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mirror of synced 2024-12-04 11:58:03 +01:00
Switch-Toolbox/File_Format_Library/GUI/BFRES/BoneVisualAnims/VisObjectAddDialog.cs
KillzXGaming 7cf2e9c571 Cleanup
2019-07-16 17:45:10 -04:00

53 lines
1.5 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Toolbox.Library.Forms;
using Bfres.Structs;
namespace FirstPlugin.Forms
{
public partial class VisObjectAddDialog : STForm
{
public VisObjectAddDialog()
{
InitializeComponent();
}
public FVIS ActiveAnim { get; set; }
public void LoadAnim(FVIS anim) { ActiveAnim = anim; }
public string BoneName { get; set; }
private void btnOk_Click(object sender, EventArgs e)
{
if (BoneName == string.Empty)
{
MessageBox.Show("Bone name must not be empty! Please fill in a valid name!", "Add Bone Dialog",
MessageBoxButtons.OK, MessageBoxIcon.Error, MessageBoxDefaultButton.Button1);
DialogResult = DialogResult.None;
}
if (ActiveAnim.BoneNames.Contains(BoneName))
{
MessageBox.Show("A bone name already eixsts with that name! Please fill in a valid name!", "Add Bone Dialog",
MessageBoxButtons.OK, MessageBoxIcon.Error, MessageBoxDefaultButton.Button1);
DialogResult = DialogResult.None;
}
}
private void stTextBox1_TextChanged(object sender, EventArgs e)
{
BoneName = stTextBox1.Text;
}
}
}