dd15ef59c5
Added NUT support (viewing GX2 and DDS texture data) Fixed importing uncompressed dds using the mask data. Add EFE support from smash 4 wii u and 3ds. Redo the shader param editor. Uses a list again for faster access and viewing. I will have items drop down from a floating window next to the item soon.
60 lines
1.8 KiB
C#
60 lines
1.8 KiB
C#
using Syroot.NintenTools.NSW.Bfres;
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using Bfres.Structs;
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using System.Collections.Generic;
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namespace FirstPlugin.Forms
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{
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public partial class booleanPanel : ParamValueEditorBase
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{
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public booleanPanel(bool[] values, BfresShaderParam param)
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{
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InitializeComponent();
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activeParam = param;
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stTextBox1.Bind(activeParam, "Name");
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if (values.Length >= 1)
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stCheckBox1.Checked = values[0];
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if (values.Length >= 2)
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stCheckBox1.Checked = values[1];
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if (values.Length >= 3)
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stCheckBox1.Checked = values[2];
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if (values.Length >= 4)
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stCheckBox1.Checked = values[3];
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}
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private void barSlider1_ValueChanged(object sender, System.EventArgs e)
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{
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List<bool> values = new List<bool>();
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if (activeParam.Type == ShaderParamType.Bool)
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{
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values.Add(stCheckBox1.Checked);
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}
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if (activeParam.Type == ShaderParamType.Bool2)
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{
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values.Add(stCheckBox1.Checked);
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values.Add(stCheckBox2.Checked);
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}
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if (activeParam.Type == ShaderParamType.Bool3)
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{
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values.Add(stCheckBox1.Checked);
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values.Add(stCheckBox2.Checked);
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values.Add(stCheckBox3.Checked);
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}
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if (activeParam.Type == ShaderParamType.Bool4)
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{
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values.Add(stCheckBox1.Checked);
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values.Add(stCheckBox2.Checked);
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values.Add(stCheckBox3.Checked);
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values.Add(stCheckBox4.Checked);
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}
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activeParam.ValueBool = values.ToArray();
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if (OnPanelChanged != null)
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OnPanelChanged(activeParam, this);
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}
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}
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}
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