1
0
mirror of synced 2024-11-13 18:50:50 +01:00
Switch-Toolbox/Toolbox/Shader/Bone.frag
2019-05-20 16:10:57 -04:00

8 lines
100 B
GLSL

#version 330
uniform vec4 boneColor;
out vec4 FragColor;
void main(){
FragColor = boneColor;
}