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Switch-Toolbox/File_Format_Library/FileFormats
2022-08-13 20:34:36 -04:00
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AAMP Big BYAML and AAMP update! 2020-02-06 18:20:42 -05:00
Archives Adjustments to update the hash path through the plugin instead 2022-08-13 20:34:36 -04:00
Audio BARS : Add export all option when right clicking audio folder. 2020-06-12 18:59:17 -04:00
BCH Use first texture for 3ds materials 2020-04-14 15:32:59 -04:00
BCSV Add bcsv header hash resolving 2020-10-02 17:11:24 +10:00
BFRES BFRES : Quick fix for bounding box updating for rigged models 2022-01-21 16:44:10 -05:00
BMD Some adjustments 2020-09-25 19:14:47 -04:00
BSMAT Quick adjustment to editing bsmat 2021-11-19 18:11:28 -05:00
Byaml BYAML : Make sure the !h tag is only used for calculated hash strings 2022-04-29 16:43:58 -04:00
Collision KCL : Support automatic triangulation and improve material detection. 2021-12-22 15:39:10 -05:00
CrashBandicoot Start to impliment backend for depth/3D textures 2020-01-14 19:19:02 -05:00
Custom Fix typos 2019-11-16 16:41:16 -05:00
DKCTF Fix UV editor if no textures are present 2019-08-20 17:22:01 -04:00
Effects Revert "Enable proper BFRES saving in PTCL" 2020-10-29 21:15:32 -04:00
Font BFFNT : Fix bntx sheet generating and default mip maps to 1. 2021-03-21 14:51:59 -04:00
GMX Disable gmx saving as editing isn't supported yet 2020-06-30 21:27:52 -04:00
Grezzo CMB: Redo cmb reading/writing using ZeldaLib (WIP) 2020-04-14 16:40:24 -04:00
Hashes Rewrite pokemon string gen code; Add some PLA strings (#455) 2022-02-14 18:18:02 -05:00
HedgehogEngine PACx : fix some freezes loading type 0 files (root single chunks) 2020-07-26 12:30:21 -04:00
HyruleWarriors CMB: Redo cmb reading/writing using ZeldaLib (WIP) 2020-04-14 16:40:24 -04:00
Layout BFLYT : Fix possible crash from the user data section on save. 2022-06-04 13:46:25 -04:00
LM1 Improve DAE exporting. 2019-11-15 19:27:03 -05:00
MarioParty Improve DAE exporting. 2019-11-15 19:27:03 -05:00
Message Rebuild the appveyor build 2021-09-29 18:55:31 -04:00
MKAGPDX Add support for G1M model files. Rewrite some bone properties. 2020-02-06 19:47:32 -05:00
NLG Fix file names with slashes (#450) 2022-02-14 18:18:29 -05:00
Pikmin1 Add support for G1M model files. Rewrite some bone properties. 2020-02-06 19:47:32 -05:00
Pokemon/GFLX Support proper checks for maya segment scale 2022-05-25 17:03:19 -04:00
Rom XCI : fix loading files. 2020-12-12 12:28:04 -05:00
Shader Update shader decompiler to work with latest Ryujinx 2022-04-20 18:11:04 -04:00
Texture XTX : Support loading array levels 2021-10-11 19:12:37 -04:00
Turbo Some cleanup and remove gl shader logs notifcations 2019-08-26 16:46:41 -04:00
XLINK Tons more layout editor improvements. 2019-10-13 21:02:39 -04:00
LUAC.cs Start to support PKG file names. 2021-10-17 19:45:37 -04:00
NKN.cs NKN : Fix alignment/padding for encrypting blocks fixing crashes. 2021-11-17 17:25:45 -05:00