122 lines
3.5 KiB
C#
122 lines
3.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Text;
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using GL_EditorFramework.EditorDrawables;
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using GL_EditorFramework.GL_Core;
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using GL_EditorFramework.Interfaces;
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using OpenTK.Graphics.OpenGL;
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using OpenTK;
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using System.Drawing;
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using Switch_Toolbox.Library;
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namespace FirstPlugin.Turbo.CourseMuuntStructs
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{
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public class GlidePathGroup : BasePathGroup, IObject
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{
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public const string N_GlidePathGroup = "GlidePathGroup";
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public const string N_UnitIdNum = "UnitIdNum";
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public GlidePathGroup(dynamic bymlNode)
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{
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if (bymlNode is Dictionary<string, dynamic>) Prop = (Dictionary<string, dynamic>)bymlNode;
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else throw new Exception("Not a dictionary");
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foreach (var point in this["PathPt"])
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{
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PathPoints.Add(new GlidePathPoint(point));
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}
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ConnectGroups = false;
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}
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[Browsable(false)]
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public Dictionary<string, dynamic> Prop { get; set; } = new Dictionary<string, dynamic>();
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public int GlidePathGroupId
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{
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get { return this[N_GlidePathGroup]; }
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set { this[N_GlidePathGroup] = value; }
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}
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public int UnitIdNum
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{
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get { return this[N_UnitIdNum]; }
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set { this[N_UnitIdNum] = value; }
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}
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public dynamic this[string name]
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{
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get
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{
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if (Prop.ContainsKey(name)) return Prop[name];
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else return null;
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}
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set
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{
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if (Prop.ContainsKey(name)) Prop[name] = value;
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else Prop.Add(name, value);
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}
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}
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}
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public class GlidePathPoint : BasePathPoint
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{
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private RenderablePathPoint renderablePoint;
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[Browsable(false)]
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public override RenderablePathPoint RenderablePoint
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{
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get
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{
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if (renderablePoint == null)
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renderablePoint = new RenderablePathPoint(ColorUtility.ToVector4(Color.FromArgb(252, 93, 11)), Translate, Rotate, new OpenTK.Vector3(30), this);
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return renderablePoint;
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}
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}
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[Category("Properties")]
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public int GlideType
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{
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get { return (this["GlideType"] != null) ? this["GlideType"] : -1; }
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set { this["GlideType"] = value; }
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}
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[Category("Properties")]
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public bool IsUp
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{
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get { return (this["IsUp"] != null) ? this["IsUp"] : false; }
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set { this["IsUp"] = value; }
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}
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[Category("Properties")]
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public int Ascend
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{
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get { return (this["Ascend"] != null) ? this["Ascend"] : -1; }
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set { this["Ascend"] = value; }
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}
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[Category("Properties")]
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public bool Cannon
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{
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get { return (this["Cannon"] != null) ? this["Cannon"] : false; }
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set { this["Cannon"] = value; }
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}
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public GlidePathPoint(dynamic bymlNode)
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{
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if (bymlNode is Dictionary<string, dynamic>) Prop = (Dictionary<string, dynamic>)bymlNode;
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else throw new Exception("Not a dictionary");
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foreach (var point in this["NextPt"])
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{
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NextPoints.Add(new PointID(point));
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}
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foreach (var point in this["PrevPt"])
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{
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PrevPoints.Add(new PointID(point));
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}
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}
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}
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}
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