dd15ef59c5
Added NUT support (viewing GX2 and DDS texture data) Fixed importing uncompressed dds using the mask data. Add EFE support from smash 4 wii u and 3ds. Redo the shader param editor. Uses a list again for faster access and viewing. I will have items drop down from a floating window next to the item soon.
63 lines
1.8 KiB
C#
63 lines
1.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Data;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using Bfres.Structs;
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using Syroot.NintenTools.NSW.Bfres;
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using Switch_Toolbox.Library.Forms;
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namespace FirstPlugin.Forms
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{
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public partial class TexSrtPanel : ParamValueEditorBase
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{
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public TexSrtPanel(TexSrt TexSrt, BfresShaderParam param)
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{
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InitializeComponent();
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activeParam = param;
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stTextBox1.Bind(activeParam, "Name");
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scalingModeCN.Bind(typeof(TexSrtMode), TexSrt, "Mode");
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scalingModeCN.SelectedItem = TexSrt.Mode;
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scaXUD.DataType = typeof(float);
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scaYUD.DataType = typeof(float);
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rotXUD.DataType = typeof(float);
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transXUD.DataType = typeof(float);
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transYUD.DataType = typeof(float);
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scaXUD.Value = TexSrt.Scaling.X;
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scaYUD.Value = TexSrt.Scaling.Y;
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rotXUD.Value = TexSrt.Rotation;
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transXUD.Value = TexSrt.Translation.X;
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transYUD.Value = TexSrt.Translation.Y;
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}
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public void ApplyValues()
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{
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activeParam.ValueTexSrt = new TexSrt
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{
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Mode = (TexSrtMode)scalingModeCN.SelectedItem,
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Scaling = new Syroot.Maths.Vector2F(scaXUD.Value, scaYUD.Value),
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Rotation = rotXUD.Value,
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Translation = new Syroot.Maths.Vector2F(transXUD.Value, transYUD.Value),
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};
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if (OnPanelChanged != null)
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OnPanelChanged(activeParam, this);
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}
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private void barSlider_ValueChanged(object sender, EventArgs e)
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{
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ApplyValues();
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}
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}
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}
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