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Switch-Toolbox/Switch_FileFormatsMain/YAML/YamlFmaa.cs
2019-07-13 20:20:21 -04:00

137 lines
4.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Bfres.Structs;
using SharpYaml;
using SharpYaml.Serialization;
using Syroot.NintenTools.NSW.Bfres;
namespace FirstPlugin
{
public class YamlFmaa
{
public class AnimConfig
{
public string Name { get; set; }
public string Path { get; set; }
public int FrameCount { get; set; }
public List<MatAnimConfig> MaterialAnimConfigs = new List<MatAnimConfig>();
public AnimConfig(MaterialAnim materialAnim)
{
Name = materialAnim.Name;
Path = materialAnim.Path;
FrameCount = materialAnim.FrameCount;
foreach (var mat in materialAnim.MaterialAnimDataList)
{
MatAnimConfig matConfig = new MatAnimConfig();
matConfig.Name = mat.Name;
MaterialAnimConfigs.Add(matConfig);
foreach (var paramInfo in mat.ParamAnimInfos)
{
ParamInfo paramCfg = new ParamInfo();
paramCfg.Name = paramInfo.Name;
paramCfg.IsConstant = paramInfo.BeginConstant != ushort.MaxValue;
matConfig.ParamInfos.Add(paramCfg);
if (paramInfo.BeginCurve != ushort.MaxValue)
{
var curve = mat.Curves[(int)paramInfo.BeginCurve];
for (int i = 0; i < paramInfo.IntCurveCount + paramInfo.FloatCurveCount; i++)
{
}
}
}
foreach (var patternInfo in mat.TexturePatternAnimInfos)
{
PatternInfo infoCfg = new PatternInfo();
infoCfg.Name = patternInfo.Name;
infoCfg.IsConstant = patternInfo.BeginConstant != ushort.MaxValue;
matConfig.TexturePatternInfos.Add(infoCfg);
if (patternInfo.CurveIndex != uint.MaxValue)
{
var curve = mat.Curves[(int)patternInfo.CurveIndex];
infoCfg.CurveData = new CurveTPConfig();
if (curve.Scale == 0)
curve.Scale = 1;
for (int f = 0; f < curve.Frames.Length; f++)
{
int frame = (int)curve.Frames[f];
int Value = (int)curve.Offset + (int)curve.Keys[f, 0] * (int)curve.Scale;
infoCfg.CurveData.KeyFrames.Add(frame, materialAnim.TextureNames[Value]);
}
}
}
}
}
}
public class CurveTPConfig
{
public Dictionary<int, string> KeyFrames = new Dictionary<int, string>();
}
public class MatAnimConfig
{
public string Name { get; set; }
public List<PatternInfo> TexturePatternInfos { get; set; }
public List<ParamInfo> ParamInfos { get; set; }
public MatAnimConfig()
{
TexturePatternInfos = new List<PatternInfo>();
ParamInfos = new List<ParamInfo>();
}
}
public class ParamInfo
{
public string Name { get; set; }
public bool IsConstant { get; set; }
public AnimCurve Curve { get; set; }
}
public class PatternInfo
{
public string Name { get; set; }
public bool IsConstant { get; set; }
public CurveTPConfig CurveData { get; set; }
}
public static string ToYaml(string Name, FMAA anim)
{
var serializerSettings = new SerializerSettings()
{
EmitTags = false
};
var MatAnim = anim.MaterialAnim;
var config = new AnimConfig(MatAnim);
var serializer = new Serializer(serializerSettings);
return serializer.Serialize(config);
}
private void SetConfig()
{
}
}
}