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mirror of synced 2024-12-03 03:27:23 +01:00
Switch-Toolbox/File_Format_Library/FileFormats/Layout/TextureManager.cs

206 lines
7.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq;
using System.Threading.Tasks;
using Toolbox.Library;
using FirstPlugin;
using System.Windows.Forms;
namespace LayoutBXLYT
{
public class TextureManager : IDisposable
{
public BxlytHeader LayoutFile;
public Dictionary<string, BNTX> BinaryContainers = new Dictionary<string, BNTX>();
//The archive to put textures in if necessary
public Dictionary<string, IArchiveFile> ArchiveFile = new Dictionary<string, IArchiveFile>();
public IArchiveFile ArchiveParent
{
get { return LayoutFile.FileInfo.IFileInfo.ArchiveParent; }
}
public PlatformType Platform = PlatformType.WiiU;
public enum PlatformType
{
WiiU, //bflim
ThreeDS, //bclim and bflim
DS, //
Gamecube, //bti
Switch, //bntx
Wii, //TPL
}
public STGenericTexture EditTexture(string name)
{
STGenericTexture texture = null;
switch (Platform)
{
case PlatformType.Switch:
{
foreach (var bntx in BinaryContainers.Values)
{
Console.WriteLine("bntx " + name + " " + bntx.Textures.ContainsKey(name));
if (bntx.Textures.ContainsKey(name))
{
OpenFileDialog ofd = new OpenFileDialog();
ofd.Filter = bntx.Textures[name].ReplaceFilter;
if (ofd.ShowDialog() == DialogResult.OK)
{
bntx.Textures[name].Replace(ofd.FileName);
return bntx.Textures[name];
}
}
}
}
break;
case PlatformType.WiiU:
{
if (ArchiveParent == null) return null;
foreach (var file in ArchiveParent.Files)
{
if (file.FileName == name)
{
var fileFormat = file.FileFormat;
if (fileFormat == null)
fileFormat = file.OpenFile();
if (fileFormat is BFLIM)
{
OpenFileDialog ofd = new OpenFileDialog();
ofd.Filter = ((BFLIM)fileFormat).ReplaceFilter;
ofd.FileName = name;
if (ofd.ShowDialog() == DialogResult.OK)
{
((BFLIM)fileFormat).Replace(ofd.FileName);
((BFLIM)fileFormat).Text = name;
return (BFLIM)fileFormat;
}
}
}
}
}
break;
}
return texture;
}
public void RemoveTextures(List<STGenericTexture> textures) {
foreach (var tex in textures)
RemoveTexture(tex);
}
public void RemoveTexture(STGenericTexture texture)
{
switch (Platform)
{
case PlatformType.WiiU:
{
var archive = ArchiveParent;
if (archive == null) return;
ArchiveFileInfo fileInfoDelete = null;
foreach (var file in archive.Files)
{
if (file.FileName.Contains(texture.Text))
fileInfoDelete = file;
}
if (fileInfoDelete != null)
archive.DeleteFile(fileInfoDelete);
}
break;
case PlatformType.Switch:
{
foreach (var bntx in BinaryContainers.Values)
{
if (bntx.Textures.ContainsKey(texture.Text))
bntx.RemoveTexture(bntx.Textures[texture.Text]);
}
}
break;
}
}
public List<STGenericTexture> AddTextures()
{
List<STGenericTexture> textures = new List<STGenericTexture>();
switch (Platform)
{
case PlatformType.WiiU:
{
var archive = ArchiveParent;
if (archive == null) return null;
var matches = archive.Files.Where(p => p.FileName.Contains("bflim")).ToList();
string textureFolder = "timg";
if (matches.Count > 0)
textureFolder = System.IO.Path.GetDirectoryName(matches[0].FileName);
var bflim = BFLIM.CreateNewFromImage();
if (bflim == null)
return textures;
textures.Add(bflim);
var mem = new System.IO.MemoryStream();
bflim.Save(mem);
archive.AddFile(new ArchiveFileInfo()
{
FileData = mem.ToArray(),
FileName = System.IO.Path.Combine(textureFolder, bflim.Text).Replace('\\','/'),
});
}
break;
case PlatformType.Switch:
{
BNTX bntx = null;
if (BinaryContainers.Count == 0)
{
//Create a new one if none exist
//Method for saving these will come in the save dialog
bntx = new BNTX();
bntx.IFileInfo = new IFileInfo();
bntx.FileName = "textures";
bntx.Load(new System.IO.MemoryStream(BNTX.CreateNewBNTX("textures")));
BinaryContainers.Add("textures", bntx);
}
else
{
//Use first container for now as archives only use one
bntx = BinaryContainers.Values.FirstOrDefault();
}
int startIndex = bntx.Textures.Count;
bntx.ImportTexture();
//Load all the additional textues
for (int i = 0; i < bntx.Textures.Count; i++)
{
if (i > startIndex - 1)
textures.Add(bntx.Textures.Values.ElementAt(i));
}
}
break;
}
return textures;
}
public void Dispose()
{
BinaryContainers.Clear();
ArchiveFile.Clear();
}
}
}