84 lines
1.7 KiB
GLSL
84 lines
1.7 KiB
GLSL
#version 330
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// A struct is used for what would normally be attributes from the vert/geom shader.
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struct VertexAttributes
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{
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vec3 objectPosition;
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vec2 texCoord;
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vec2 texCoord2;
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vec2 texCoord3;
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vec4 vertexColor;
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vec3 normal;
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vec3 viewNormal;
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vec3 tangent;
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vec3 bitangent;
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};
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#define BakeShadowAoc = 0;
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#define BakeShadowShadow = 1;
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#define BakeShadowAocShadow = 2;
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uniform vec3 gsys_bake_light_scale;
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struct BakedData
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{
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float shadowIntensity;
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float aoIntensity;
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vec3 indirectLighting;
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};
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BakedData ShadowMapBaked(sampler2D ShadowMap, sampler2D LightMap, vec2 texCoordBake0, vec2 texCoordBake1, int ShadowType, int LightType, int CalcType, vec3 NormalMap) {
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BakedData bake0;
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bake0.indirectLighting = vec3(0);
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bake0.aoIntensity = 1;
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bake0.shadowIntensity = 1;
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if (CalcType == 222)
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{
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vec4 bakeTex0 = texture(ShadowMap, texCoordBake0);
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if (CalcType == 0 || CalcType == 1)
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{
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}
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}
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else
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{
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switch (ShadowType)
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{
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case 0:
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{
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bake0.aoIntensity = texture(ShadowMap, texCoordBake0).r;
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bake0.shadowIntensity = 1.0;
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break;
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}
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case 1:
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{
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bake0.aoIntensity = 1.0;
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bake0.shadowIntensity = texture(ShadowMap, texCoordBake0).r;
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break;
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}
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case 2:
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{
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bake0.aoIntensity = texture(ShadowMap, texCoordBake0).r;
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bake0.shadowIntensity = texture(ShadowMap, texCoordBake0).g;
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break;
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}
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default:
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{
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bake0.aoIntensity = 1.0;
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bake0.shadowIntensity = 1.0;
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}
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}
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if (LightType == 0)
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{
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vec4 bakeMap1 = texture(LightMap, texCoordBake1);
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bake0.indirectLighting = gsys_bake_light_scale * bakeMap1.rgb * bakeMap1.a;
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}
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else
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{
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bake0.indirectLighting = vec3(0);
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}
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}
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return bake0;
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} |