KclFile.cs" />
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<Compile Include="FileFormats\Effects\EFCF.cs" />
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<Compile Include="FileFormats\Effects\PTCL_3DS.cs" />
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<Compile Include="FileFormats\Effects\PTCL_WiiU.cs" />
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<Compile Include="FileFormats\Font\BXFNT\BXFNT.cs" />
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<Compile Include="FileFormats\Audio\Archives\BFGRP.cs" />
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<Compile Include="FileFormats\Font\BXFNT\BffntCharSet2Xlor.cs" />
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<Compile Include="FileFormats\Font\BFTTF.cs" />
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<Compile Include="FileFormats\HyruleWarriors\G1M\G1M.cs" />
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<Compile Include="FileFormats\HyruleWarriors\LINKDATA.cs" />
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<Compile Include="FileFormats\Layout\Animation\LytAnimGroup.cs" />
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<Compile Include="FileFormats\Layout\Animation\LytAnimTrack.cs" />
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<Compile Include="FileFormats\Layout\Animation\LytKeyFrame.cs" />
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<Compile Include="FileFormats\Layout\BxlytShader.cs" />
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<Compile Include="FileFormats\Layout\BxlytToGL.cs" />
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<Compile Include="FileFormats\Layout\CAFE\TextFormats\FLAN.cs" />
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<Compile Include="FileFormats\Layout\Shared\FontShadowParameter.cs" />
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<Compile Include="FileFormats\Layout\Shared\IndirectParameter.cs" />
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<Compile Include="FileFormats\Layout\Shared\ProjectionTexGenParam.cs" />
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<Compile Include="FileFormats\Layout\CAFE\Materials\TevStage.cs" />
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<Compile Include="FileFormats\Layout\CAFE\Materials\TexCoordGen.cs" />
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<Compile Include="FileFormats\Layout\CAFE\Materials\TextureRef.cs" />
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<Compile Include="FileFormats\Layout\ShaderLoader.cs" />
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<Compile Include="FileFormats\Layout\CTR\BCLYT.cs" />
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<Compile Include="FileFormats\Layout\CAFE\TextFormats\FLYT.cs" />
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<Compile Include="FileFormats\Layout\CTR\BclytShader.cs" />
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<Compile Include="FileFormats\Layout\Animation\LytAnimation.cs" />
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<Compile Include="FileFormats\Layout\LayoutCustomPaneMapper.cs" />
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<Compile Include="FileFormats\Layout\LayoutTextureLoader.cs" />
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<Compile Include="FileFormats\Layout\TextureManager.cs" />
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<Compile Include="FileFormats\Layout\Wrappers\PaneTreeWrapper.cs" />
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<Compile Include="FileFormats\Layout\Common.cs" />
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|
<Compile Include="FileFormats\Layout\PartsManager.cs" />
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|
<Compile Include="FileFormats\Layout\RenderablePane.cs" />
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|
<Compile Include="FileFormats\Layout\Rev\BRLAN.cs" />
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<Compile Include="FileFormats\Layout\Rev\BrlytShader.cs" />
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<Compile Include="FileFormats\Layout\Rev\BRLYT.cs" />
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<Compile Include="FileFormats\Layout\Rev\Materials\TevStage.cs" />
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<Compile Include="FileFormats\Layout\Rev\Shaders\Shader.cs" />
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|
<Compile Include="FileFormats\Layout\Wrappers\MatWrapper.cs" />
|
|
<Compile Include="FileFormats\Message\MSBP.cs" />
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|
<Compile Include="FileFormats\CrashBandicoot\IGZ_TEX.cs" />
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|
<Compile Include="FileFormats\NLG\PunchOutWii\PO_Mesh.cs" />
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|
<Compile Include="FileFormats\NLG\PunchOutWii\PO_Model.cs" />
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|
<Compile Include="FileFormats\NLG\PunchOutWii\PO_Texture.cs" />
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|
<Compile Include="FileFormats\NLG\PunchOutWii\PO_VertexAttribute.cs" />
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|
<Compile Include="FileFormats\Pikmin1\MOD.cs" />
|
|
<Compile Include="FileFormats\Pikmin1\TXE.cs" />
|
|
<Compile Include="FileFormats\Pokemon\GFLX\FlatBufferHelper.cs" />
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|
<Compile Include="FileFormats\Pokemon\GFLX\GFBANIM\FlatBuffers\gfbanim.cs" />
|
|
<Compile Include="FileFormats\Pokemon\GFLX\GFBANIM\GfbanimKeyFrameLoader.cs" />
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|
<Compile Include="FileFormats\Pokemon\GFLX\GFBANIM\GFBANM.cs" />
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|
<Compile Include="FileFormats\Pokemon\GFLX\GFBANMCFG\GFBANMCFG.cs" />
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|
<Compile Include="FileFormats\Pokemon\GFLX\GFBANMCFG\FlatBuffers\gfbanmcfg.cs" />
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|
<Compile Include="FileFormats\Pokemon\GFLX\GFBMDL\FlatBuffers\BufferToStruct.cs" />
|
|
<Compile Include="FileFormats\Pokemon\GFLX\GFBMDL\FlatBuffers\gfbmdl.cs" />
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|
<Compile Include="FileFormats\Pokemon\GFLX\GFBMDL\GFBMDL.cs" />
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|
<Compile Include="FileFormats\Pokemon\GFLX\GFBMDL\GFLXModel.cs" />
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|
<Compile Include="FileFormats\Pokemon\GFLX\GFBMDL\GFLXMeshBufferHelper.cs" />
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|
<Compile Include="FileFormats\Pokemon\GFLX\GFBMDL\GfbmdlImportSettings.cs" />
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|
<Compile Include="FileFormats\Pokemon\GFLX\GFBMDL\GFMDLStructs.cs" />
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|
<Compile Include="FileFormats\Pokemon\GFLX\GFBPMCATALOG\FlatBuffers\gfbpmcatalog.cs" />
|
|
<Compile Include="FileFormats\Pokemon\GFLX\PokemonTable.cs" />
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|
<Compile Include="FileFormats\Rom\3DS\NCSDStructs.cs" />
|
|
<Compile Include="FileFormats\Rom\3DS\NCSD.cs" />
|
|
<Compile Include="FileFormats\Rom\3DS\RomFS.cs" />
|
|
<Compile Include="FileFormats\Rom\3DS\NCCH.cs" />
|
|
<Compile Include="FileFormats\Rom\3DS\NCCHStructs.cs" />
|
|
<Compile Include="FileFormats\Rom\3DS\RomFSStructure.cs" />
|
|
<Compile Include="FileFormats\Shader\SHARC\SharcCommon.cs" />
|
|
<Compile Include="FileFormats\Texture\CTPK.cs" />
|
|
<Compile Include="FileFormats\Grezzo\CTXB.cs" />
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|
<Compile Include="FileFormats\Texture\MTXT.cs" />
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|
<Compile Include="FileFormats\Texture\SIR0.cs" />
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|
<Compile Include="FileFormats\Texture\TPL\TPL_IO.cs" />
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|
<Compile Include="FileFormats\Texture\TVOL.cs" />
|
|
<Compile Include="FileFormats\Texture\TPL\TPL.cs" />
|
|
<Compile Include="FileFormats\Rom\GCDisk.cs" />
|
|
<Compile Include="FileFormats\Texture\BTI.cs" />
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|
<Compile Include="FileFormats\Texture\WTB.cs" />
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|
<Compile Include="GL\BCH_Render.cs" />
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|
<Compile Include="GL\BFRES\BFRESRenderBase.cs" />
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|
<Compile Include="GL\BMD_Renderer.cs" />
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|
<Compile Include="GL\CMB_Renderer.cs" />
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|
<Compile Include="GL\G1M_Renderer.cs" />
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|
<Compile Include="GL\GXToOpenGL.cs" />
|
|
<Compile Include="GL\KCL_Render.cs" />
|
|
<Compile Include="GL\LM2_Render.cs" />
|
|
<Compile Include="FileFormats\Layout\CAFE\BflytShader.cs" />
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|
<Compile Include="GL\Custom2D\KCLRendering2D.cs" />
|
|
<Compile Include="GL\LM3_Renderer.cs" />
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|
<Compile Include="GL\PunchOutWii_Renderer.cs" />
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|
<Compile Include="GL\BFRES\RedPro\RedPro_Renderer.cs" />
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|
<Compile Include="GL\BFRES\RedPro\ShaderProgram.cs" />
|
|
<Compile Include="GL\Strikers_Renderer.cs" />
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|
<Compile Include="GUI\BCH\BCHAnimationEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BCH\BCHAnimationEditor.Designer.cs">
|
|
<DependentUpon>BCHAnimationEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BCH\BCHMeshEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
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|
<Compile Include="GUI\BCH\BCHMeshEditor.Designer.cs">
|
|
<DependentUpon>BCHMeshEditor.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\BCH\BCHModelEditor.cs">
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|
<SubType>UserControl</SubType>
|
|
</Compile>
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|
<Compile Include="GUI\BCH\BCHModelEditor.Designer.cs">
|
|
<DependentUpon>BCHModelEditor.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\BCH\BCHBoneEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BCH\BCHBoneEditor.Designer.cs">
|
|
<DependentUpon>BCHBoneEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BCH\Material\BCHMaterialGeneralEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BCH\Material\BCHMaterialGeneralEditor.Designer.cs">
|
|
<DependentUpon>BCHMaterialGeneralEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BCH\Material\BCHMaterialShaderParamEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BCH\Material\BCHMaterialShaderParamEditor.Designer.cs">
|
|
<DependentUpon>BCHMaterialShaderParamEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BCH\Material\BCHMaterialEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BCH\Material\BCHMaterialEditor.Designer.cs">
|
|
<DependentUpon>BCHMaterialEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BCH\Material\BCHMaterialColorEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BCH\Material\BCHMaterialColorEditor.Designer.cs">
|
|
<DependentUpon>BCHMaterialColorEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BCH\Material\BCHMaterialBlendingEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BCH\Material\BCHMaterialBlendingEditor.Designer.cs">
|
|
<DependentUpon>BCHMaterialBlendingEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BCH\Material\BCHMaterialFragmentEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BCH\Material\BCHMaterialFragmentEditor.Designer.cs">
|
|
<DependentUpon>BCHMaterialFragmentEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BCH\Material\BCHTextureMapEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BCH\Material\BCHTextureMapEditor.Designer.cs">
|
|
<DependentUpon>BCHTextureMapEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BCH\Material\IMaterialLoader.cs" />
|
|
<Compile Include="GUI\BCH\MetaData\UserDataEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BCH\MetaData\UserDataEditor.Designer.cs">
|
|
<DependentUpon>UserDataEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BCH\MetaData\UserDataParser.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BCH\MetaData\UserDataParser.Designer.cs">
|
|
<DependentUpon>UserDataParser.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BXFNT\CharacterSelector.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BXFNT\CharacterSelector.Designer.cs">
|
|
<DependentUpon>CharacterSelector.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\Basic\LayoutAnimTreeLoader.cs" />
|
|
<Compile Include="GUI\BFLYT\Animations\LytAnimationWindow.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\LytAnimationWindow.Designer.cs">
|
|
<DependentUpon>LytAnimationWindow.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\CTR\PaneMatColorEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\CTR\PaneMatColorEditor.Designer.cs">
|
|
<DependentUpon>PaneMatColorEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\CTR\PaneMatCTRTevEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\CTR\PaneMatCTRTevEditor.Designer.cs">
|
|
<DependentUpon>PaneMatCTRTevEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\Rev\PaneMatBlending.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\Rev\PaneMatBlending.Designer.cs">
|
|
<DependentUpon>PaneMatBlending.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\Rev\PaneMatColorEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\Rev\PaneMatColorEditor.Designer.cs">
|
|
<DependentUpon>PaneMatColorEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\Rev\PaneMatRevTevSwapTableEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\Rev\PaneMatRevTevSwapTableEditor.Designer.cs">
|
|
<DependentUpon>PaneMatRevTevSwapTableEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\Rev\PaneMatRevTevEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\Rev\PaneMatRevTevEditor.Designer.cs">
|
|
<DependentUpon>PaneMatRevTevEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\Rev\SwapTableEntry.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\Rev\SwapTableEntry.Designer.cs">
|
|
<DependentUpon>SwapTableEntry.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BfresAnimationCopy.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BfresAnimationCopy.Designer.cs">
|
|
<DependentUpon>BfresAnimationCopy.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderState\RenderStateEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderState\RenderStateEditor.Designer.cs">
|
|
<DependentUpon>RenderStateEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\TexSrtPanel2D.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\TexSrtPanel2D.Designer.cs">
|
|
<DependentUpon>TexSrtPanel2D.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\ByamlNodeSearch.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\ByamlNodeSearch.Designer.cs">
|
|
<DependentUpon>ByamlNodeSearch.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\GFBMDL\GFLXMaterialEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\GFBMDL\GFLXMaterialEditor.Designer.cs">
|
|
<DependentUpon>GFLXMaterialEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\GFBMDL\GFLXMaterialParamEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\GFBMDL\GFLXMaterialParamEditor.Designer.cs">
|
|
<DependentUpon>GFLXMaterialParamEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\GFBMDL\GFLXMeshEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\GFBMDL\GFLXMeshEditor.Designer.cs">
|
|
<DependentUpon>GFLXMeshEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\GFBMDL\GFLXModelImporter.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\GFBMDL\GFLXModelImporter.Designer.cs">
|
|
<DependentUpon>GFLXModelImporter.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Pokemon\PokemonLoaderSwSh.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Pokemon\PokemonLoaderSwSh.Designer.cs">
|
|
<DependentUpon>PokemonLoaderSwSh.cs</DependentUpon>
|
|
</Compile>
|
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<Compile Include="GUI\ViewportEditor.cs">
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<SubType>UserControl</SubType>
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</Compile>
|
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<Compile Include="GUI\ViewportEditor.Designer.cs">
|
|
<DependentUpon>ViewportEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\Basic\AddAnimGroupDialog.cs">
|
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<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\Basic\AddAnimGroupDialog.Designer.cs">
|
|
<DependentUpon>AddAnimGroupDialog.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\Basic\AddGroupTypeDialog.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\Basic\AddGroupTypeDialog.Designer.cs">
|
|
<DependentUpon>AddGroupTypeDialog.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\Basic\AddGroupTargetDialog.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\Basic\AddGroupTargetDialog.Designer.cs">
|
|
<DependentUpon>AddGroupTargetDialog.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\LayoutAnimEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\LayoutAnimEditor.Designer.cs">
|
|
<DependentUpon>LayoutAnimEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\Basic\LayoutAnimEditorBasic.cs">
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<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\Basic\LayoutAnimEditorBasic.Designer.cs">
|
|
<DependentUpon>LayoutAnimEditorBasic.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\LytAnimEditorKeyGUI.cs">
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<SubType>UserControl</SubType>
|
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</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\LytKeyPaneSRTPanel.cs">
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|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\LytKeyPaneSRTPanel.Designer.cs">
|
|
<DependentUpon>LytKeyPaneSRTPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\LytKeyVisibiltyPane.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\LytKeyVisibiltyPane.Designer.cs">
|
|
<DependentUpon>LytKeyVisibiltyPane.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\LytKeyVtxColorPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\LytKeyVtxColorPanel.Designer.cs">
|
|
<DependentUpon>LytKeyVtxColorPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\BasePaneEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\BasePaneEditor.Designer.cs">
|
|
<DependentUpon>BasePaneEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\BasePictureboxEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\BasePictureboxEditor.Designer.cs">
|
|
<DependentUpon>BasePictureboxEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\EditorPanelBase.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\PaneMatBlending.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\PaneMatBlending.Designer.cs">
|
|
<DependentUpon>PaneMatBlending.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\PaneMatTextureCombiner.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\PaneMatTextureCombiner.Designer.cs">
|
|
<DependentUpon>PaneMatTextureCombiner.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\PaneEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\PaneEditor.Designer.cs">
|
|
<DependentUpon>PaneEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\PaneMatColorEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\PaneMatColorEditor.Designer.cs">
|
|
<DependentUpon>PaneMatColorEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\PaneMatTextureMapsEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\PaneMatTextureMapsEditor.Designer.cs">
|
|
<DependentUpon>PaneMatTextureMapsEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\Texture_Selector.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\Texture_Selector.Designer.cs">
|
|
<DependentUpon>Texture_Selector.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Part\PartPaneEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Part\PartPaneEditor.Designer.cs">
|
|
<DependentUpon>PartPaneEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\TextEditor\NewTextboxDialog.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\TextEditor\NewTextboxDialog.Designer.cs">
|
|
<DependentUpon>NewTextboxDialog.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\TextEditor\PaneTextBoxEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\TextEditor\PaneTextBoxEditor.Designer.cs">
|
|
<DependentUpon>PaneTextBoxEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\VertexColorPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\VertexColorPanel.Designer.cs">
|
|
<DependentUpon>VertexColorPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Window\WindowContentEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Window\WindowContentEditor.Designer.cs">
|
|
<DependentUpon>WindowContentEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Window\WindowFrameEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Window\WindowFrameEditor.Designer.cs">
|
|
<DependentUpon>WindowFrameEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Window\WindowPaneEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Window\WindowPaneEditor.Designer.cs">
|
|
<DependentUpon>WindowPaneEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Window\WindowFrameEditorSettings.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Window\WindowFrameEditorSettings.Designer.cs">
|
|
<DependentUpon>WindowFrameEditorSettings.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Window\WindowFrameSelector.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Window\WindowFrameSelector.Designer.cs">
|
|
<DependentUpon>WindowFrameSelector.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\FileSelector.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\FileSelector.Designer.cs">
|
|
<DependentUpon>FileSelector.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\LayoutAnimList.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\LayoutAnimList.Designer.cs">
|
|
<DependentUpon>LayoutAnimList.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\LayoutHierarchy.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\LayoutHierarchy.Designer.cs">
|
|
<DependentUpon>LayoutHierarchy.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\LayoutPartsEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\LayoutPartsEditor.Designer.cs">
|
|
<DependentUpon>LayoutPartsEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\LayoutProperties.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\LayoutProperties.Designer.cs">
|
|
<DependentUpon>LayoutProperties.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\LayoutSaveDialog.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\LayoutSaveDialog.Designer.cs">
|
|
<DependentUpon>LayoutSaveDialog.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\LayoutTextDocked.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\LayoutTextDocked.Designer.cs">
|
|
<DependentUpon>LayoutTextDocked.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\LayoutTextureList.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\LayoutTextureList.Designer.cs">
|
|
<DependentUpon>LayoutTextureList.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\LayoutUndoManager.cs" />
|
|
<Compile Include="GUI\BFLYT\LayoutViewer.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\LayoutViewer.Designer.cs">
|
|
<DependentUpon>LayoutViewer.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Textbox.cs" />
|
|
<Compile Include="GUI\BFLYT\UserDataEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\UserDataEditor.Designer.cs">
|
|
<DependentUpon>UserDataEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\UserDataParser.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\UserDataParser.Designer.cs">
|
|
<DependentUpon>UserDataParser.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BotwActorEditorControl.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BotwActorEditorControl.Designer.cs">
|
|
<DependentUpon>BotwActorEditorControl.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BXFNT\BffntEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BXFNT\BffntEditor.Designer.cs">
|
|
<DependentUpon>BffntEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\LayoutEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\LayoutEditor.Designer.cs">
|
|
<DependentUpon>LayoutEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BatchEditBaseAnimDataForm.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BatchEditBaseAnimDataForm.Designer.cs">
|
|
<DependentUpon>BatchEditBaseAnimDataForm.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BMD\BMDModelImportSettings.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BMD\BMDModelImportSettings.Designer.cs">
|
|
<DependentUpon>BMDModelImportSettings.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="FileFormats\Pokemon\GFLX\GFBMDL\GFLXMesh.cs" />
|
|
<Compile Include="FileFormats\GMX\GMX.cs" />
|
|
<Compile Include="FileFormats\Hashes\SAHT.cs" />
|
|
<Compile Include="FileFormats\MKAGPDX\MKAGPDX_Model.cs" />
|
|
<Compile Include="FileFormats\Rom\IStorage.cs" />
|
|
<Compile Include="FileFormats\Rom\RomfsNodeWrapper.cs" />
|
|
<Compile Include="FileFormats\Shader\NSWShaderDecompile.cs" />
|
|
<Compile Include="FileFormats\Shader\NUSHDB.cs" />
|
|
<Compile Include="FileFormats\Shader\NVNSH.cs" />
|
|
<Compile Include="FileFormats\Shader\SHARC\SHARCFBNX.cs" />
|
|
<Compile Include="FileFormats\Texture\BCLIM.cs" />
|
|
<Compile Include="FileFormats\Texture\BFLIM.cs" />
|
|
<Compile Include="FileFormats\Layout\CAFE\BFLAN.cs" />
|
|
<Compile Include="FileFormats\Layout\CAFE\BFLYT.cs" />
|
|
<Compile Include="FileFormats\BFRES\Bfres Structs\CurveHelper.cs" />
|
|
<Compile Include="FileFormats\BFRES\BFRES.cs" />
|
|
<Compile Include="FileFormats\Texture\NUT.cs" />
|
|
<Compile Include="FileFormats\Texture\TEX3DS.cs" />
|
|
<Compile Include="FileFormats\XLINK\XLINK.cs" />
|
|
<Compile Include="GL\GFBMDL_Render.cs" />
|
|
<Compile Include="GL\GMX_Renderer.cs" />
|
|
<Compile Include="GL\Helpers\DepthGLControl.cs" />
|
|
<Compile Include="GL\ShaderData\AglShaderOdyssey.cs" />
|
|
<Compile Include="GL\ShaderData\AglShaderTurbo.cs" />
|
|
<Compile Include="FileFormats\BFRES\Bfres Structs\ResourceFile.cs" />
|
|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\ExternalFiles.cs" />
|
|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FVIS.cs" />
|
|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FMAA.cs" />
|
|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FMDL\FMAT.cs" />
|
|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FSCN.cs" />
|
|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FSHA.cs" />
|
|
<Compile Include="FileFormats\Audio\BFSTM.cs" />
|
|
<Compile Include="FileFormats\Archives\NARC.cs" />
|
|
<Compile Include="FileFormats\Archives\SDF.cs" />
|
|
<Compile Include="FileFormats\Shader\SHARC\SHARCFB.cs" />
|
|
<Compile Include="FileFormats\Audio\BRSTM.cs" />
|
|
<Compile Include="GL\Helpers\AlphaGLControl.cs" />
|
|
<Compile Include="GL\Helpers\ColorGLControl.cs" />
|
|
<Compile Include="GUI\AAMP\AampEditorBase.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\AAMP\AampEditorBase.Designer.cs">
|
|
<DependentUpon>AampEditorBase.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\ParamAnim\ParamPatternMaterialEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\ParamAnim\ParamPatternMaterialEditor.Designer.cs">
|
|
<DependentUpon>ParamPatternMaterialEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\SmoothNormalsMultiMeshForm.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\SmoothNormalsMultiMeshForm.Designer.cs">
|
|
<DependentUpon>SmoothNormalsMultiMeshForm.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\MuuntEditor\Interfaces\I2DDrawableContainer.cs" />
|
|
<Compile Include="GUI\Byaml\MuuntEditor\Interfaces\I3DDrawableContainer.cs" />
|
|
<Compile Include="GUI\Byaml\MuuntEditor\Interfaces\IDrawableObject.cs" />
|
|
<Compile Include="GUI\Byaml\MuuntEditor\Interfaces\IMuuntLoader.cs" />
|
|
<Compile Include="GUI\Byaml\MuuntEditor\MuuntCollisionObject.cs" />
|
|
<Compile Include="GUI\Byaml\MuuntEditor\MuuntEditor3D.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\MuuntEditor\Plugins\MK8\PathDoublePointDrawableContainer.cs" />
|
|
<Compile Include="GUI\Byaml\MuuntEditor\Plugins\MK8\PathDrawableContainer.cs" />
|
|
<Compile Include="GUI\Byaml\MuuntEditor\Plugins\MK8\RenderableSinglePointDrawable.cs" />
|
|
<Compile Include="GUI\Byaml\MuuntEditor\PropertyObject.cs" />
|
|
<Compile Include="GUI\Byaml\MuuntEditor\MapObject.cs" />
|
|
<Compile Include="GUI\Byaml\MuuntEditor\ObjectGroup.cs" />
|
|
<Compile Include="GUI\Byaml\MuuntEditor\MuuntEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\MuuntEditor\MuuntEditor.Designer.cs">
|
|
<DependentUpon>MuuntEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\MuuntEditor\MuuntEditorDocker.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\MuuntEditor\MuuntEditor2D.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\MuuntEditor\MuuntObjectList.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\MuuntEditor\MuuntObjectList.Designer.cs">
|
|
<DependentUpon>MuuntObjectList.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\MuuntEditor\MuuntPropertiesEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\MuuntEditor\MuuntPropertiesEditor.Designer.cs">
|
|
<DependentUpon>MuuntPropertiesEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\MuuntEditor\Plugins\MK8\TrackMuuntLoader.cs" />
|
|
<Compile Include="GUI\Byaml\MuuntEditor\PropertyGridConverters.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Matrix2DHelper.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\RenderableDoublePointPath.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\RenderablePath.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\TransformableObject.cs" />
|
|
<Compile Include="GUI\Editors\MK8TrackEditor\MapCameraViewer.cs" />
|
|
<Compile Include="GUI\Editors\PTCL\Color8KeySlider.cs">
|
|
<SubType>Component</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\PTCL\Color8KeySlider.Designer.cs">
|
|
<DependentUpon>Color8KeySlider.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\PTCL\ColorConstantPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\PTCL\ColorConstantPanel.Designer.cs">
|
|
<DependentUpon>ColorConstantPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\PTCL\EmitterTexturePanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\PTCL\EmitterTexturePanel.Designer.cs">
|
|
<DependentUpon>EmitterTexturePanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\PTCL\IColorPanelCommon.cs" />
|
|
<Compile Include="GUI\Editors\PTCL\ColorRandomPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\PTCL\ColorRandomPanel.Designer.cs">
|
|
<DependentUpon>ColorRandomPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\PTCL\EmitterEditorNX.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\PTCL\EmitterEditorNX.Designer.cs">
|
|
<DependentUpon>EmitterEditorNX.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Rom\SwitchKeySelectionForm.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Rom\SwitchKeySelectionForm.Designer.cs">
|
|
<DependentUpon>SwitchKeySelectionForm.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\TextureUI\Importers\BNTX\BinaryTextureImporterList.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\TextureUI\Importers\BNTX\BinaryTextureImporterList.Designer.cs">
|
|
<DependentUpon>BinaryTextureImporterList.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\TextureUI\Importers\BNTX\TextureImporterSettings.cs" />
|
|
<Compile Include="GUI\TextureUI\Importers\GX2\CreateGx2Texture.cs" />
|
|
<Compile Include="GUI\TextureUI\Importers\GX2\GTXImporterSettings.cs" />
|
|
<Compile Include="GUI\TextureUI\Importers\GX2\GTXTextureImporter.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="Scenes\SMO\CustomClasses.cs" />
|
|
<Compile Include="Scenes\SMO\Level.cs" />
|
|
<Compile Include="Scenes\SMO\LevelObj.cs" />
|
|
<Compile Include="Scenes\SMO_Scene.cs" />
|
|
<Compile Include="Scenes\ZTP_Scene.cs" />
|
|
<Compile Include="GUI\BFRES\BoneVisualAnims\BoneVisualAnimEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneVisualAnims\BoneVisualAnimEditor.Designer.cs">
|
|
<DependentUpon>BoneVisualAnimEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneVisualAnims\BoneVisListEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneVisualAnims\BoneVisListEditor.Designer.cs">
|
|
<DependentUpon>BoneVisListEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneVisualAnims\VisObjectAddDialog.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneVisualAnims\VisObjectAddDialog.Designer.cs">
|
|
<DependentUpon>VisObjectAddDialog.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="MaterialDefineConfig.cs" />
|
|
<Compile Include="GUI\BFRES\Materials\Presets\MaterialPresetDialog.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\Presets\MaterialPresetDialog.Designer.cs">
|
|
<DependentUpon>MaterialPresetDialog.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\MaterialReplaceDialog.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\MaterialReplaceDialog.Designer.cs">
|
|
<DependentUpon>MaterialReplaceDialog.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\VertexAttributeInputListEdit.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\VertexAttributeInputListEdit.Designer.cs">
|
|
<DependentUpon>VertexAttributeInputListEdit.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\SamplerInputListEdit.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\SamplerInputListEdit.Designer.cs">
|
|
<DependentUpon>SamplerInputListEdit.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ParamValueDialog.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ParamValueDialog.Designer.cs">
|
|
<DependentUpon>ParamValueDialog.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ParamValueEditorBase.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\booleanPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\booleanPanel.Designer.cs">
|
|
<DependentUpon>booleanPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\BoundingBoxListEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\BoundingBoxListEditor.Designer.cs">
|
|
<DependentUpon>BoundingBoxListEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\CopyUVChannelDialog.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\CopyUVChannelDialog.Designer.cs">
|
|
<DependentUpon>CopyUVChannelDialog.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\FaceIndiceListViewer.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\FaceIndiceListViewer.Designer.cs">
|
|
<DependentUpon>FaceIndiceListViewer.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\SubMeshEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\SubMeshEditor.Designer.cs">
|
|
<DependentUpon>SubMeshEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\VertexBufferCreator.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\VertexBufferCreator.Designer.cs">
|
|
<DependentUpon>VertexBufferCreator.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\VertexBufferEncodeEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\VertexBufferEncodeEditor.Designer.cs">
|
|
<DependentUpon>VertexBufferEncodeEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Texture Sampler\SamplerEditorSimple.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Texture Sampler\SamplerEditorSimple.Designer.cs">
|
|
<DependentUpon>SamplerEditorSimple.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\AddSamplerKeyGroup.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\AddSamplerKeyGroup.Designer.cs">
|
|
<DependentUpon>AddSamplerKeyGroup.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\AddTextureKey.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\AddTextureKey.Designer.cs">
|
|
<DependentUpon>AddTextureKey.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GIF\GifToTexturePatternAnimation.cs" />
|
|
<Compile Include="GUI\BFRES\TexturePattern\TexPatternInfoEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\TexPatternInfoEditor.Designer.cs">
|
|
<DependentUpon>TexPatternInfoEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\TexPatternMaterialEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\TexPatternMaterialEditor.Designer.cs">
|
|
<DependentUpon>TexPatternMaterialEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Base\BaseControlPoint.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Base\BaseObjPt.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Base\PointID.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Base\RenderableConnectedMapPoints.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\CourseMuuntStructs.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\IObject.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Paths\GravityPaths.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\IntroCamera.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Paths\ItemPaths.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Paths\EnemyPaths.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Paths\GliderPaths.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Paths\JugemPath.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Paths\LapPaths.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Base\RenderablePathPoint.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Paths\ObjPath.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Paths\Paths.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Base\BasePathGroup.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Paths\PullPath.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Paths\RenderableConnectedPaths.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Paths\ReturnPoint.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Base\BasePathPoint.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Paths\SteerAssistPath.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\TurboMunntEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\TurboMunntEditor.Designer.cs">
|
|
<DependentUpon>TurboMunntEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Wrappers\PathCollectionNode.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Wrappers\PathGroupNode.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Wrappers\PathPointNode.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Wrappers\ProbeLightingEntryWrapper.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Wrappers\ProbeLightingWrapper.cs" />
|
|
<Compile Include="GUI\Editors\EffectTableEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\EffectTableEditor.Designer.cs">
|
|
<DependentUpon>EffectTableEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Message\MSBTEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Message\MSBTEditor.Designer.cs">
|
|
<DependentUpon>MSBTEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\SMO\OdysseyCostumeLoader.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\SMO\OdysseyCostumeLoader.Designer.cs">
|
|
<DependentUpon>OdysseyCostumeLoader.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\SMO\MarioCostumeEditor.cs" />
|
|
<Compile Include="GUI\AAMP\AampEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\AAMP\EditBox.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BfresEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BfresEditor.Designer.cs">
|
|
<DependentUpon>BfresEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BfresHeaderEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BfresHeaderEditor.Designer.cs">
|
|
<DependentUpon>BfresHeaderEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneAnimEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneAnimEditor.Designer.cs">
|
|
<DependentUpon>BoneAnimEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ColorPicker.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ColorPicker.Designer.cs">
|
|
<DependentUpon>ColorPicker.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ColorWheel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ColorWheel.Designer.cs">
|
|
<DependentUpon>ColorWheel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ShaderParamEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ShaderParamEditor.Designer.cs">
|
|
<DependentUpon>ShaderParamEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\TexSrtPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\TexSrtPanel.Designer.cs">
|
|
<DependentUpon>TexSrtPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector1SliderPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector1SliderPanel.Designer.cs">
|
|
<DependentUpon>vector1SliderPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector2SliderPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector2SliderPanel.Designer.cs">
|
|
<DependentUpon>vector2SliderPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector3SliderPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector3SliderPanel.Designer.cs">
|
|
<DependentUpon>vector3SliderPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector4SliderPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector4SliderPanel.Designer.cs">
|
|
<DependentUpon>vector4SliderPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\VolatileFlagEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\VolatileFlagEditor.Designer.cs">
|
|
<DependentUpon>VolatileFlagEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\KeyShapeList.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\KeyShapeList.Designer.cs">
|
|
<DependentUpon>KeyShapeList.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\VertexBufferList.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\VertexBufferList.Designer.cs">
|
|
<DependentUpon>VertexBufferList.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Skeleton\BoneIndexList.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Skeleton\BoneIndexList.Designer.cs">
|
|
<DependentUpon>BoneIndexList.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Skeleton\BoneInfoPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Skeleton\BoneInfoPanel.Designer.cs">
|
|
<DependentUpon>BoneInfoPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\DebugInfoBox.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\DebugInfoBox.Designer.cs">
|
|
<DependentUpon>DebugInfoBox.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneAnims\BoneAnimEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneAnims\BoneAnimEditor.Designer.cs">
|
|
<DependentUpon>BoneAnimEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\BfresShapeEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\BfresShapeEditor.Designer.cs">
|
|
<DependentUpon>BfresShapeEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\SubFileEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\SubFileEditor.Designer.cs">
|
|
<DependentUpon>SubFileEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\ShaderOptionsEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\ShaderOptionsEditor.Designer.cs">
|
|
<DependentUpon>ShaderOptionsEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\NewFolder1\SamplerEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\NewFolder1\SamplerEditor.Designer.cs">
|
|
<DependentUpon>SamplerEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderStateEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderStateEditor.Designer.cs">
|
|
<DependentUpon>RenderStateEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\SamplerEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\SamplerEditor.Designer.cs">
|
|
<DependentUpon>SamplerEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\SamplerListEdit.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\SamplerListEdit.Designer.cs">
|
|
<DependentUpon>SamplerListEdit.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderInfoEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderInfoEditor.Designer.cs">
|
|
<DependentUpon>RenderInfoEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderInfoDataEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderInfoDataEditor.Designer.cs">
|
|
<DependentUpon>RenderInfoDataEditor.cs</DependentUpon>
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