93 lines
2.2 KiB
C#
93 lines
2.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Windows.Forms;
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using Toolbox.Library.Forms;
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namespace Toolbox.Library.Animations
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{
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public enum STInterpoaltionType
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{
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Constant,
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Step,
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Linear,
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Hermite,
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Bezier,
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Bitmap,
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}
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/// <summary>
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/// Represents how a track is played after it reaches end frame.
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/// Repeat repeats back from the start.
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/// Mirror goes from the end frame to the start
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/// </summary>
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public enum STLoopMode
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{
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Repeat,
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Mirror,
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Clamp,
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}
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/// <summary>
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/// Represents a class for animating
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/// </summary>
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public class STAnimation
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{
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/// <summary>
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/// The name of the animation.
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/// </summary>
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public string Name { get; set; }
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/// <summary>
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/// The frame to start playing the animation.
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/// </summary>
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public float StartFrame { get; set; }
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/// <summary>
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/// The current frame of the animation.
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/// </summary>
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public float Frame { get; set; }
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/// <summary>
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/// The total amount of frames to play in the animation.
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/// </summary>
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public float FrameCount { get; set; }
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/// <summary>
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/// Whether the animation will loop or not after
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/// the playback rearches the total frame count.
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/// </summary>
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public bool Loop { get; set; }
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/// <summary>
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/// The step value when a frame advances.
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/// </summary>
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public float Step { get; set; }
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/// <summary>
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/// A list of groups that store the animation data.
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/// </summary>
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public List<STAnimGroup> AnimGroups = new List<STAnimGroup>();
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public void SetFrame(float frame)
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{
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Frame = frame;
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}
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public virtual void NextFrame()
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{
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if (Frame < StartFrame || Frame > FrameCount) return;
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}
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/// <summary>
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/// Resets the animation group values
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/// This should clear values from tracks, or reset them to base values.
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/// </summary>
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public virtual void Reset()
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{
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}
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}
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}
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