cd57a856fc
PBR shader slghtly improved. Skyobx toggle now works while viewport is active, Cubemaps now have a check wether or not the file given is a valid cube map dds. Update column sizing so forms load much faster Option to right click and clear paths in settings if set
717 lines
23 KiB
C#
717 lines
23 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using OpenTK;
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using SELib;
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using Switch_Toolbox.Library.NodeWrappers;
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using Switch_Toolbox.Library.IO;
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using Switch_Toolbox.Library.Forms;
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namespace Switch_Toolbox.Library.Animations
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{
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public enum InterpolationType
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{
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LINEAR = 0,
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CONSTANT,
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HERMITE,
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STEP,
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STEPBOOL,
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};
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public class Animation : STGenericWrapper
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{
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//Use to load data when clicked on. Can potentially speed up load times
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public virtual void OpenAnimationData() { }
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//Used to apply back and calculate some necessary data
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public virtual void UpdateAnimationData() { }
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public override void Export(string FileName) {}
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public override void Replace(string FileName) { }
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public bool IsEdited { get; set; }
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public bool IsBaked { get; set; }
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public float Frame = 0;
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public int FrameCount = 0;
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public List<KeyNode> Bones = new List<KeyNode>();
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public List<object> Children = new List<object>();
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public Animation()
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{
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ImageKey = "anim";
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SelectedImageKey = "anim";
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}
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public Animation(string Name)
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{
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Text = Name;
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ImageKey = "anim";
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SelectedImageKey = "anim";
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}
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public enum RotationType
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{
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EULER = 0,
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QUATERNION
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}
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public class KeyNode : TreeNodeCustom
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{
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public int Hash = -1;
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public bool UseSegmentScaleCompensate = false;
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public KeyGroup XPOS = new KeyGroup() { Text = "XPOS" };
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public KeyGroup YPOS = new KeyGroup() { Text = "YPOS" };
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public KeyGroup ZPOS = new KeyGroup() { Text = "ZPOS" };
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public RotationType RotType = RotationType.QUATERNION;
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public KeyGroup XROT = new KeyGroup() { Text = "XROT" };
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public KeyGroup YROT = new KeyGroup() { Text = "YROT" };
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public KeyGroup ZROT = new KeyGroup() { Text = "ZROT" };
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public KeyGroup WROT = new KeyGroup() { Text = "WROT" };
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public KeyGroup XSCA = new KeyGroup() { Text = "XSCA" };
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public KeyGroup YSCA = new KeyGroup() { Text = "YSCA" };
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public KeyGroup ZSCA = new KeyGroup() { Text = "ZSCA" };
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public KeyNode(string bname, bool LoadContextMenus = true)
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{
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Text = bname;
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// Text = SearchDuplicateNames(bname);
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if (bname != null && bname.Equals("")) Text = Hash.ToString("x");
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ImageKey = "bone";
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SelectedImageKey = "bone";
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if (LoadContextMenus)
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LoadMenus();
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}
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public void LoadMenus()
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{
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//File Operations
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ContextMenuStrip = new STContextMenuStrip();
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ContextMenuStrip.Items.Add(new ToolStripMenuItem("Rename", null, RenameAction, Keys.Control | Keys.N));
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ContextMenuStrip.Items.Add(new ToolStripSeparator());
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ContextMenuStrip.Items.Add(new ToolStripMenuItem("Delete", null, DeleteAction, Keys.Control | Keys.Delete));
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}
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protected void DeleteAction(object sender, EventArgs e) { Delete(); Unload(); }
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protected void RenameAction(object sender, EventArgs e) { Rename(); }
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public virtual void Delete()
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{
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if (Parent != null)
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{
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Remove();
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}
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}
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public virtual void Unload()
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{
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foreach (var node in Nodes)
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if (node is STGenericWrapper)
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((STGenericWrapper)node).Unload();
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Nodes.Clear();
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}
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public virtual void Rename()
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{
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RenameDialog dialog = new RenameDialog();
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dialog.SetString(Text);
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if (dialog.ShowDialog() == DialogResult.OK) { Text = dialog.textBox1.Text; }
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}
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public Vector3 GetPosition(float frame)
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{
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Vector3 pos = new Vector3(0);
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if (XPOS.HasAnimation()) pos.X = XPOS.GetValue(frame);
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if (YPOS.HasAnimation()) pos.Y = YPOS.GetValue(frame);
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if (ZPOS.HasAnimation()) pos.Z = ZPOS.GetValue(frame);
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return pos;
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}
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public Quaternion GetRotation(float frame)
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{
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Quaternion rot = new Quaternion();
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if (XROT.HasAnimation()) rot.X = XROT.GetValue(frame);
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if (YROT.HasAnimation()) rot.Y = YROT.GetValue(frame);
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if (ZROT.HasAnimation()) rot.Z = ZROT.GetValue(frame);
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if (WROT.HasAnimation()) rot.W = WROT.GetValue(frame);
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return rot;
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}
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public Vector3 GetEulerRotation(float frame)
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{
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Vector3 rot = new Vector3(0);
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float x = XROT.HasAnimation() ? XROT.GetValue(frame) : 0;
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float y = YROT.HasAnimation() ? YROT.GetValue(frame) : 0;
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float z = ZROT.HasAnimation() ? ZROT.GetValue(frame) : 0;
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return rot;
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}
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public Vector3 GetScale(float frame)
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{
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Vector3 sca = new Vector3(1);
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if (XSCA.HasAnimation()) sca.X = XSCA.GetValue(frame);
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if (YSCA.HasAnimation()) sca.Y = YSCA.GetValue(frame);
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if (ZSCA.HasAnimation()) sca.Z = ZSCA.GetValue(frame);
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return sca;
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}
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public void SetKeyFromBone(float frame, STBone bone)
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{
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Vector3 rot = ANIM.quattoeul(bone.rot);
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if (rot.X != bone.rotation[0] || rot.Y != bone.rotation[1] || rot.Z != bone.rotation[2])
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{
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XROT.GetKeyFrame(frame).Value = bone.rot.X;
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YROT.GetKeyFrame(frame).Value = bone.rot.Y;
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ZROT.GetKeyFrame(frame).Value = bone.rot.Z;
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WROT.GetKeyFrame(frame).Value = bone.rot.W;
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}
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if (bone.pos.X != bone.position[0] || bone.pos.Y != bone.position[1] || bone.pos.Z != bone.position[2])
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{
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XPOS.GetKeyFrame(frame).Value = bone.pos.X;
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YPOS.GetKeyFrame(frame).Value = bone.pos.Y;
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ZPOS.GetKeyFrame(frame).Value = bone.pos.Z;
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}
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if (bone.sca.X != bone.scale[0] || bone.sca.Y != bone.scale[1] || bone.sca.Z != bone.scale[2])
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{
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XSCA.GetKeyFrame(frame).Value = bone.sca.X;
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YSCA.GetKeyFrame(frame).Value = bone.sca.Y;
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ZSCA.GetKeyFrame(frame).Value = bone.sca.Z;
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}
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}
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}
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public void ReplaceMe(Animation a)
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{
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Tag = null;
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Nodes.Clear();
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Bones.Clear();
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Children.Clear();
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Bones = a.Bones;
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FrameCount = a.FrameCount;
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}
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public class KeyGroup : TreeNode
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{
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public InterpolationType InterpolationType = InterpolationType.HERMITE;
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//Determines which data to use. Offset will shift for params.
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//Some values detmine the type ie (SRT) or (XYZW)
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public uint AnimDataOffset;
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public bool Constant = false;
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public float Scale { get; set; }
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public float Offset { get; set; }
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public float StartFrame { get; set; }
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public float EndFrame { get; set; }
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public float Delta { get; set; }
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public float CalculateDelta()
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{
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if (Keys.Count >= 2)
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{
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float startValue = GetValue(0);
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float endValue = GetValue(FrameCount);
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return endValue - startValue;
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}
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else
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return 0;
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}
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public bool HasAnimation()
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{
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return Keys.Count > 0;
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}
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public List<KeyFrame> Keys = new List<KeyFrame>();
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public float FrameCount
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{
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get
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{
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float fc = 0;
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foreach (KeyFrame k in Keys)
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if (k.Frame > fc) fc = k.Frame;
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return fc;
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}
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}
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public KeyFrame GetKeyFrame(float frame)
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{
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KeyFrame key = null;
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int i;
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for (i = 0; i < Keys.Count; i++)
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{
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if (Keys[i].Frame == frame)
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{
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key = Keys[i];
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break;
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}
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if (Keys[i].Frame > frame)
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{
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break;
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}
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}
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if (key == null)
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{
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key = new KeyFrame();
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key.Frame = frame;
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Keys.Insert(i, key);
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}
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return key;
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}
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public bool SetValue(float Value, int frame)
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{
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for (int i = 0; i < Keys.Count; i++)
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{
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KeyFrame key = Keys[i];
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if (key.Frame == frame)
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{
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key.Value = Value;
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return true;
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}
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}
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return false;
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}
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public KeyFrame GetLeft(int frame)
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{
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KeyFrame prev = Keys[0];
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for (int i = 0; i < Keys.Count - 1; i++)
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{
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KeyFrame key = Keys[i];
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if (key.Frame > frame && prev.Frame <= frame)
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break;
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prev = key;
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}
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return prev;
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}
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public KeyFrame GetRight(int frame)
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{
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KeyFrame cur = Keys[0];
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KeyFrame prev = Keys[0];
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for (int i = 1; i < Keys.Count; i++)
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{
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KeyFrame key = Keys[i];
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cur = key;
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if (key.Frame > frame && prev.Frame <= frame)
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break;
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prev = key;
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}
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return cur;
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}
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int LastFound = 0;
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float LastFrame;
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public float GetValue(float frame)
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{
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if (Keys.Count == 0)
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return 0;
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KeyFrame k1 = (KeyFrame)Keys[0], k2 = (KeyFrame)Keys[0];
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int i = 0;
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if (frame < LastFrame)
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LastFound = 0;
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for (i = LastFound; i < Keys.Count; i++)
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{
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LastFound = i % (Keys.Count);
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KeyFrame k = Keys[LastFound];
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if (k.Frame < frame)
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{
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k1 = k;
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}
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else
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{
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k2 = k;
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break;
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}
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}
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LastFound -= 1;
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if (LastFound < 0)
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LastFound = 0;
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if (LastFound >= Keys.Count - 2)
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LastFound = 0;
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LastFrame = frame;
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if (k1.InterType == InterpolationType.CONSTANT)
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return k1.Value;
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if (k1.InterType == InterpolationType.STEP)
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return k1.Value;
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if (k1.InterType == InterpolationType.LINEAR)
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{
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return Lerp(k1.Value, k2.Value, k1.Frame, k2.Frame, frame);
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}
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if (k1.InterType == InterpolationType.HERMITE)
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{
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float val = Hermite(frame, k1.Frame, k2.Frame, k1.In, k1.Out != -1 ? k1.Out : k2.In, k1.Value, k2.Value) * (k1.Degrees ? (float)Math.PI / 180 : 1);
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if (float.IsNaN(val)) val = k1._value;
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if (frame == k1.Frame) return k1.Value;
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if (frame == k2.Frame) return k2.Value;
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float distance = frame - k1.Frame;
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float invDuration = 1f / (k2.Frame - k1.Frame);
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float t = distance * invDuration;
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float p0 = k1.Value;
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float p1 = k2.Value;
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float s0 = k1.Out * distance;
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float s1 = k2.In * distance;
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float cf0 = (p0 * 2) + (p1 * -2) + (s0 * 1) + (s1 * 1);
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float cf1 = (p0 * -3) + (p1 * 3) + (s0 * -2) + (s1 * -1);
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float cf2 = (p0 * 0) + (p1 * 0) + (s0 * 1) + (s1 * 0);
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float cf3 = (p0 * 1) + (p1 * 0) + (s0 * 0) + (s1 * 0);
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return val;//k1.Out != -1 ? k1.Out :
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return CubicEval(cf0, cf1, cf2, cf3, t);
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}
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return k1.Value;
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}
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public KeyFrame[] GetFrame(float frame)
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{
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if (Keys.Count == 0) return null;
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KeyFrame k1 = (KeyFrame)Keys[0], k2 = (KeyFrame)Keys[0];
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foreach (KeyFrame k in Keys)
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{
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if (k.Frame < frame)
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{
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k1 = k;
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}
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else
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{
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k2 = k;
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break;
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}
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}
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return new KeyFrame[] { k1, k2 };
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}
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public void ExpandNodes()
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{
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Nodes.Clear();
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foreach (KeyFrame v in Keys)
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{
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Nodes.Add(v.GetNode());
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}
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}
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}
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public class KeyFrame
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{
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public bool IsKeyed = false;
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public float Value1, Value2, Value3, Value4;
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public float Value
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{
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get { if (Degrees) return _value * 180 / (float)Math.PI; else return _value; }
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set { _value = value; }
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}
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public float _value;
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public float Frame
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{
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get { return _frame; }
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set { _frame = value; }
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}
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public String Text;
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public float _frame;
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public float In = 0, Out = -1;
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public bool Weighted = false;
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public bool Degrees = false; // Use Degrees
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public InterpolationType InterType = InterpolationType.LINEAR;
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public KeyFrame(float value, float frame)
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{
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Value = value;
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Frame = frame;
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}
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public KeyFrame()
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{
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}
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public TreeNode GetNode()
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{
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TreeNode t = new TreeNode();
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t.Text = Frame + " : " + Value + (In != 0 ? " " + In.ToString() : "");
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t.Tag = this;
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return t;
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}
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public override string ToString()
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{
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return Frame + " " + Value;
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}
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}
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public void SetFrame(float frame)
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{
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Frame = frame;
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}
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public int Size()
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{
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return FrameCount;
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}
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public void NextFrame(STSkeleton skeleton, bool isChild = false, bool AdancedNextFrame = false)
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{
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if (Frame >= FrameCount) return;
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if (Frame == 0 && !isChild)
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skeleton.reset();
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foreach (object child in Children)
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{
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if (child is Animation)
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{
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((Animation)child).SetFrame(Frame);
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((Animation)child).NextFrame(skeleton, isChild: true);
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}
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}
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bool Updated = false; // no need to update skeleton of animations that didn't change
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foreach (KeyNode node in Bones)
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{
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// Get Skeleton Node
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STBone b = null;
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b = skeleton.GetBone(node.Text);
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if (b == null) continue;
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b.UseSegmentScaleCompensate = node.UseSegmentScaleCompensate;
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Updated = true;
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if (node.XPOS.HasAnimation())
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b.pos.X = node.XPOS.GetValue(Frame);
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if (node.YPOS.HasAnimation())
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b.pos.Y = node.YPOS.GetValue(Frame);
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if (node.ZPOS.HasAnimation())
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b.pos.Z = node.ZPOS.GetValue(Frame);
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if (node.XSCA.HasAnimation())
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b.sca.X = node.XSCA.GetValue(Frame);
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else b.sca.X = 1;
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if (node.YSCA.HasAnimation())
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b.sca.Y = node.YSCA.GetValue(Frame);
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else b.sca.Y = 1;
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if (node.ZSCA.HasAnimation())
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b.sca.Z = node.ZSCA.GetValue(Frame);
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else b.sca.Z = 1;
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if (node.XROT.HasAnimation() || node.YROT.HasAnimation() || node.ZROT.HasAnimation())
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{
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if (node.RotType == RotationType.QUATERNION)
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{
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KeyFrame[] x = node.XROT.GetFrame(Frame);
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KeyFrame[] y = node.YROT.GetFrame(Frame);
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KeyFrame[] z = node.ZROT.GetFrame(Frame);
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KeyFrame[] w = node.WROT.GetFrame(Frame);
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Quaternion q1 = new Quaternion(x[0].Value, y[0].Value, z[0].Value, w[0].Value);
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Quaternion q2 = new Quaternion(x[1].Value, y[1].Value, z[1].Value, w[1].Value);
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if (x[0].Frame == Frame)
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b.rot = q1;
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else
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if (x[1].Frame == Frame)
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b.rot = q2;
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else
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b.rot = Quaternion.Slerp(q1, q2, (Frame - x[0].Frame) / (x[1].Frame - x[0].Frame));
|
|
}
|
|
else
|
|
if (node.RotType == RotationType.EULER)
|
|
{
|
|
float x = node.XROT.HasAnimation() ? node.XROT.GetValue(Frame) : b.rotation[0];
|
|
float y = node.YROT.HasAnimation() ? node.YROT.GetValue(Frame) : b.rotation[1];
|
|
float z = node.ZROT.HasAnimation() ? node.ZROT.GetValue(Frame) : b.rotation[2];
|
|
b.rot = EulerToQuat(z, y, x);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
if (AdancedNextFrame)
|
|
{
|
|
Frame++;
|
|
if (Frame >= FrameCount)
|
|
Frame = 0;
|
|
}
|
|
|
|
if (!isChild && Updated)
|
|
{
|
|
skeleton.update();
|
|
}
|
|
}
|
|
|
|
public void ExpandBones()
|
|
{
|
|
Nodes.Clear();
|
|
foreach (var v in Bones)
|
|
Nodes.Add(v);
|
|
}
|
|
|
|
public bool HasBone(String name)
|
|
{
|
|
foreach (var v in Bones)
|
|
if (v.Text.Equals(name))
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
public KeyNode GetBone(String name)
|
|
{
|
|
foreach (var v in Bones)
|
|
if (v.Text.Equals(name))
|
|
return v;
|
|
return null;
|
|
}
|
|
|
|
#region Interpolation
|
|
|
|
public static float CubicEval(float cf0, float cf1, float cf2, float cf3, float t)
|
|
{
|
|
return (((cf0 * t + cf1) * t + cf2) * t + cf3);
|
|
}
|
|
|
|
public static float Hermite(float frame, float frame1, float frame2, float outslope, float inslope, float val1, float val2)
|
|
{
|
|
/*float offset = frame - frame1;
|
|
float span = frame2 - frame1;
|
|
if (offset == 0) return val1;
|
|
if (offset == span) return val2;
|
|
float diff = val2 - val1;
|
|
float time = offset / span;
|
|
|
|
//bool prevDouble = prevframe1 >= 0 && prevframe1 == frame1 - 1;
|
|
//bool nextDouble = next._next._index >= 0 && next._next._index == next._index + 1;
|
|
bool oneApart = frame2 == frame1 + 1;
|
|
|
|
float tan = outslope, nextTan = inslope;
|
|
if (oneApart)
|
|
tan = (val2 - val1) / (frame2 - frame1);
|
|
//if (oneApart)
|
|
nextTan = (val2 - val1) / (frame2 - frame1);
|
|
float inv = time - 1.0f; //-1 to 0
|
|
return val1
|
|
+ (offset * inv * ((inv * tan) + (time * nextTan)))
|
|
+ ((time * time) * (3.0f - 2.0f * time) * diff);*/
|
|
|
|
if (frame == frame1) return val1;
|
|
if (frame == frame2) return val2;
|
|
|
|
float distance = frame - frame1;
|
|
float invDuration = 1f / (frame2 - frame1);
|
|
float t = distance * invDuration;
|
|
float t1 = t - 1f;
|
|
return (val1 + ((((val1 - val2) * ((2f * t) - 3f)) * t) * t)) + ((distance * t1) * ((t1 * outslope) + (t * inslope)));
|
|
}
|
|
|
|
public static float Lerp(float av, float bv, float v0, float v1, float t)
|
|
{
|
|
if (v0 == v1) return av;
|
|
|
|
if (t == v0) return av;
|
|
if (t == v1) return bv;
|
|
|
|
|
|
float mu = (t - v0) / (v1 - v0);
|
|
return ((av * (1 - mu)) + (bv * mu));
|
|
}
|
|
|
|
public static Quaternion Slerp(Vector4 v0, Vector4 v1, double t)
|
|
{
|
|
v0.Normalize();
|
|
v1.Normalize();
|
|
|
|
double dot = Vector4.Dot(v0, v1);
|
|
|
|
const double DOT_THRESHOLD = 0.9995;
|
|
if (Math.Abs(dot) > DOT_THRESHOLD)
|
|
{
|
|
Vector4 result = v0 + new Vector4((float)t) * (v1 - v0);
|
|
result.Normalize();
|
|
return new Quaternion(result.Xyz, result.W);
|
|
}
|
|
if (dot < 0.0f)
|
|
{
|
|
v1 = -v1;
|
|
dot = -dot;
|
|
}
|
|
|
|
if (dot < -1) dot = -1;
|
|
if (dot > 1) dot = 1;
|
|
double theta_0 = Math.Acos(dot); // theta_0 = angle between input vectors
|
|
double theta = theta_0 * t; // theta = angle between v0 and result
|
|
|
|
Vector4 v2 = v1 - v0 * new Vector4((float)dot);
|
|
v2.Normalize(); // { v0, v2 } is now an orthonormal basis
|
|
|
|
Vector4 res = v0 * new Vector4((float)Math.Cos(theta)) + v2 * new Vector4((float)Math.Sign(theta));
|
|
return new Quaternion(res.Xyz, res.W);
|
|
}
|
|
|
|
public static Quaternion EulerToQuat(float z, float y, float x)
|
|
{
|
|
{
|
|
Quaternion xRotation = Quaternion.FromAxisAngle(Vector3.UnitX, x);
|
|
Quaternion yRotation = Quaternion.FromAxisAngle(Vector3.UnitY, y);
|
|
Quaternion zRotation = Quaternion.FromAxisAngle(Vector3.UnitZ, z);
|
|
|
|
Quaternion q = (zRotation * yRotation * xRotation);
|
|
|
|
if (q.W < 0)
|
|
q *= -1;
|
|
|
|
//return xRotation * yRotation * zRotation;
|
|
return q;
|
|
}
|
|
}
|
|
#endregion
|
|
}
|
|
}
|