61 lines
1.8 KiB
C#
61 lines
1.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Toolbox.Library;
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namespace LayoutBXLYT
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{
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/// <summary>
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/// A class that manages parts for layout files
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/// </summary>
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public class PartsManager : IDisposable
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{
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public Dictionary<string, BxlytHeader> PartLayouts = new Dictionary<string, BxlytHeader>();
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public Dictionary<string, BxlanHeader> PartAnimations = new Dictionary<string, BxlanHeader>();
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public Dictionary<string, IArchiveFile> PartArchives = new Dictionary<string, IArchiveFile>();
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public void AddLayout(BxlytHeader header)
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{
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if (!PartLayouts.ContainsKey(header.FileName))
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PartLayouts.Add(header.FileName, header);
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}
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public IFileFormat TryGetLayout(string fileName)
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{
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if (PartLayouts.ContainsKey(fileName))
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return PartLayouts[fileName].FileInfo;
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return null;
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}
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public void AddAnimation(BxlanHeader header)
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{
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if (!PartAnimations.ContainsKey(header.FileName))
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PartAnimations.Add(header.FileName, header);
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}
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public void AddArchive(IArchiveFile archive)
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{
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if (!PartArchives.ContainsKey(((IFileFormat)archive).FileName))
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PartArchives.Add(((IFileFormat)archive).FileName, archive);
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}
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public void Dispose()
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{
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foreach (var file in PartLayouts.Values)
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file.Dispose();
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foreach (var file in PartAnimations.Values)
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file.Dispose();
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foreach (var file in PartArchives.Values)
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((IFileFormat)file).Unload();
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PartLayouts.Clear();
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PartAnimations.Clear();
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PartArchives.Clear();
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}
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}
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}
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