dd15ef59c5
Added NUT support (viewing GX2 and DDS texture data) Fixed importing uncompressed dds using the mask data. Add EFE support from smash 4 wii u and 3ds. Redo the shader param editor. Uses a list again for faster access and viewing. I will have items drop down from a floating window next to the item soon.
168 lines
4.7 KiB
C#
168 lines
4.7 KiB
C#
using PluginContracts;
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using System;
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using System.Linq;
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using System.Collections.Generic;
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using System.Windows.Forms;
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using Switch_Toolbox.Library;
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using Switch_Toolbox.Library.Forms;
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namespace FirstPlugin
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{
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public class FirstPlugin : IPlugin
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{
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private static FirstPlugin _instance;
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public static FirstPlugin Instance { get { return _instance == null ? _instance = new FirstPlugin() : _instance; } }
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public static string executableDir;
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#region IPlugin Members
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private string name;
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public string Name
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{
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get
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{
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return "First Plugin";
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}
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set
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{
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this.Name = value;
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}
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}
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private string author;
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public string Author
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{
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get
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{
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return "KXG";
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}
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set
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{
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this.name = value;
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}
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}
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public string Description
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{
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get
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{
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return "A cool plugin";
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}
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}
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public string Version
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{
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get
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{
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return "1.0";
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}
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}
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public Type[] Types
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{
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get
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{
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List<Type> types = new List<Type>();
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foreach (Type T in LoadFileFormats())
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types.Add(T);
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foreach (Type T in LoadMenus())
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types.Add(T);
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return types.ToArray();
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}
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}
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public void Load()
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{
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Config.StartupFromFile(Runtime.ExecutableDir + "/Lib/Plugins/config.xml");
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}
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public void Unload()
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{
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PluginRuntime.bntxContainers.Clear();
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}
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class OdysseyCostumeSelectorMenu : IMenuExtension
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{
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public STToolStripItem[] FileMenuExtensions => null;
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public STToolStripItem[] ToolsMenuExtensions => toolsExt;
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public STToolStripItem[] TitleBarExtensions => null;
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readonly STToolStripItem[] toolsExt = new STToolStripItem[1];
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public OdysseyCostumeSelectorMenu()
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{
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toolsExt[0] = new STToolStripItem("Odyssey Costume Selctor");
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toolsExt[0].Click += OpenSelector;
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}
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private void OpenSelector(object sender, EventArgs args)
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{
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}
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}
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private Type[] LoadMenus()
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{
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List<Type> MenuItems = new List<Type>();
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MenuItems.Add(typeof(OdysseyCostumeSelectorMenu));
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return MenuItems.ToArray();
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}
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private Type[] LoadFileFormats()
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{
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List<Type> Formats = new List<Type>();
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Formats.Add(typeof(SARC));
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Formats.Add(typeof(BFRES));
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Formats.Add(typeof(BNTX));
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Formats.Add(typeof(BEA));
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Formats.Add(typeof(BYAML));
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Formats.Add(typeof(XTX));
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Formats.Add(typeof(KCL));
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Formats.Add(typeof(BFFNT));
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Formats.Add(typeof(MSBT));
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Formats.Add(typeof(XLINK));
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// Formats.Add(typeof(BFSAR));
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Formats.Add(typeof(BARS));
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// Formats.Add(typeof(BFLAN));
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// Formats.Add(typeof(BFLYT));
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Formats.Add(typeof(GFPAK));
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Formats.Add(typeof(NUTEXB));
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Formats.Add(typeof(NUT));
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Formats.Add(typeof(GTXFile));
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Formats.Add(typeof(AAMP));
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Formats.Add(typeof(PTCL));
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Formats.Add(typeof(EFF));
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Formats.Add(typeof(EFCF));
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// Formats.Add(typeof(NCA));
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// Formats.Add(typeof(XCI));
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// Formats.Add(typeof(NSP));
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Formats.Add(typeof(BFSAR));
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Formats.Add(typeof(BNSH));
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Formats.Add(typeof(BFSHA));
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Formats.Add(typeof(BFLIM));
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Formats.Add(typeof(BFSTM));
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Formats.Add(typeof(BCSTM));
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Formats.Add(typeof(BRSTM));
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Formats.Add(typeof(BFWAV));
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Formats.Add(typeof(BCWAV));
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Formats.Add(typeof(BRWAV));
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Formats.Add(typeof(WAV));
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Formats.Add(typeof(MP3));
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Formats.Add(typeof(OGG));
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Formats.Add(typeof(IDSP));
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Formats.Add(typeof(HPS));
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Formats.Add(typeof(SHARC));
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Formats.Add(typeof(SHARCFB));
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Formats.Add(typeof(NARC));
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// Formats.Add(typeof(SDF));
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Formats.Add(typeof(TMPK));
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Formats.Add(typeof(Turbo.Course_MapCamera_bin));
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Formats.Add(typeof(Turbo.PartsBIN));
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return Formats.ToArray();
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}
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#endregion
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}
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} |