9c3ac9ae9f
A brand new DAE exporter is now used built off the one used by Ploaj and Crossmod devs. This replaces the old assimp exporter which was very buggy. The DAE exporter has many improvments such as multiple materials per mesh, node tree fixes, material improvements, and lots more. Single binded bfres (only using a bone index) will now be rigged if exported as DAE. More progress on CMB saving. It's almost done, still needs some adjustments. Fixed GFMDL rigging on certain models (thanks to RTB's script to reference what controlled the bone type).
134 lines
6.4 KiB
XML
134 lines
6.4 KiB
XML
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<value>- Smash Forge Devs (SMG, Ploaj, jam1garner, smb123w64gb, etc) for some code ported over. Specifically animation stuff and some rendering.
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- Assimp devs for their massive asset library!
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- Wexos (helped figure out a few things, ie format list to assign each attribute)
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- JuPaHe64 for the base 3D renderer and timeline control.
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- Every File Explorer devs (Gericom) for Yaz0 stuff
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- Exelix for Byaml, Sarc and KCL library
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- Syroot for helpful IO extensions and libraies
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- GDK Chan for some DDS decode methods
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- AboodXD for BNTX texture swizzling
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- MelonSpeedruns for logo.
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- Skyth and Radfordhound for PAC documentation
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- Ploaj and CrossMod devs for base on DAE writer/exporter</value>
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