f090f7e757
Add apak rebuilding. Add support for joints for .mod. Add support for part property panes attached to the heiarchy tree. Fix BFLYT TXT1 text encoding for wii u to use big endian unicode. Fix a bug with textures opening in quick access menu and bntx for gfpak. Fix tex2 files being used for the bfres material editor which caused a crash. Fix WTA support for decompressed files. Auto search file names for WTA files if possible. Fix g1t decoding images at the wrong position depeding on the header size being incorrect. |
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.. | ||
BoneAnims | ||
BoneVisualAnims | ||
Materials | ||
ParamAnim | ||
Scene | ||
Shape | ||
Skeleton | ||
Texture Sampler | ||
TexturePattern | ||
AnimKeyViewer.cs | ||
AnimKeyViewer.Designer.cs | ||
AnimKeyViewer.resx | ||
BatchEditBaseAnimDataForm.cs | ||
BatchEditBaseAnimDataForm.Designer.cs | ||
BatchEditBaseAnimDataForm.resx | ||
BfresEditor.cs | ||
BfresEditor.Designer.cs | ||
BfresEditor.resx | ||
BfresEditor.zip | ||
BfresHeaderEditor.cs | ||
BfresHeaderEditor.Designer.cs | ||
BfresHeaderEditor.resx | ||
BfresModelImportSettings.cs | ||
BfresModelImportSettings.Designer.cs | ||
BfresModelImportSettings.resx | ||
BoneAnimEditor.cs | ||
BoneAnimEditor.Designer.cs | ||
BoneAnimEditor.resx | ||
CopyMaterialMenu.cs | ||
CopyMaterialMenu.Designer.cs | ||
CopyMaterialMenu.resx | ||
DebugInfoBox.cs | ||
DebugInfoBox.Designer.cs | ||
DebugInfoBox.resx | ||
SmoothNormalsMultiMeshForm.cs | ||
SmoothNormalsMultiMeshForm.Designer.cs | ||
SmoothNormalsMultiMeshForm.resx | ||
SubFileEditor.cs | ||
SubFileEditor.Designer.cs | ||
SubFileEditor.resx |