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Switch-Toolbox/Switch_FileFormatsMain/FileFormats/Archives/BEA.cs
2019-07-06 17:57:56 -04:00

282 lines
9.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Switch_Toolbox;
using System.Windows.Forms;
using Switch_Toolbox.Library;
using System.IO;
using BezelEngineArchive_Lib;
using Switch_Toolbox.Library.IO;
using Switch_Toolbox.Library.Forms;
namespace FirstPlugin
{
public class BEA : IArchiveFile, IFileFormat
{
public FileType FileType { get; set; } = FileType.Archive;
public bool CanAddFiles { get; set; } = false;
public bool CanRenameFiles { get; set; } = false;
public bool CanDeleteFiles { get; set; } = false;
public bool CanReplaceFiles { get; set; } = true;
public List<FileEntry> files = new List<FileEntry>();
public IEnumerable<ArchiveFileInfo> Files => files;
public bool CanSave { get; set; }
public string[] Description { get; set; } = new string[] { "Bevel Engine Archive" };
public string[] Extension { get; set; } = new string[] { "*.bea" };
public string FileName { get; set; }
public string FilePath { get; set; }
public IFileInfo IFileInfo { get; set; }
public bool Identify(Stream stream)
{
using (var reader = new FileReader(stream, true))
{
return reader.CheckSignature(4, "SCNE");
}
}
public Type[] Types
{
get
{
List<Type> types = new List<Type>();
types.Add(typeof(MenuExt));
return types.ToArray();
}
}
class MenuExt : IFileMenuExtension
{
public STToolStripItem[] NewFileMenuExtensions => null;
public STToolStripItem[] NewFromFileMenuExtensions => null;
public STToolStripItem[] ToolsMenuExtensions => null;
public STToolStripItem[] TitleBarExtensions => null;
public STToolStripItem[] CompressionMenuExtensions => null;
public STToolStripItem[] ExperimentalMenuExtensions => experimentalMenu;
public STToolStripItem[] EditMenuExtensions => null;
public ToolStripButton[] IconButtonMenuExtensions => null;
STToolStripItem[] experimentalMenu = new STToolStripItem[1];
public MenuExt()
{
experimentalMenu[0] = new STToolStripItem("BEA");
STToolStripItem batchLUA = new STToolStripItem("Batch Extract LUA");
batchLUA.Click += BatchExtractLUA;
experimentalMenu[0].DropDownItems.Add(batchLUA);
}
private void BatchExtractLUA(object sender, EventArgs e)
{
FolderSelectDialog ofd = new FolderSelectDialog();
if (ofd.ShowDialog() == DialogResult.OK)
{
string folderPath = ofd.SelectedPath;
foreach (string file in Directory.GetFiles(folderPath))
{
Console.WriteLine(file);
if (Path.GetExtension(file) == ".bea")
{
BEA bea = new BEA();
bea.FileName = file;
bea.Load(new FileStream(file, FileMode.Open));
foreach (FileEntry asset in bea.Files)
{
if (Path.GetExtension(asset.FileName) == ".lua")
{
try
{
if (!String.IsNullOrWhiteSpace(Path.GetDirectoryName($"{folderPath}/{asset.FileName}")))
{
if (!File.Exists(asset.FileName))
{
if (!Directory.Exists($"{folderPath}/{bea.FileName}"))
{
Directory.CreateDirectory(Path.GetDirectoryName($"{folderPath}/{asset.FileName}"));
}
}
}
File.WriteAllBytes($"{folderPath}/{asset.FileName}", GetASSTData(asset));
}
catch
{
}
}
}
}
}
}
}
}
public BezelEngineArchive beaFile;
public void Load(System.IO.Stream stream)
{
CanSave = true;
beaFile = new BezelEngineArchive(stream);
foreach (var file in beaFile.FileList.Values)
files.Add(SetupFileEntry(file));
}
public void Unload()
{
}
public bool AddFile(ArchiveFileInfo archiveFileInfo)
{
return false;
}
public bool DeleteFile(ArchiveFileInfo archiveFileInfo)
{
return false;
}
private void Save(object sender, EventArgs args)
{
Cursor.Current = Cursors.WaitCursor;
List<IFileFormat> formats = new List<IFileFormat>();
formats.Add(this);
SaveFileDialog sfd = new SaveFileDialog();
sfd.Filter = Utils.GetAllFilters(formats);
sfd.FileName = FileName;
if (sfd.ShowDialog() == DialogResult.OK)
{
STFileSaver.SaveFileFormat(this, sfd.FileName);
}
GC.Collect();
}
public byte[] Save()
{
beaFile.FileList.Clear();
beaFile.FileDictionary.Clear();
foreach (FileEntry node in Files)
{
node.SaveFileFormat();
ASST asset = new ASST();
asset.unk = node.unk1;
asset.unk2 = node.unk2;
asset.FileName = node.FileName;
asset.FileData = node.CompressedData;
asset.UncompressedSize = node.FileData.Length;
beaFile.FileList.Add(asset.FileName, asset);
beaFile.FileDictionary.Add(asset.FileName);
}
MemoryStream mem = new MemoryStream();
beaFile.Save(mem);
return mem.ToArray();
}
public bool Compressed;
public class FolderEntry : TreeNode
{
public FolderEntry()
{
ImageKey = "folder";
SelectedImageKey = "folder";
}
public FolderEntry(string Name)
{
Text = Name;
}
}
public class FileEntry : ArchiveFileInfo
{
public FileEntry()
{
}
public ushort unk1;
public ushort unk2;
public bool IsCompressed;
public override byte[] FileData
{
get { return GetASSTData(this); }
set { SetASST(this, value); }
}
public byte[] CompressedData;
public override Dictionary<string, string> ExtensionImageKeyLookup
{
get
{
return new Dictionary<string, string>()
{
{ ".bntx", "bntx" },
{ ".byml", "byaml" },
{ ".byaml", "byaml" },
{ ".bfres", "bfres" },
{ ".sbfres", "bfres" },
{ ".aamp", "aamp" },
{ ".fmdb", "bfres" },
{ ".fskb", "bfres" },
{ ".ftsb", "bfres" },
{ ".fvmb", "bfres" },
{ ".fvbb", "bfres" },
{ ".fspb", "bfres" },
{ ".ftxb", "bntx" },
{ ".fsnb", "bfres" },
{ ".fmab", "bfres" },
{ ".ftpb", "bfres" },
};
}
}
}
public static void ReplaceNode(TreeNode node, TreeNode replaceNode, TreeNode NewNode)
{
int index = node.Nodes.IndexOf(replaceNode);
node.Nodes.RemoveAt(index);
node.Nodes.Insert(index, NewNode);
}
public static byte[] GetASSTData(FileEntry entry)
{
if (entry.IsCompressed)
return STLibraryCompression.ZSTD.Decompress(entry.CompressedData);
else
return entry.CompressedData;
}
public static void SetASST(FileEntry fileEntry, byte[] data)
{
if (fileEntry.IsCompressed)
fileEntry.CompressedData = STLibraryCompression.ZSTD.Compress(data);
else
fileEntry.CompressedData = data;
}
public FileEntry SetupFileEntry(ASST asset)
{
FileEntry fileEntry = new FileEntry();
fileEntry.FileName = asset.FileName;
fileEntry.unk1 = asset.unk;
fileEntry.unk2 = asset.unk2;
fileEntry.IsCompressed = asset.IsCompressed;
fileEntry.CompressedData = asset.FileData;
return fileEntry;
}
}
}