368 lines
11 KiB
C#
368 lines
11 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
using Toolbox;
|
|
using System.Windows.Forms;
|
|
using Toolbox.Library;
|
|
using Toolbox.Library.IO;
|
|
|
|
namespace FirstPlugin
|
|
{
|
|
public class CMB : TreeNodeFile, IFileFormat
|
|
{
|
|
public FileType FileType { get; set; } = FileType.Layout;
|
|
|
|
public bool CanSave { get; set; }
|
|
public string[] Description { get; set; } = new string[] { "CMB" };
|
|
public string[] Extension { get; set; } = new string[] { "*.cmb" };
|
|
public string FileName { get; set; }
|
|
public string FilePath { get; set; }
|
|
public IFileInfo IFileInfo { get; set; }
|
|
|
|
public bool Identify(System.IO.Stream stream)
|
|
{
|
|
using (var reader = new Toolbox.Library.IO.FileReader(stream, true))
|
|
{
|
|
return reader.CheckSignature(4, "cmb ");
|
|
}
|
|
}
|
|
|
|
public Type[] Types
|
|
{
|
|
get
|
|
{
|
|
List<Type> types = new List<Type>();
|
|
return types.ToArray();
|
|
}
|
|
}
|
|
|
|
public Header header;
|
|
STTextureFolder texFolder;
|
|
|
|
public void Load(System.IO.Stream stream)
|
|
{
|
|
header = new Header();
|
|
header.Read(new FileReader(stream));
|
|
|
|
Text = header.Name;
|
|
|
|
//Load textures
|
|
if (header.SectionData.TextureChunk != null)
|
|
{
|
|
texFolder = new TextureFolder("Texture");
|
|
Nodes.Add(texFolder);
|
|
|
|
int texIndex = 0;
|
|
foreach (var tex in header.SectionData.TextureChunk.Textures)
|
|
{
|
|
var texWrapper = new CTXB.TextureWrapper();
|
|
texWrapper.Text = $"Texture {texIndex++}";
|
|
texWrapper.ImageKey = "texture";
|
|
texWrapper.SelectedImageKey = texWrapper.ImageKey;
|
|
|
|
if (tex.Name != string.Empty)
|
|
texWrapper.Text = tex.Name;
|
|
|
|
texWrapper.Width = tex.Width;
|
|
texWrapper.Height = tex.Height;
|
|
texWrapper.Format = CTR_3DS.ConvertPICAToGenericFormat(tex.PicaFormat);
|
|
texWrapper.ImageData = tex.ImageData;
|
|
texFolder.Nodes.Add(texWrapper);
|
|
}
|
|
}
|
|
}
|
|
|
|
public void Unload()
|
|
{
|
|
|
|
}
|
|
public byte[] Save()
|
|
{
|
|
return null;
|
|
}
|
|
|
|
public enum CMBVersion
|
|
{
|
|
OOT3DS,
|
|
MM3DS,
|
|
LM3DS,
|
|
}
|
|
|
|
private class TextureFolder : STTextureFolder, ITextureIconLoader
|
|
{
|
|
public List<STGenericTexture> IconTextureList
|
|
{
|
|
get
|
|
{
|
|
List<STGenericTexture> textures = new List<STGenericTexture>();
|
|
foreach (STGenericTexture node in Nodes)
|
|
textures.Add(node);
|
|
|
|
return textures;
|
|
}
|
|
set {}
|
|
}
|
|
|
|
public TextureFolder(string text) : base(text)
|
|
{
|
|
|
|
}
|
|
}
|
|
|
|
public class Header
|
|
{
|
|
public string Name { get; set; }
|
|
|
|
public CMBVersion Version;
|
|
|
|
public uint ChunkCount; //Fixed count per game
|
|
|
|
public uint Unknown;
|
|
|
|
public SectionData SectionData;
|
|
|
|
public void Read(FileReader reader)
|
|
{
|
|
string magic = reader.ReadSignature(4, "cmb ");
|
|
uint FileSize = reader.ReadUInt32();
|
|
ChunkCount = reader.ReadUInt32();
|
|
Unknown = reader.ReadUInt32();
|
|
|
|
Name = reader.ReadString(0x10).TrimEnd('\0');
|
|
|
|
//Check the chunk count used by the game
|
|
if (ChunkCount == 0x0F)
|
|
Version = CMBVersion.LM3DS;
|
|
else if (ChunkCount == 0x0A)
|
|
Version = CMBVersion.MM3DS;
|
|
else if (ChunkCount == 0x06)
|
|
Version = CMBVersion.OOT3DS;
|
|
else
|
|
throw new Exception("Unexpected chunk count! " + ChunkCount);
|
|
|
|
SectionData = new SectionData();
|
|
SectionData.Read(reader, this);
|
|
}
|
|
|
|
public void Write(FileWriter writer)
|
|
{
|
|
writer.WriteSignature("cmb ");
|
|
writer.Write(uint.MaxValue); //Reserve space for file size offset
|
|
writer.Write(ChunkCount);
|
|
writer.Write(Unknown);
|
|
writer.WriteString(Name, 0x10);
|
|
|
|
SectionData.Write(writer, this);
|
|
|
|
//Write the total file size
|
|
using (writer.TemporarySeek(4, System.IO.SeekOrigin.Begin))
|
|
{
|
|
writer.Write((uint)writer.BaseStream.Length);
|
|
}
|
|
}
|
|
}
|
|
|
|
public class SectionData
|
|
{
|
|
public SkeletonChunk SkeletonChunk;
|
|
public QuadTreeChunk QuadTreeChunk;
|
|
public MaterialChunk MaterialChunk;
|
|
|
|
public TextureChunk TextureChunk;
|
|
public SkeletalMeshChunk SkeletalMeshChunk;
|
|
public LUTSChunk LUTSChunk;
|
|
public VertexAttributesChunk VertexAttributesChunk;
|
|
|
|
public void Read(FileReader reader, Header header)
|
|
{
|
|
uint numIndices = reader.ReadUInt32();
|
|
SkeletonChunk = ReadChunkSection<SkeletonChunk>(reader, header);
|
|
if (header.Version >= CMBVersion.MM3DS)
|
|
QuadTreeChunk = ReadChunkSection<QuadTreeChunk>(reader, header);
|
|
|
|
MaterialChunk = ReadChunkSection<MaterialChunk>(reader, header);
|
|
TextureChunk = ReadChunkSection<TextureChunk>(reader, header);
|
|
SkeletalMeshChunk = ReadChunkSection<SkeletalMeshChunk>(reader, header);
|
|
LUTSChunk = ReadChunkSection<LUTSChunk>(reader, header);
|
|
VertexAttributesChunk = ReadChunkSection<VertexAttributesChunk>(reader, header);
|
|
|
|
uint indexBufferOffset = reader.ReadUInt32();
|
|
uint textureDataOffset = reader.ReadUInt32();
|
|
|
|
if (header.Version >= CMBVersion.MM3DS)
|
|
reader.ReadUInt32(); //Padding?
|
|
|
|
foreach (var tex in TextureChunk.Textures)
|
|
{
|
|
reader.SeekBegin(textureDataOffset + tex.DataOffset);
|
|
tex.ImageData = reader.ReadBytes((int)tex.ImageSize);
|
|
}
|
|
}
|
|
|
|
public void Write(FileWriter writer, Header header)
|
|
{
|
|
|
|
}
|
|
}
|
|
|
|
public class SkeletalMeshChunk : IChunkCommon
|
|
{
|
|
private const string Magic = "sklm";
|
|
|
|
public void Read(FileReader reader, Header header)
|
|
{
|
|
reader.ReadSignature(4, Magic);
|
|
uint sectionSize = reader.ReadUInt32();
|
|
}
|
|
|
|
public void Write(FileWriter writer, Header header)
|
|
{
|
|
writer.WriteSignature(Magic);
|
|
writer.Write(uint.MaxValue);//SectionSize
|
|
}
|
|
}
|
|
|
|
public class LUTSChunk : IChunkCommon
|
|
{
|
|
private const string Magic = "luts";
|
|
|
|
public void Read(FileReader reader, Header header)
|
|
{
|
|
reader.ReadSignature(4, Magic);
|
|
uint sectionSize = reader.ReadUInt32();
|
|
}
|
|
|
|
public void Write(FileWriter writer, Header header)
|
|
{
|
|
writer.WriteSignature(Magic);
|
|
writer.Write(uint.MaxValue);//SectionSize
|
|
}
|
|
}
|
|
|
|
public class VertexAttributesChunk : IChunkCommon
|
|
{
|
|
private const string Magic = "vatr";
|
|
|
|
public void Read(FileReader reader, Header header)
|
|
{
|
|
reader.ReadSignature(4, Magic);
|
|
uint sectionSize = reader.ReadUInt32();
|
|
}
|
|
|
|
public void Write(FileWriter writer, Header header)
|
|
{
|
|
writer.WriteSignature(Magic);
|
|
writer.Write(uint.MaxValue);//SectionSize
|
|
}
|
|
}
|
|
|
|
|
|
|
|
public class SkeletonChunk : IChunkCommon
|
|
{
|
|
private const string Magic = "skl ";
|
|
|
|
public void Read(FileReader reader, Header header)
|
|
{
|
|
reader.ReadSignature(4, Magic);
|
|
uint sectionSize = reader.ReadUInt32();
|
|
}
|
|
|
|
public void Write(FileWriter writer, Header header)
|
|
{
|
|
writer.WriteSignature(Magic);
|
|
writer.Write(uint.MaxValue);//SectionSize
|
|
}
|
|
}
|
|
|
|
public class QuadTreeChunk : IChunkCommon
|
|
{
|
|
private const string Magic = "qtrs";
|
|
|
|
public void Read(FileReader reader, Header header)
|
|
{
|
|
reader.ReadSignature(4, Magic);
|
|
uint sectionSize = reader.ReadUInt32();
|
|
}
|
|
|
|
public void Write(FileWriter writer, Header header)
|
|
{
|
|
writer.WriteSignature(Magic);
|
|
writer.Write(uint.MaxValue);//SectionSize
|
|
}
|
|
}
|
|
|
|
public class MaterialChunk : IChunkCommon
|
|
{
|
|
private const string Magic = "mats";
|
|
|
|
public void Read(FileReader reader, Header header)
|
|
{
|
|
reader.ReadSignature(4, Magic);
|
|
uint sectionSize = reader.ReadUInt32();
|
|
}
|
|
|
|
public void Write(FileWriter writer, Header header)
|
|
{
|
|
writer.WriteSignature(Magic);
|
|
writer.Write(uint.MaxValue);//SectionSize
|
|
}
|
|
}
|
|
|
|
public class TextureChunk : IChunkCommon
|
|
{
|
|
private const string Magic = "tex ";
|
|
|
|
public List<CTXB.Texture> Textures = new List<CTXB.Texture>();
|
|
|
|
public void Read(FileReader reader, Header header)
|
|
{
|
|
reader.ReadSignature(4, Magic);
|
|
uint sectionSize = reader.ReadUInt32();
|
|
uint TextureCount = reader.ReadUInt32();
|
|
for (int i = 0; i < TextureCount; i++)
|
|
Textures.Add(new CTXB.Texture(reader));
|
|
}
|
|
|
|
public void Write(FileWriter writer, Header header)
|
|
{
|
|
long pos = writer.Position;
|
|
|
|
writer.WriteSignature(Magic);
|
|
writer.Write(uint.MaxValue);//SectionSize
|
|
for (int i = 0; i < Textures.Count; i++)
|
|
Textures[i].Write(writer);
|
|
|
|
//Write the total file size
|
|
writer.WriteSectionSizeU32(pos + 4, pos, writer.Position);
|
|
}
|
|
}
|
|
|
|
public static T ReadChunkSection<T>(FileReader reader, Header header)
|
|
where T : IChunkCommon, new()
|
|
{
|
|
long pos = reader.Position;
|
|
|
|
//Read offset and seek it
|
|
uint offset = reader.ReadUInt32();
|
|
reader.SeekBegin(offset);
|
|
|
|
//Create chunk instance
|
|
T chunk = new T();
|
|
chunk.Read(reader, header);
|
|
|
|
//Seek back and shift 4 from reading offset
|
|
reader.SeekBegin(pos + 0x4);
|
|
return chunk;
|
|
}
|
|
|
|
public interface IChunkCommon
|
|
{
|
|
void Read(FileReader reader, Header header);
|
|
void Write(FileWriter writer, Header header);
|
|
}
|
|
}
|
|
}
|