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Switch-Toolbox/File_Format_Library/GL/BCH_Render.cs
2020-01-14 20:26:51 -05:00

73 lines
2.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Toolbox.Library.Rendering;
using GL_EditorFramework.GL_Core;
using GL_EditorFramework.Interfaces;
using OpenTK;
using OpenTK.Graphics.OpenGL;
using Toolbox.Library;
using FirstPlugin.CtrLibrary;
using SPICA.PICA.Commands;
namespace FirstPlugin
{
public class BCH_Renderer : GenericModelRenderer
{
public override void OnRender(GLControl control)
{
}
public override void SetRenderData(STGenericMaterial mat, ShaderProgram shader, STGenericObject m)
{
var h3dMaterialWrapper = (H3DMaterialWrapper)mat;
var h3dMaterial = h3dMaterialWrapper.Material;
if (h3dMaterial.MaterialParams.AlphaTest.Enabled)
GL.Enable(EnableCap.AlphaTest);
else
GL.Disable(EnableCap.AlphaTest);
float alphaRef = h3dMaterial.MaterialParams.AlphaTest.Reference / 255f;
GL.AlphaFunc(ConvertAlphaFunction(h3dMaterial.MaterialParams.AlphaTest.Function), alphaRef);
}
private static AlphaFunction ConvertAlphaFunction(PICATestFunc func)
{
switch (func)
{
case PICATestFunc.Always: return AlphaFunction.Always;
case PICATestFunc.Equal: return AlphaFunction.Equal;
case PICATestFunc.Gequal: return AlphaFunction.Gequal;
case PICATestFunc.Greater: return AlphaFunction.Greater;
case PICATestFunc.Lequal: return AlphaFunction.Lequal;
case PICATestFunc.Less: return AlphaFunction.Less;
case PICATestFunc.Never: return AlphaFunction.Never;
case PICATestFunc.Notequal: return AlphaFunction.Notequal;
default: return AlphaFunction.Always;
}
}
public override int BindTexture(STGenericMatTexture tex, ShaderProgram shader)
{
GL.ActiveTexture(TextureUnit.Texture0 + tex.textureUnit + 1);
GL.BindTexture(TextureTarget.Texture2D, RenderTools.defaultTex.RenderableTex.TexID);
string activeTex = tex.Name;
foreach (var texture in PluginRuntime.bchTexContainers)
{
if (texture.ResourceNodes.ContainsKey(tex.Name))
{
BindGLTexture(tex, shader, (STGenericTexture)texture.ResourceNodes[tex.Name]);
return tex.textureUnit + 1;
}
}
return tex.textureUnit + 1;
}
}
}