998 lines
34 KiB
C#
998 lines
34 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Toolbox;
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using System.Windows.Forms;
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using Toolbox.Library;
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using System.IO;
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using Toolbox.Library.IO;
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using Toolbox.Library.Forms;
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namespace FirstPlugin
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{
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public class GFPAK : TreeNodeFile, IArchiveFile, IFileFormat
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{
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public FileType FileType { get; set; } = FileType.Archive;
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public bool CanSave { get; set; }
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public string[] Description { get; set; } = new string[] { "Graphic Package" };
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public string[] Extension { get; set; } = new string[] { "*.gfpak" };
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public string FileName { get; set; }
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public string FilePath { get; set; }
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public IFileInfo IFileInfo { get; set; }
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public Dictionary<string, string> CategoryLookup
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{
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get {
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return new Dictionary<string, string>()
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{
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{ ".bnsh_vsh", "VertexShaders" },
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{ ".bnsh_fsh", "FragmentShaders" },
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{ ".bnsh", "Shaders" },
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{ ".bntx", "Textures" },
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{ ".gfbmdl", "Models" },
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{ ".gfbanm", "Animations" },
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{ ".gfbanmcfg", "AnimationConfigs" },
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{ ".gfbpokecfg", "PokemonConfigs" },
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};
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}
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}
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private string FindMatch(byte[] f)
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{
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if (f.Matches("SARC")) return ".szs";
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else if (f.Matches("Yaz")) return ".szs";
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else if (f.Matches("YB") || f.Matches("BY")) return ".byaml";
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else if (f.Matches("FRES")) return ".bfres";
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else if (f.Matches("Gfx2")) return ".gtx";
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else if (f.Matches("FLYT")) return ".bflyt";
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else if (f.Matches("CLAN")) return ".bclan";
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else if (f.Matches("CLYT")) return ".bclyt";
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else if (f.Matches("FLIM")) return ".bclim";
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else if (f.Matches("FLAN")) return ".bflan";
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else if (f.Matches("FSEQ")) return ".bfseq";
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else if (f.Matches("VFXB")) return ".ptcl";
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else if (f.Matches("AAHS")) return ".sharc";
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else if (f.Matches("BAHS")) return ".sharcb";
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else if (f.Matches("BNTX")) return ".bntx";
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else if (f.Matches("BNSH")) return ".bnsh";
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else if (f.Matches("FSHA")) return ".bfsha";
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else if (f.Matches("FFNT")) return ".bffnt";
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else if (f.Matches("CFNT")) return ".bcfnt";
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else if (f.Matches("CSTM")) return ".bcstm";
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else if (f.Matches("FSTM")) return ".bfstm";
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else if (f.Matches("STM")) return ".bstm";
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else if (f.Matches("CWAV")) return ".bcwav";
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else if (f.Matches("FWAV")) return ".bfwav";
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else if (f.Matches("CTPK")) return ".ctpk";
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else if (f.Matches("CGFX")) return ".bcres";
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else if (f.Matches("AAMP")) return ".aamp";
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else if (f.Matches("MsgStdBn")) return ".msbt";
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else if (f.Matches("MsgPrjBn")) return ".msbp";
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else if (f.Matches(0x00000004)) return ".gfbanm";
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else if (f.Matches(0x00000014)) return ".gfbanm";
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else if (f.Matches(0x00000018)) return ".gfbanmcfg";
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else if (f.Matches(0x00000020)) return ".gfbmdl";
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else if (f.Matches(0x00000044)) return ".gfbpokecfg";
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else return "";
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}
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//For BNTX, BNSH, etc
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private string GetBinaryHeaderName(byte[] Data)
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{
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using (var reader = new FileReader(Data))
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{
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reader.Seek(0x10, SeekOrigin.Begin);
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uint NameOffset = reader.ReadUInt32();
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reader.Seek(NameOffset, SeekOrigin.Begin);
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return reader.ReadString(Syroot.BinaryData.BinaryStringFormat.ZeroTerminated);
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}
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}
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public bool Identify(System.IO.Stream stream)
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{
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using (var reader = new Toolbox.Library.IO.FileReader(stream, true))
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{
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return reader.CheckSignature(8, "GFLXPACK");
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}
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}
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public Type[] Types
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{
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get
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{
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List<Type> types = new List<Type>();
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return types.ToArray();
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}
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}
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public List<FileEntry> files = new List<FileEntry>();
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public IEnumerable<ArchiveFileInfo> Files => files;
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public void ClearFiles() { files.Clear(); folders.Clear(); }
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public bool CanAddFiles { get; set; } = true;
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public bool CanRenameFiles { get; set; } = false;
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public bool CanReplaceFiles { get; set; } = true;
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public bool CanDeleteFiles { get; set; } = true;
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public void Load(System.IO.Stream stream)
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{
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CanSave = true;
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Read(new FileReader(stream));
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TreeNode node = new QuickAccessFolder(this, "Quick access");
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Nodes.Add(node);
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Dictionary<string, TreeNode> folders = new Dictionary<string, TreeNode>();
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foreach (var file in files)
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{
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string ext = Utils.GetExtension(file.FileName);
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string folderName = "Other";
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if (CategoryLookup.ContainsKey(ext))
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folderName = CategoryLookup[ext];
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if (!folders.ContainsKey(folderName))
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{
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TreeNode folder = new QuickAccessFileFolder(folderName);
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if (folderName == "Textures")
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folder = new TextureFolder(this, "Textures");
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if (folderName == "Models")
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folder = new ModelFolder("Models");
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node.Nodes.Add(folder);
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folders.Add(folderName, folder);
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}
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string name = Path.GetFileName(file.FileName).Split('[').FirstOrDefault();
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string imageKey = "fileBlank";
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switch (ext)
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{
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case ".bntx": imageKey = "bntx"; break;
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case ".gfbmdl": imageKey = "model"; break;
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}
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TreeNode fodlerNode = folders[folderName];
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fodlerNode.Nodes.Add(new QuickAccessFile(name)
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{
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Tag = file,
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ImageKey = imageKey,
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SelectedImageKey = imageKey,
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});
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}
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}
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public class QuickAccessFileFolder : TreeNodeCustom
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{
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private bool HasExpanded = false;
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public QuickAccessFileFolder(string text) {
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Text = text;
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}
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public override void OnExpand()
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{
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if (HasExpanded) return;
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List<TreeNode> files = new List<TreeNode>();
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foreach (TreeNode node in Nodes)
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{
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var file = (ArchiveFileInfo)node.Tag;
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try
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{
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if (file.FileFormat == null)
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file.FileFormat = file.OpenFile();
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}
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catch
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{
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files.Add(node);
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continue;
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}
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var fileNode = file.FileFormat as TreeNode;
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if (fileNode != null)
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{
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fileNode.Tag = file;
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fileNode.ImageKey = "fileBlank";
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fileNode.SelectedImageKey = "fileBlank";
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fileNode.Tag = file;
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fileNode.Text = node.Text;
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files.Add(fileNode);
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}
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else
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files.Add(node);
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}
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Nodes.Clear();
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Nodes.AddRange(files.ToArray());
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HasExpanded = true;
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}
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}
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public class ModelFolder : TreeNodeCustom
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{
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private bool HasExpanded = false;
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public ModelFolder(string text) {
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Text = text;
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}
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public override void OnExpand()
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{
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if (HasExpanded) return;
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List<GFBMDL> models = new List<GFBMDL>();
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foreach (TreeNode node in Nodes)
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{
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var file = (ArchiveFileInfo)node.Tag;
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if (file.FileFormat == null)
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file.FileFormat = file.OpenFile();
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var model = file.FileFormat as GFBMDL;
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if (model != null) {
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model.Tag = file;
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model.Text = node.Text;
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if (Utils.GetExtension(model.Text) != ".gfbmdl")
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model.Text += ".gfbmdl";
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model.ImageKey = "model";
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model.SelectedImageKey = "model";
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models.Add(model);
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}
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}
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Nodes.Clear();
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Nodes.AddRange(models.ToArray());
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HasExpanded = true;
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}
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}
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public class TextureSubFolder : TreeNodeCustom
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{
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}
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public class TextureFolder : TreeNodeCustom, IContextMenuNode
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{
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private bool HasExpanded = false;
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private IArchiveFile ArchiveFile;
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private List<STGenericTexture> Textures = new List<STGenericTexture>();
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public TextureFolder(IArchiveFile archive, string text) {
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ArchiveFile = archive;
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Text = text;
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}
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public void AddTexture(string fileName)
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{
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BNTX bntx = BNTX.CreateBNTXFromTexture(fileName);
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var mem = new MemoryStream();
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bntx.Save(mem);
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string filePath = fileName;
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ArchiveFile.AddFile(new ArchiveFileInfo()
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{
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FileData = mem.ToArray(),
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FileFormat = bntx,
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FileName = filePath,
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});
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}
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private void OnTextureDeleted(object sender, EventArgs e)
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{
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var tex = (TextureData)sender;
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foreach (var file in ArchiveFile.Files)
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{
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if (file.FileFormat != null && file.FileFormat is BNTX) {
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var bntx = (BNTX)file.FileFormat;
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if (bntx.Textures.ContainsKey(tex.Text))
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{
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bntx.RemoveTexture(tex);
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bntx.Unload();
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ArchiveFile.DeleteFile(file);
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Nodes.RemoveByKey(tex.Text);
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}
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}
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}
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}
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public virtual ToolStripItem[] GetContextMenuItems()
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{
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List<ToolStripItem> Items = new List<ToolStripItem>();
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Items.Add(new ToolStripMenuItem("Export All", null, ExportAllAction, Keys.Control | Keys.E));
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Items.Add(new ToolStripMenuItem("Replace Textures (From Folder)", null, ReplaceAllAction, Keys.Control | Keys.R));
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return Items.ToArray();
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}
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private void ReplaceAllAction(object sender, EventArgs args) {
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LoadTextures();
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List<BNTX> bntxFiles = new List<BNTX>();
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foreach (TextureData node in Textures)
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bntxFiles.Add(node.ParentBNTX);
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if (bntxFiles.Count > 0)
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BNTX.ReplaceAll(bntxFiles.ToArray());
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}
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private void ExportAllAction(object sender, EventArgs args)
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{
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LoadTextures();
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List<string> Formats = new List<string>();
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Formats.Add("Microsoft DDS (.dds)");
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Formats.Add("Portable Graphics Network (.png)");
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Formats.Add("Joint Photographic Experts Group (.jpg)");
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Formats.Add("Bitmap Image (.bmp)");
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Formats.Add("Tagged Image File Format (.tiff)");
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FolderSelectDialog sfd = new FolderSelectDialog();
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if (sfd.ShowDialog() == DialogResult.OK)
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{
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string folderPath = sfd.SelectedPath;
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BatchFormatExport form = new BatchFormatExport(Formats);
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if (form.ShowDialog() == DialogResult.OK)
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{
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foreach (STGenericTexture tex in Textures)
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{
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if (form.Index == 0)
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tex.SaveDDS(folderPath + '\\' + tex.Text + ".dds");
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else if (form.Index == 1)
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tex.SaveBitMap(folderPath + '\\' + tex.Text + ".png");
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else if (form.Index == 2)
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tex.SaveBitMap(folderPath + '\\' + tex.Text + ".jpg");
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else if (form.Index == 3)
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tex.SaveBitMap(folderPath + '\\' + tex.Text + ".bmp");
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else if (form.Index == 4)
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tex.SaveBitMap(folderPath + '\\' + tex.Text + ".tiff");
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}
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}
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}
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}
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public override void OnExpand() {
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LoadTextures();
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}
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public void LoadTextures()
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{
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if (HasExpanded) return;
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Dictionary<string, TreeNode> folders = new Dictionary<string, TreeNode>();
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//Create a folder lookup
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foreach (TreeNode node in Nodes) {
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var file = (FileEntry)node.Tag;
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string folder = file.FolderHash.Parent.hash.ToString();
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if (!folders.ContainsKey(folder)) {
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folders.Add(folder, new TreeNode($"{folders.Count}"));
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}
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}
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List<TreeNode> subNodes = new List<TreeNode>();
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if (folders.Count > 1) {
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foreach (var node in folders.Values)
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subNodes.Add(node);
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}
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foreach (TreeNode node in Nodes)
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{
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var file = (FileEntry)node.Tag;
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if (file.FileFormat == null)
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file.FileFormat = file.OpenFile();
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string folder = file.FolderHash.Parent.hash.ToString();
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BNTX bntx = file.FileFormat as BNTX;
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foreach (var tex in bntx.Textures.Values)
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{
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tex.OnTextureDeleted += OnTextureDeleted;
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//Set tree key for deletion
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tex.Name = tex.Text;
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tex.Tag = file;
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var texNode = new TreeNode(tex.Text);
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texNode.Tag = tex;
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texNode.ImageKey = tex.ImageKey;
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texNode.SelectedImageKey = tex.SelectedImageKey;
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if (folders.Count > 1)
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folders[folder].Nodes.Add(texNode);
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else
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subNodes.Add(texNode);
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Textures.Add(tex);
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}
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}
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Nodes.Clear();
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Nodes.AddRange(subNodes.ToArray());
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HasExpanded = true;
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}
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}
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public void Unload()
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{
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foreach (var file in files)
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{
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if (file.FileFormat != null)
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file.FileFormat.Unload();
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file.FileData = null;
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}
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files.Clear();
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GC.SuppressFinalize(this);
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}
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public void Save(System.IO.Stream stream)
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{
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Write(new FileWriter(stream));
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}
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private void Save(object sender, EventArgs args)
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{
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List<IFileFormat> formats = new List<IFileFormat>();
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SaveFileDialog sfd = new SaveFileDialog();
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sfd.Filter = Utils.GetAllFilters(formats);
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sfd.FileName = FileName;
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if (sfd.ShowDialog() == DialogResult.OK)
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{
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STFileSaver.SaveFileFormat(this, sfd.FileName);
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}
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}
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private void CallRecursive(TreeView treeView)
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{
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// Print each node recursively.
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TreeNodeCollection nodes = treeView.Nodes;
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foreach (TreeNode n in nodes)
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{
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PrintRecursive(n);
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}
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}
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private void PrintRecursive(TreeNode treeNode)
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{
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// Print each node recursively.
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foreach (TreeNode tn in treeNode.Nodes)
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{
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PrintRecursive(tn);
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}
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}
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public ushort BOM;
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public uint Version;
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public List<Folder> folders = new List<Folder>();
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public int version;
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public int FolderCount;
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public void Read(FileReader reader)
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{
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string Signature = reader.ReadString(8, Encoding.ASCII);
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if (Signature != "GFLXPACK")
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throw new Exception($"Invalid signature {Signature}! Expected GFLXPACK.");
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version = reader.ReadInt32();
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uint padding = reader.ReadUInt32();
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uint FileCount = reader.ReadUInt32();
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FolderCount = reader.ReadInt32();
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ulong FileInfoOffset = reader.ReadUInt64();
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ulong hashArrayPathsOffset = reader.ReadUInt64();
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ulong FolderArrayOffset = reader.ReadUInt64();
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reader.Seek((long)FolderArrayOffset, SeekOrigin.Begin);
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List<UInt64> hashes = new List<UInt64>();
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List<HashIndex> FolderFiles = new List<HashIndex>();
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for (int i = 0; i < FolderCount; i++)
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{
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Folder folder = new Folder();
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folder.Read(reader);
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folders.Add(folder);
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foreach (var hash in folder.hashes)
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FolderFiles.Add(hash);
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}
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reader.Seek((long)hashArrayPathsOffset, SeekOrigin.Begin);
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for (int i = 0; i < FileCount; i++)
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{
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ulong hash = reader.ReadUInt64();
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hashes.Add(hash);
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}
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reader.Seek((long)FileInfoOffset, SeekOrigin.Begin);
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for (int i = 0; i < FileCount; i++)
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{
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FileEntry fileEntry = new FileEntry(this);
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for (int f = 0; f < FolderFiles.Count; f++)
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if (FolderFiles[f].Index == i)
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fileEntry.FolderHash = FolderFiles[f];
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var dir = fileEntry.FolderHash.Parent;
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fileEntry.Read(reader);
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fileEntry.FileName = GetString(hashes[i], fileEntry.FolderHash, fileEntry.FileData);
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fileEntry.FilePathHash = hashes[i];
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files.Add(fileEntry);
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}
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}
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private Dictionary<ulong, string> hashList;
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public Dictionary<ulong, string> HashList
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{
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get
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{
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if (hashList == null) {
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hashList = new Dictionary<ulong, string>();
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GenerateHashList();
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}
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return hashList;
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}
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}
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private void GenerateHashList()
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{
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foreach (string hashStr in Properties.Resources.Pkmn.Split('\n'))
|
|
{
|
|
string HashString = hashStr.TrimEnd();
|
|
|
|
ulong hash = FNV64A1.Calculate(HashString);
|
|
if (!hashList.ContainsKey(hash))
|
|
hashList.Add(hash, HashString);
|
|
|
|
if (HashString.Contains("pm0000") ||
|
|
HashString.Contains("poke_XXXX") ||
|
|
HashString.Contains("poke_ball_0000") ||
|
|
HashString.Contains("poke_face_0000") ||
|
|
HashString.Contains("poke_motion_0000"))
|
|
GeneratePokeStrings(HashString);
|
|
|
|
string[] hashPaths = HashString.Split('/');
|
|
for (int i = 0; i < hashPaths?.Length; i++)
|
|
{
|
|
hash = FNV64A1.Calculate(hashPaths[i]);
|
|
if (!hashList.ContainsKey(hash))
|
|
hashList.Add(hash, HashString);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void GeneratePokeStrings(string hashStr)
|
|
{
|
|
//Also check file name just in case
|
|
if (FileName.Contains("pm"))
|
|
{
|
|
string baseName = FileName.Substring(0, 12);
|
|
string pokeStrFile = hashStr.Replace("pm0000_00", baseName);
|
|
|
|
ulong hash = FNV64A1.Calculate(pokeStrFile);
|
|
if (!hashList.ContainsKey(hash))
|
|
hashList.Add(hash, pokeStrFile);
|
|
}
|
|
|
|
for (int i = 0; i < 1000; i++)
|
|
{
|
|
string pokeStr = string.Empty;
|
|
if (hashStr.Contains("pm0000")) pokeStr = hashStr.Replace("pm0000", $"pm{i.ToString("D4")}");
|
|
else if (hashStr.Contains("poke_XXXX")) pokeStr = hashStr.Replace("poke_XXXX", $"poke_{i.ToString("D4")}");
|
|
else if (hashStr.Contains("poke_ball_0000")) pokeStr = hashStr.Replace("poke_ball_0000", $"poke_ball_{i.ToString("D4")}");
|
|
else if (hashStr.Contains("poke_face_0000")) pokeStr = hashStr.Replace("poke_face_0000", $"poke_face_{i.ToString("D4")}");
|
|
else if (hashStr.Contains("poke_motion_0000")) pokeStr = hashStr.Replace("poke_motion_0000", $"poke_motion_{i.ToString("D4")}");
|
|
|
|
ulong hash = FNV64A1.Calculate(pokeStr);
|
|
if (!hashList.ContainsKey(hash))
|
|
hashList.Add(hash, pokeStr);
|
|
}
|
|
}
|
|
|
|
private string GetString(ulong fullHash, HashIndex fileHashIndex, byte[] Data)
|
|
{
|
|
var folderHash = fileHashIndex.Parent.hash;
|
|
var fileHash = fileHashIndex.hash;
|
|
|
|
bool hasFolderHash = false;
|
|
|
|
string folder = "";
|
|
if (HashList.ContainsKey(folderHash)) {
|
|
hasFolderHash = true;
|
|
folder = $"{HashList[folderHash]}/";
|
|
}
|
|
|
|
if (!hasFolderHash)
|
|
folder = $"{folderHash.ToString("X")}/";
|
|
|
|
|
|
|
|
string ext = FindMatch(Data);
|
|
if (ext == ".bntx" || ext == ".bfres" || ext == ".bnsh" || ext == ".bfsha")
|
|
{
|
|
string fileName = GetBinaryHeaderName(Data);
|
|
//Check for matches for shaders
|
|
if (ext == ".bnsh")
|
|
{
|
|
if (FNV64A1.Calculate($"{fileName}.bnsh_fsh") == fileHash)
|
|
fileName = $"{fileName}.bnsh_fsh";
|
|
else if (FNV64A1.Calculate($"{fileName}.bnsh_vsh") == fileHash)
|
|
fileName = $"{fileName}.bnsh_vsh";
|
|
}
|
|
else
|
|
fileName = $"{fileName}{ext}";
|
|
|
|
if (hasFolderHash)
|
|
return $"{folder}{fileName}";
|
|
else
|
|
return $"{folder}{fileName}[FullHash={fullHash.ToString("X")}]{ext}";
|
|
}
|
|
else
|
|
{
|
|
if (HashList.ContainsKey(fileHash))
|
|
{
|
|
if (hasFolderHash)
|
|
return $"{folder}{HashList[fileHash]}";
|
|
else
|
|
return $"{folder}{HashList[fileHash]}[FullHash={fullHash.ToString("X")}]{ext}";
|
|
}
|
|
else
|
|
return $"{folder}{fileHash.ToString("X")}[FullHash={fullHash.ToString("X")}]{ext}";
|
|
}
|
|
}
|
|
|
|
|
|
|
|
public void Write(FileWriter writer)
|
|
{
|
|
writer.WriteSignature("GFLXPACK");
|
|
writer.Write(version);
|
|
writer.Write(0);
|
|
writer.Write(files.Count);
|
|
writer.Write(FolderCount);
|
|
long FileInfoOffset = writer.Position;
|
|
writer.Write(0L);
|
|
long HashArrayOffset = writer.Position;
|
|
writer.Write(0L);
|
|
long folderArrOffset = writer.Position;
|
|
|
|
//Reserve space for folder offsets
|
|
for (int f = 0; f < FolderCount; f++)
|
|
writer.Write(0L);
|
|
|
|
//Now write all sections
|
|
writer.WriteUint64Offset(HashArrayOffset);
|
|
foreach (var fileTbl in files)
|
|
writer.Write(fileTbl.FilePathHash);
|
|
|
|
//Save folder sections
|
|
List<long> FolderSectionPositions = new List<long>();
|
|
foreach (var folder in folders)
|
|
{
|
|
FolderSectionPositions.Add(writer.Position);
|
|
folder.Write(writer);
|
|
}
|
|
//Write the folder offsets back
|
|
using (writer.TemporarySeek(folderArrOffset, SeekOrigin.Begin))
|
|
{
|
|
foreach (long offset in FolderSectionPositions)
|
|
writer.Write(offset);
|
|
}
|
|
|
|
//Now file data
|
|
writer.WriteUint64Offset(FileInfoOffset);
|
|
foreach (var fileTbl in files)
|
|
fileTbl.Write(writer);
|
|
|
|
//Save data blocks
|
|
foreach (var fileTbl in files)
|
|
{
|
|
fileTbl.WriteBlock(writer);
|
|
}
|
|
|
|
writer.Align(16);
|
|
}
|
|
|
|
public class Folder
|
|
{
|
|
public ulong hash;
|
|
public uint FileCount => (uint)hashes.Count;
|
|
public uint Padding = 0xCC;
|
|
|
|
public List<HashIndex> hashes = new List<HashIndex>();
|
|
|
|
public void Read(FileReader reader)
|
|
{
|
|
hash = reader.ReadUInt64();
|
|
uint fileCount = reader.ReadUInt32();
|
|
Padding = reader.ReadUInt32();
|
|
|
|
for (int f = 0; f < fileCount; f++)
|
|
{
|
|
HashIndex hash = new HashIndex();
|
|
hash.Read(reader, this);
|
|
hashes.Add(hash);
|
|
}
|
|
}
|
|
public void Write(FileWriter writer)
|
|
{
|
|
writer.Write(hash);
|
|
writer.Write(FileCount);
|
|
writer.Write(Padding);
|
|
|
|
foreach (var hash in hashes)
|
|
hash.Write(writer);
|
|
}
|
|
}
|
|
|
|
public class HashIndex
|
|
{
|
|
public ulong hash;
|
|
public int Index;
|
|
public uint Padding = 0xCC;
|
|
|
|
public Folder Parent { get; set; }
|
|
|
|
public void Read(FileReader reader, Folder parent)
|
|
{
|
|
Parent = parent;
|
|
hash = reader.ReadUInt64();
|
|
Index = reader.ReadInt32();
|
|
Padding = reader.ReadUInt32(); //Always 0xCC?
|
|
}
|
|
public void Write(FileWriter writer)
|
|
{
|
|
writer.Write(hash);
|
|
writer.Write(Index);
|
|
writer.Write(Padding);
|
|
}
|
|
}
|
|
public class FileEntry : ArchiveFileInfo
|
|
{
|
|
public HashIndex FolderHash;
|
|
|
|
public UInt64 FilePathHash;
|
|
|
|
public ushort Level = 9;
|
|
public CompressionType Type = CompressionType.Lz4;
|
|
private long DataOffset;
|
|
|
|
public uint CompressedFileSize;
|
|
public uint Padding = 0xCC;
|
|
|
|
private IArchiveFile ArchiveFile;
|
|
|
|
public FileEntry(IArchiveFile archiveFile) {
|
|
ArchiveFile = archiveFile;
|
|
}
|
|
|
|
private bool IsTexturesLoaded = false;
|
|
public override IFileFormat OpenFile()
|
|
{
|
|
var FileFormat = base.OpenFile();
|
|
bool IsModel = FileFormat is GFBMDL;
|
|
|
|
if (IsModel && !IsTexturesLoaded)
|
|
{
|
|
IsTexturesLoaded = true;
|
|
foreach (var file in ArchiveFile.Files)
|
|
{
|
|
if (Utils.GetExtension(file.FileName) == ".bntx")
|
|
{
|
|
file.FileFormat = file.OpenFile();
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
return base.OpenFile();
|
|
}
|
|
|
|
public void Read(FileReader reader)
|
|
{
|
|
Level = reader.ReadUInt16(); //Usually 9?
|
|
Type = reader.ReadEnum<CompressionType>(true);
|
|
uint DecompressedFileSize = reader.ReadUInt32();
|
|
CompressedFileSize = reader.ReadUInt32();
|
|
Padding = reader.ReadUInt32();
|
|
ulong FileOffset = reader.ReadUInt64();
|
|
|
|
using (reader.TemporarySeek((long)FileOffset, SeekOrigin.Begin))
|
|
{
|
|
FileData = reader.ReadBytes((int)CompressedFileSize);
|
|
FileData = STLibraryCompression.Type_LZ4.Decompress(FileData, 0, (int)CompressedFileSize, (int)DecompressedFileSize);
|
|
}
|
|
}
|
|
|
|
byte[] CompressedData;
|
|
public void Write(FileWriter writer)
|
|
{
|
|
this.SaveFileFormat();
|
|
|
|
CompressedData = Compress(FileData, Type);
|
|
|
|
writer.Write(Level);
|
|
writer.Write(Type, true);
|
|
writer.Write(FileData.Length);
|
|
writer.Write(CompressedData.Length);
|
|
writer.Write(Padding);
|
|
DataOffset = writer.Position;
|
|
writer.Write(0L);
|
|
}
|
|
public void WriteBlock(FileWriter writer)
|
|
{
|
|
writer.Align(16);
|
|
writer.WriteUint64Offset(DataOffset);
|
|
writer.Write(CompressedData);
|
|
}
|
|
public static byte[] Compress(byte[] data, CompressionType Type)
|
|
{
|
|
if (Type == CompressionType.Lz4)
|
|
return STLibraryCompression.Type_LZ4.Compress(data);
|
|
else if (Type == CompressionType.None)
|
|
return data;
|
|
else if (Type == CompressionType.Zlib)
|
|
return STLibraryCompression.ZLIB.Compress(data);
|
|
else
|
|
throw new Exception("Unkown compression type?");
|
|
}
|
|
|
|
public enum CompressionType : ushort
|
|
{
|
|
None = 0,
|
|
Zlib = 1,
|
|
Lz4 = 2,
|
|
}
|
|
}
|
|
|
|
public static void ReplaceNode(TreeNode node, TreeNode replaceNode, TreeNode NewNode)
|
|
{
|
|
if (NewNode == null)
|
|
return;
|
|
|
|
int index = node.Nodes.IndexOf(replaceNode);
|
|
node.Nodes.RemoveAt(index);
|
|
node.Nodes.Insert(index, NewNode);
|
|
}
|
|
|
|
public bool AddFile(ArchiveFileInfo archiveFileInfo)
|
|
{
|
|
//First we need to determine the paths
|
|
string fullPath = archiveFileInfo.FileName.Replace("\\", "/");
|
|
string filePath = Path.GetFileName(fullPath);
|
|
string filePathNoExt = Path.GetFileNameWithoutExtension(fullPath);
|
|
string directoryPath = Path.GetDirectoryName(fullPath).Replace("\\", "/");
|
|
|
|
ulong fullPathHash = 0;
|
|
ulong directoryHash = 0;
|
|
ulong fileHash = 0;
|
|
|
|
//Calculate hashes for each one
|
|
|
|
//Check for full path hashes
|
|
if (fullPath.Contains("[FullHash="))
|
|
{
|
|
string HashString = fullPath.Split('=').LastOrDefault().Replace("]", string.Empty);
|
|
HashString = Path.GetFileNameWithoutExtension(HashString);
|
|
|
|
filePath = filePath.Split('[').FirstOrDefault();
|
|
|
|
TryParseHex(HashString, out fullPathHash);
|
|
}
|
|
|
|
ulong hash = 0;
|
|
bool isDirectoryHash = TryParseHex(directoryPath, out hash);
|
|
bool isFileHash = TryParseHex(filePath, out hash);
|
|
|
|
if (isFileHash)
|
|
TryParseHex(filePath, out fileHash);
|
|
else
|
|
fileHash = FNV64A1.Calculate(filePath);
|
|
|
|
if (isDirectoryHash)
|
|
TryParseHex(directoryPath, out directoryHash);
|
|
else
|
|
directoryHash = FNV64A1.Calculate($"{directoryPath}/");
|
|
|
|
if (!isFileHash && !isDirectoryHash)
|
|
fullPathHash = FNV64A1.Calculate(fullPath);
|
|
|
|
var folder = folders.FirstOrDefault(x => x.hash == directoryHash);
|
|
|
|
Console.WriteLine($"{fullPath} FilePathHash {fullPathHash}");
|
|
Console.WriteLine($"{directoryPath} FolderHash {directoryHash} directoryHash {directoryHash}");
|
|
Console.WriteLine($"{filePath} fileHash {fileHash} isFileHash {isFileHash}");
|
|
|
|
if (folder != null)
|
|
{
|
|
folder.hashes.Add(new HashIndex()
|
|
{
|
|
hash = fileHash,
|
|
Parent = folder,
|
|
Index = files.Count,
|
|
});
|
|
}
|
|
else
|
|
{
|
|
folder = new Folder();
|
|
folder.hash = directoryHash;
|
|
folder.hashes.Add(new HashIndex()
|
|
{
|
|
hash = fileHash,
|
|
Parent = folder,
|
|
Index = files.Count,
|
|
});
|
|
folders.Add(folder);
|
|
}
|
|
|
|
files.Add(new FileEntry(this)
|
|
{
|
|
FilePathHash = fullPathHash,
|
|
FolderHash = folder.hashes.LastOrDefault(),
|
|
FileData = archiveFileInfo.FileData,
|
|
FileDataStream = archiveFileInfo.FileDataStream,
|
|
FileName = archiveFileInfo.FileName,
|
|
});
|
|
|
|
return true;
|
|
}
|
|
|
|
private static bool TryParseHex(string str, out ulong value)
|
|
{
|
|
return ulong.TryParse(str, System.Globalization.NumberStyles.HexNumber, null, out value);
|
|
}
|
|
|
|
public bool DeleteFile(ArchiveFileInfo archiveFileInfo)
|
|
{
|
|
int removeindex = files.IndexOf((FileEntry)archiveFileInfo);
|
|
foreach (var folder in folders)
|
|
{
|
|
for (int f = 0; f < folder.FileCount; f++)
|
|
if (folder.hashes[f].Index == removeindex)
|
|
folder.hashes.RemoveAt(f);
|
|
}
|
|
|
|
files.Remove((FileEntry)archiveFileInfo);
|
|
RegenerateFileIndices();
|
|
|
|
return true;
|
|
}
|
|
|
|
private void RegenerateFileIndices()
|
|
{
|
|
foreach (var folder in folders)
|
|
{
|
|
int index = 0;
|
|
foreach (FileEntry file in files)
|
|
{
|
|
for (int f = 0; f < folder.FileCount; f++)
|
|
{
|
|
if (file.FolderHash == folder.hashes[f])
|
|
folder.hashes[f].Index = index;
|
|
}
|
|
|
|
index++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|