89d5b621b2
BRLYT can now be edited and saved. BCLYT can now be edited and saved. BRLYT shaders greatly improved using ported shaders from WiiLayoutEditor. Plan to expand upon it for more accuacte shader rendering. Add support for saving per character transforms. Add support for BNR files. Fixed flags so orientation can be edited properly. Fix issues decoding some gamecube textures. Fix animation timeline breaking at times for multi selecting animations.
127 lines
5.5 KiB
C#
127 lines
5.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Toolbox.Library;
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using FirstPlugin;
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using LayoutBXLYT.Cafe;
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namespace LayoutBXLYT
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{
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/// <summary>
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/// A mapper which applies hard coded panes to the proper place
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/// </summary>
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public class LayoutCustomPaneMapper
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{
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private bool Loaded = false;
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//MK8 character select
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public void LoadMK8DCharaSelect(Dictionary<string, STGenericTexture> textures, BxlytHeader header)
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{
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var archive = header.FileInfo.IFileInfo.ArchiveParent;
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if (archive == null || !header.PaneLookup.ContainsKey("L_Chara_00"))
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return;
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if (!Loaded)
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{
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var parentArchive = ((IFileFormat)archive).IFileInfo.ArchiveParent;
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if (parentArchive == null) return;
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foreach (var files in parentArchive.Files)
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{
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if (files.FileName.Contains("mn_L_CharaIcon_00"))
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{
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var charIconSzs = (IArchiveFile)files.OpenFile();
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foreach (var file in charIconSzs.Files)
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{
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if (Utils.GetExtension(file.FileName) == ".bntx")
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{
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var bntx = (BNTX)file.OpenFile();
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foreach (var tex in bntx.Textures)
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if (!textures.ContainsKey(tex.Key))
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{
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Console.WriteLine("Adding icon " + tex.Key);
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textures.Add(tex.Key, tex.Value);
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}
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Loaded = true;
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}
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}
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}
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}
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}
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//Map to all icons
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for (int i = 0; i < 42; i++)
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{
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Console.WriteLine($"L_Chara_{i.ToString("00")}");
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if (!header.PaneLookup.ContainsKey($"L_Chara_{i.ToString("00")}"))
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continue;
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var partPane = (Cafe.PRT1)header.PaneLookup[$"L_Chara_{i.ToString("00")}"];
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var charPane = partPane.GetExternalPane();
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if (charPane == null) return;
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var iconPane = charPane.SearchPane("P_Chara_00");
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if (iconPane == null) return;
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var mat = ((IPicturePane)iconPane).Material;
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string textureName = "Mario";
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switch (i)
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{
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case 0: textureName = "Mario"; break;
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case 1: textureName = "Luigi"; break;
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case 2: textureName = "Peach"; break;
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case 3: textureName = "Daisy"; break;
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case 4: textureName = "Rosetta"; break;
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case 5: textureName = "TanukiMario"; break;
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case 6: textureName = "CatPeach"; break;
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case 7: textureName = "Yoshi00"; break;
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case 8: textureName = "Kinopio"; break; //Toad
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case 9: textureName = "Nokonoko"; break; //Koopa
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case 10: textureName = "Heyho00"; break;
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case 11: textureName = "Jugemu"; break;
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case 12: textureName = "Kinopico"; break; //Toadette
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case 13: textureName = "KingTeresa"; break;
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case 14: textureName = "BbMario"; break;
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case 15: textureName = "BbLuigi"; break;
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case 16: textureName = "BbPeach"; break;
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case 17: textureName = "BbDaisy"; break;
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case 18: textureName = "BbRosetta"; break;
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case 19: textureName = "MetalMario"; break;
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case 20: textureName = "PGoldPeach"; break;
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case 21: textureName = "Wario"; break;
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case 22: textureName = "Waluigi"; break;
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case 23: textureName = "DK"; break;
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case 24: textureName = "Koopa"; break; //Bowser
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case 25: textureName = "Karon"; break;
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case 26: textureName = "KoopaJr"; break;
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case 27: textureName = "HoneKoopa"; break;
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case 28: textureName = "Lemmy"; break;
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case 29: textureName = "Larry"; break;
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case 30: textureName = "Wendy"; break;
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case 31: textureName = "Ludwig"; break;
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case 32: textureName = "Iggy"; break;
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case 33: textureName = "Roy"; break;
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case 34: textureName = "Morton"; break;
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case 35: textureName = "SplatoonGirl00"; break;
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case 36: textureName = "SplatoonBoy00"; break;
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case 37: textureName = "Link"; break;
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case 38: textureName = "AnimalBoyA"; break;
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case 39: textureName = "AnimalGirlA"; break;
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case 40: textureName = "Shizue"; break;
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case 41: textureName = "MiiAmiibo"; break;
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}
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textureName = $"tc_Chara_{textureName}^l";
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if (!mat.animController.TexturePatterns.ContainsKey(LTPTarget.Image1))
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mat.animController.TexturePatterns.Add(LTPTarget.Image1, textureName);
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else
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mat.animController.TexturePatterns[LTPTarget.Image1] = textureName;
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}
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}
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}
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}
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