1
0
mirror of synced 2024-11-13 18:50:50 +01:00
Switch-Toolbox/Switch_FileFormatsMain/GUI/BFRES/SubFileEditor.cs
2019-03-23 15:13:54 -04:00

262 lines
8.5 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Switch_Toolbox.Library.Forms;
using Switch_Toolbox.Library.NodeWrappers;
using Bfres.Structs;
using Switch_Toolbox.Library.Animations;
namespace FirstPlugin.Forms
{
public partial class SubFileEditor : STUserControl
{
public SubFileEditor()
{
InitializeComponent();
stTabControl1.myBackColor = FormThemes.BaseTheme.FormBackColor;
stTabControl1.Dock = DockStyle.Fill;
}
FMDL activeModel;
FSKA activeFska;
FMAA activeFmaa;
FSHU activeFshu;
FSHA activeFsha;
FSCN activeFscn;
FVIS activeFvis;
FTXP activeFtxp;
public void LoadSubFile<T>(object node) where T : STGenericWrapper
{
if (typeof(T) == typeof(FMDL)) LoadSubFile((FMDL)node);
if (typeof(T) == typeof(FSKA)) LoadSubFile((FSKA)node);
if (typeof(T) == typeof(FSHU)) LoadSubFile((FSHU)node);
if (typeof(T) == typeof(FSHA)) LoadSubFile((FSHA)node);
if (typeof(T) == typeof(FSCN)) LoadSubFile((FSCN)node);
if (typeof(T) == typeof(FVIS)) LoadSubFile((FVIS)node);
if (typeof(T) == typeof(FTXP)) LoadSubFile((FTXP)node);
if (typeof(T) == typeof(FMAA)) LoadSubFile((FMAA)node);
}
public void LoadSubFile(FMDL fmdl)
{
activeModel = fmdl;
if (fmdl.ModelU != null) {
stPropertyGrid1.LoadProperty(fmdl.ModelU, OnPropertyChanged);
userDataEditor1.LoadUserData(fmdl.ModelU.UserData);
}
else
{
userDataEditor1.LoadUserData(fmdl.Model.UserData.ToList());
stPropertyGrid1.LoadProperty(fmdl.Model, OnPropertyChanged);
}
}
public void LoadSubFile(FSKA anim)
{
activeFska = anim;
if (anim.SkeletalAnimU != null)
{
stPropertyGrid1.LoadProperty(anim.SkeletalAnimU, OnPropertyChanged);
userDataEditor1.LoadUserData(anim.SkeletalAnimU.UserData);
}
else
{
stPropertyGrid1.LoadProperty(anim.SkeletalAnim, OnPropertyChanged);
userDataEditor1.LoadUserData(anim.SkeletalAnim.UserDatas.ToList());
}
}
public void LoadSubFile(FMAA anim)
{
activeFmaa = anim;
stPropertyGrid1.LoadProperty(anim.MaterialAnim, OnPropertyChanged);
userDataEditor1.LoadUserData(anim.MaterialAnim.UserData.ToList());
if (anim.AnimType == MaterialAnimation.AnimationType.TexturePattern)
{
BfresTexturePatternEditor editor =(BfresTexturePatternEditor)GetActiveControl(typeof(BfresTexturePatternEditor));
if (editor == null)
{
stPanel2.Controls.Clear();
editor = new BfresTexturePatternEditor();
editor.Dock = DockStyle.Fill;
stPanel2.Controls.Add(editor);
}
editor.LoadAnim(anim);
editor.Refresh();
}
else
{
AnimParamEditor editor = (AnimParamEditor)GetActiveControl(typeof(AnimParamEditor));
if (editor == null)
{
stPanel2.Controls.Clear();
editor = new AnimParamEditor();
editor.Dock = DockStyle.Fill;
stPanel2.Controls.Add(editor);
}
editor.LoadAnim(anim);
editor.Refresh();
}
}
private Control GetActiveControl(Type type = null)
{
foreach (Control control in stPanel2.Controls)
{
if (type == null)
return control;
if (control.GetType() == type)
return control;
}
return null;
}
public void LoadSubFile(FSHU anim)
{
activeFshu = anim;
stPropertyGrid1.LoadProperty(anim.ShaderParamAnim, OnPropertyChanged);
userDataEditor1.LoadUserData(anim.ShaderParamAnim.UserData);
AnimParamEditor editor = (AnimParamEditor)GetActiveControl(typeof(AnimParamEditor));
if (editor == null)
{
stPanel2.Controls.Clear();
editor = new AnimParamEditor();
editor.Dock = DockStyle.Fill;
stPanel2.Controls.Add(editor);
}
editor.LoadAnim(anim);
editor.Refresh();
}
public void LoadSubFile(FSHA anim)
{
activeFsha = anim;
if (anim.ShapeAnimU != null)
{
stPropertyGrid1.LoadProperty(anim.ShapeAnimU, OnPropertyChanged);
userDataEditor1.LoadUserData(anim.ShapeAnimU.UserData);
}
else
{
stPropertyGrid1.LoadProperty(anim.ShapeAnim, OnPropertyChanged);
userDataEditor1.LoadUserData(anim.ShapeAnim.UserData.ToList());
}
}
public void LoadSubFile(FSCN anim)
{
activeFscn = anim;
if (anim.SceneAnimU != null)
{
stPropertyGrid1.LoadProperty(anim.SceneAnimU, OnPropertyChanged);
userDataEditor1.LoadUserData(anim.SceneAnimU.UserData);
}
else
{
stPropertyGrid1.LoadProperty(anim.SceneAnim, OnPropertyChanged);
userDataEditor1.LoadUserData(anim.SceneAnim.UserData.ToList());
}
}
public void LoadSubFile(FVIS anim)
{
activeFvis = anim;
if (anim.VisibilityAnimU != null)
{
stPropertyGrid1.LoadProperty(anim.VisibilityAnimU, OnPropertyChanged);
userDataEditor1.LoadUserData(anim.VisibilityAnimU.UserData);
}
else
{
stPropertyGrid1.LoadProperty(anim.VisibilityAnim, OnPropertyChanged);
userDataEditor1.LoadUserData(anim.VisibilityAnim.UserData.ToList());
}
BoneVisualAnimEditor editor = (BoneVisualAnimEditor)GetActiveControl(typeof(BoneVisualAnimEditor));
if (editor == null)
{
stPanel2.Controls.Clear();
editor = new BoneVisualAnimEditor();
editor.Dock = DockStyle.Fill;
stPanel2.Controls.Add(editor);
}
editor.LoadVisualAnim(anim);
editor.Refresh();
}
public void LoadSubFile(FTXP anim)
{
activeFtxp = anim;
stPropertyGrid1.LoadProperty(anim.TexPatternAnim, OnPropertyChanged);
userDataEditor1.LoadUserData(anim.TexPatternAnim.UserData);
BfresTexturePatternEditor editor = (BfresTexturePatternEditor)GetActiveControl(typeof(BfresTexturePatternEditor));
if (editor == null)
{
stPanel2.Controls.Clear();
editor = new BfresTexturePatternEditor();
editor.Dock = DockStyle.Fill;
stPanel2.Controls.Add(editor);
}
editor.LoadAnim(anim);
editor.Refresh();
}
public void OnPropertyChanged()
{
if (activeModel != null)
{
if (activeModel.Model != null)
activeModel.Text = activeModel.Model.Name;
else
activeModel.Text = activeModel.ModelU.Name;
}
if (activeFska != null)
{
if (activeFska.SkeletalAnim != null)
{
activeFska.Text = activeFska.SkeletalAnim.Name;
activeFska.FrameCount = activeFska.SkeletalAnim.FrameCount;
}
else
{
activeFska.Text = activeFska.SkeletalAnimU.Name;
activeFska.FrameCount = activeFska.SkeletalAnimU.FrameCount;
}
}
if (activeFvis != null)
{
BoneVisualAnimEditor editor = (BoneVisualAnimEditor)GetActiveControl(typeof(BoneVisualAnimEditor));
if (editor != null)
editor.UpdateDataGrid();
}
}
}
}