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Switch-Toolbox/Switch_FileFormatsMain/GUI/BFRES/Skeleton/BfresBoneEditor.cs
KillzXGaming 5081e39414 More format additions and fixes.
Fixed MKAGPDX models a bit so they aren't all missing mesh data. Skinned ones are still buggy!
 BMD wip support using SuperBMDLib.
 Adjusted gui loading a little bit.
2019-07-11 17:22:59 -04:00

253 lines
9.7 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Switch_Toolbox.Library;
using Bfres.Structs;
using Switch_Toolbox.Library.Forms;
using Syroot.NintenTools.NSW.Bfres;
using ResU = Syroot.NintenTools.Bfres;
namespace FirstPlugin
{
public partial class BfresBoneEditor : UserControl
{
public BfresBoneEditor()
{
InitializeComponent();
stTabControl1.myBackColor = FormThemes.BaseTheme.FormBackColor;
BackColor = FormThemes.BaseTheme.FormBackColor;
ForeColor = FormThemes.BaseTheme.FormForeColor;
posXUD.ValueChanged += new EventHandler(valueUD_ValueChanged);
posYUD.ValueChanged += new EventHandler(valueUD_ValueChanged);
posZUD.ValueChanged += new EventHandler(valueUD_ValueChanged);
RotXUD.ValueChanged += new EventHandler(valueUD_ValueChanged);
RotYUD.ValueChanged += new EventHandler(valueUD_ValueChanged);
RotZUD.ValueChanged += new EventHandler(valueUD_ValueChanged);
RotWUD.ValueChanged += new EventHandler(valueUD_ValueChanged);
ScaXUD.ValueChanged += new EventHandler(valueUD_ValueChanged);
ScaYUD.ValueChanged += new EventHandler(valueUD_ValueChanged);
ScaZUD.ValueChanged += new EventHandler(valueUD_ValueChanged);
}
BfresBone activeBone;
bool IsLoaded = false;
public void LoadBone(BfresBone bn)
{
IsLoaded = false;
rotModeCB.Items.Clear();
billboardModeCB.Items.Clear();
activeBone = bn;
boneInfoPanel1.LoadBone(bn);
foreach (var item in Enum.GetValues(typeof(BoneFlagsRotation)))
rotModeCB.Items.Add(item);
rigidSkinningChkBox.Bind(bn, "UseRigidMatrix");
smoothSkinningChkBox.Bind(bn, "UseSmoothMatrix");
if (bn.BoneU != null)
{
var bone = bn.BoneU;
userDataEditor1.LoadUserData(bone.UserData);
foreach (var item in Enum.GetValues(typeof(ResU.BoneFlagsBillboard)))
billboardModeCB.Items.Add(item);
rotModeCB.SelectedItem = bone.FlagsRotation;
billboardModeCB.SelectedItem = bone.FlagsBillboard;
billboardIndexUD.Value = bone.BillboardIndex;
smoothIndexUD.Value = bone.SmoothMatrixIndex;
rigidIndexUD.Value = bone.RigidMatrixIndex;
chkTransformIdentity.Bind(bone, "TransformIdentity");
chkTransformRotateTranslateZero.Bind(bone, "TransformRotateTranslateZero");
chkTransformRotateZero.Bind(bone, "TransformRotateZero");
chkTransformScaleOne.Bind(bone, "TransformScaleOne");
chkTransformScaleUniform.Bind(bone, "TransformScaleUniform");
chkTransformScaleVolumeOne.Bind(bone, "TransformScaleVolumeOne");
chkTransformTranslateZero.Bind(bone, "TransformTranslateZero");
chkTransformCuIdenity.Bind(bone, "TransformCumulativeIdentity");
chkTransformCuRotateTrnaslateZero.Bind(bone, "TransformCumulativeRotateTranslateZero");
chkTransformCuRotateZero.Bind(bone, "TransformCumulativeRotateZero");
chkTransformCuScaleOne.Bind(bone, "TransformCumulativeScaleOne");
chkTransformCuScaleUniform.Bind(bone, "TransformCumulativeScaleUniform");
chkTransformCuScaleVolumeOne.Bind(bone, "TransformCumulativeScaleVolumeOne");
chkTransformCuTranslateZero.Bind(bone, "TransformCumulativeTranslateZero");
}
else
{
var bone = bn.Bone;
userDataEditor1.LoadUserData(bone.UserData.ToList());
foreach (var item in Enum.GetValues(typeof(BoneFlagsBillboard)))
billboardModeCB.Items.Add(item);
rotModeCB.SelectedItem = bone.FlagsRotation;
billboardModeCB.SelectedItem = bone.FlagsBillboard;
billboardIndexUD.Bind(bone, "BillboardIndex");
smoothIndexUD.Bind(bone, "SmoothMatrixIndex");
rigidIndexUD.Bind(bone, "RigidMatrixIndex");
chkTransformIdentity.Bind(bone, "TransformIdentity");
chkTransformRotateTranslateZero.Bind(bone, "TransformRotateTranslateZero");
chkTransformRotateZero.Bind(bone, "TransformRotateZero");
chkTransformScaleOne.Bind(bone, "TransformScaleOne");
chkTransformScaleUniform.Bind(bone, "TransformScaleUniform");
chkTransformScaleVolumeOne.Bind(bone, "TransformScaleVolumeOne");
chkTransformTranslateZero.Bind(bone, "TransformTranslateZero");
chkTransformCuIdenity.Bind(bone, "TransformCumulativeIdentity");
chkTransformCuRotateTrnaslateZero.Bind(bone, "TransformCumulativeRotateTranslateZero");
chkTransformCuRotateZero.Bind(bone, "TransformCumulativeRotateZero");
chkTransformCuScaleOne.Bind(bone, "TransformCumulativeScaleOne");
chkTransformCuScaleUniform.Bind(bone, "TransformCumulativeScaleUniform");
chkTransformCuScaleVolumeOne.Bind(bone, "TransformCumulativeScaleVolumeOne");
chkTransformCuTranslateZero.Bind(bone, "TransformCumulativeTranslateZero");
}
GetBoneTransform(bn);
IsLoaded = true;
}
private void SetBoneTransform(BfresBone bn)
{
bn.position[0] = (float)posXUD.Value;
bn.position[1] = (float)posYUD.Value;
bn.position[2] = (float)posZUD.Value;
bn.rotation[0] = (float)RotXUD.Value;
bn.rotation[1] = (float)RotYUD.Value;
bn.rotation[2] = (float)RotZUD.Value;
bn.rotation[3] = (float)RotWUD.Value;
bn.scale[0] = (float)ScaXUD.Value;
bn.scale[1] = (float)ScaYUD.Value;
bn.scale[2] = (float)ScaZUD.Value;
if (bn.BoneU != null)
{
bn.BoneU.Position = new Syroot.Maths.Vector3F(bn.position[0], bn.position[1], bn.position[2]);
bn.BoneU.Rotation = new Syroot.Maths.Vector4F(bn.rotation[0], bn.rotation[1], bn.rotation[2], bn.rotation[3]);
bn.BoneU.Scale = new Syroot.Maths.Vector3F(bn.scale[0], bn.scale[1], bn.scale[2]);
}
else
{
bn.Bone.Position = new Syroot.Maths.Vector3F(bn.position[0], bn.position[1], bn.position[2]);
bn.Bone.Rotation = new Syroot.Maths.Vector4F(bn.rotation[0], bn.rotation[1], bn.rotation[2], bn.rotation[3]);
bn.Bone.Scale = new Syroot.Maths.Vector3F(bn.scale[0], bn.scale[1], bn.scale[2]);
}
}
private void GetBoneTransform(STBone bn)
{
posXUD.Value = (decimal)bn.position[0];
posYUD.Value = (decimal)bn.position[1];
posZUD.Value = (decimal)bn.position[2];
RotXUD.Value = (decimal)bn.rotation[0];
RotYUD.Value = (decimal)bn.rotation[1];
RotZUD.Value = (decimal)bn.rotation[2];
RotWUD.Value = (decimal)bn.rotation[3];
ScaXUD.Value = (decimal)bn.scale[0];
ScaYUD.Value = (decimal)bn.scale[1];
ScaZUD.Value = (decimal)bn.scale[2];
}
private void rotMeasureCB_SelectedIndexChanged(object sender, EventArgs e)
{
if (activeBone == null || !IsLoaded)
return;
}
private void valueUD_ValueChanged(object sender, EventArgs e)
{
if (activeBone == null || !IsLoaded)
return;
SetBoneTransform(activeBone);
activeBone.skeletonParent.reset();
activeBone.skeletonParent.update(true);
// var Model = ((FSKL)activeBone.skeletonParent).GetModelParent();
// GetBoneTransform(activeBone);
// for (int s = 0; s < Model.shapes.Count; s++)
// Model.shapes[s].TransformBindedBone(activeBone.Text);
LibraryGUI.UpdateViewport();
}
private void stDropDownPanel1_Load(object sender, EventArgs e)
{
}
private void rotModeCB_SelectedIndexChanged(object sender, EventArgs e)
{
if (activeBone == null || !IsLoaded)
return;
if ((BoneFlagsRotation)rotModeCB.SelectedItem == BoneFlagsRotation.Quaternion)
{
activeBone.ConvertToQuaternion();
SetBoneTransform(activeBone);
}
else
{
activeBone.ConvertToEular();
SetBoneTransform(activeBone);
}
LibraryGUI.UpdateViewport();
}
private void boneInfoPanel1_Load(object sender, EventArgs e)
{
}
private void billboardModeCB_SelectedIndexChanged(object sender, EventArgs e) {
if (activeBone == null || !IsLoaded)
return;
if (activeBone.BoneU != null)
{
activeBone.BoneU.FlagsBillboard = (ResU.BoneFlagsBillboard)billboardModeCB.SelectedItem;
}
else
{
activeBone.Bone.FlagsBillboard = (BoneFlagsBillboard)billboardModeCB.SelectedItem;
}
}
private void chkTransformIdentity_CheckedChanged(object sender, EventArgs e)
{
}
private void rigidSkinningChkBox_CheckedChanged(object sender, EventArgs e)
{
}
}
}