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mirror of synced 2024-12-01 10:37:25 +01:00
Switch-Toolbox/File_Format_Library/GUI/Pokemon/PokemonLoaderSwSh.Designer.cs
KillzXGaming 61550ac786 Alot of Pokemon additions.
Redid gfmdl parser completely. This allows the file to be rebuilt for custom models which will be coming soon.
Textures now load in the gfmdl section to easily edit without touching bntx.
Added a basic material editor (more like a viewer atm) for gfbmdl.
Added a Pokemon viewer (requires game path to be set). This shows icons of all the pokemon and opens the archive they are located in.
Start to parse GFBANIM. Not previewable yet because of rotations breaking. If anyone wants to help though be my guest :)
Basic GFBANIMCFG support. It can be used to view animation file names.
2019-11-26 19:54:59 -05:00

64 lines
2.5 KiB
C#

namespace FirstPlugin.Forms
{
partial class PokemonLoaderSwShForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.listViewCustom1 = new Toolbox.Library.Forms.ListViewCustom();
this.SuspendLayout();
//
// listViewCustom1
//
this.listViewCustom1.BorderStyle = System.Windows.Forms.BorderStyle.None;
this.listViewCustom1.Dock = System.Windows.Forms.DockStyle.Fill;
this.listViewCustom1.HideSelection = false;
this.listViewCustom1.Location = new System.Drawing.Point(0, 0);
this.listViewCustom1.Name = "listViewCustom1";
this.listViewCustom1.OwnerDraw = true;
this.listViewCustom1.Size = new System.Drawing.Size(800, 450);
this.listViewCustom1.TabIndex = 0;
this.listViewCustom1.UseCompatibleStateImageBehavior = false;
this.listViewCustom1.DoubleClick += new System.EventHandler(this.listViewCustom1_DoubleClick);
//
// PokemonLoaderSwShForm
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.contentContainer.Controls.Add(this.listViewCustom1);
this.Name = "PokemonLoaderSwShForm";
this.Text = "PokemonLoaderSwSh";
this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.PokemonLoaderSwShForm_FormClosing);
this.Load += new System.EventHandler(this.PokemonLoaderSwShForm_Load);
this.ResumeLayout(false);
}
#endregion
private Toolbox.Library.Forms.ListViewCustom listViewCustom1;
}
}