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Switch-Toolbox/Switch_FileFormatsMain/GUI/Byaml/CourseMuunt/Base/RenderableConnectedMapPoints.cs
2019-04-22 17:52:21 -04:00

107 lines
2.8 KiB
C#

using System;
using System.Collections.Generic;
using GL_EditorFramework.GL_Core;
using GL_EditorFramework.Interfaces;
using OpenTK.Graphics.OpenGL;
using OpenTK;
using System.Drawing;
using Switch_Toolbox.Library;
using GL_EditorFramework.EditorDrawables;
namespace FirstPlugin.Turbo.CourseMuuntStructs
{
public class RenderableConnectedMapPoints : AbstractGlDrawable
{
public Color LineColor = Color.Green;
public RenderableConnectedMapPoints(Color color)
{
LineColor = color;
}
private ShaderProgram defaultShaderProgram;
public List<RenderablePathPoint> Points = new List<RenderablePathPoint>();
public void AddRenderable(RenderablePathPoint point) {
Points.Add(point);
}
public override void Prepare(GL_ControlLegacy control)
{
}
public override void Prepare(GL_ControlModern control)
{
var defaultFrag = new FragmentShader(
@"#version 330
vec4 LineColor;
out vec4 FragColor;
void main(){
FragColor = LineColor;
}");
var defaultVert = new VertexShader(
@"#version 330
in vec4 position;
uniform mat4 mtxCam;
uniform mat4 mtxMdl;
void main(){
gl_Position = mtxCam * mtxMdl * vec4(position.xyz, 1);
}");
defaultShaderProgram = new ShaderProgram(defaultFrag, defaultVert);
}
public override void Draw(GL_ControlLegacy control, Pass pass)
{
int p = 0;
foreach (var point in Points)
{
if (!point.Visible)
continue;
if (p < Points.Count)
{
GL.LineWidth(2f);
GL.Color3(LineColor);
GL.Begin(PrimitiveType.Lines);
GL.Vertex3(point.Position);
GL.Vertex3(Points[p].Position);
GL.End();
}
p++;
}
}
public override void Draw(GL_ControlModern control, Pass pass)
{
control.CurrentShader = defaultShaderProgram;
defaultShaderProgram.SetVector4("LineColor", ColorUtility.ToVector4(LineColor));
int p = 0;
foreach (var point in Points)
{
if (!point.Visible)
continue;
if (p < Points.Count)
{
GL.LineWidth(2f);
GL.Color3(LineColor);
GL.Begin(PrimitiveType.Lines);
GL.Vertex3(point.Position);
GL.Vertex3(Points[p].Position);
GL.End();
}
p++;
}
}
}
}