67d1b6920a
Basic tex 3ds support BC4 textures will be rendered grayscale in opengl (not using opengl decoder) Fix a few format issues with 3ds Mip total method is one function in STGeneric texture Weight format default to floats again until i find a proper fix for the 888 unform format.
140 lines
4.2 KiB
C#
140 lines
4.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.IO;
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using System.Threading.Tasks;
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using Switch_Toolbox;
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using System.Windows.Forms;
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using Switch_Toolbox.Library;
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using Switch_Toolbox.Library.Forms;
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using Switch_Toolbox.Library.IO;
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namespace FirstPlugin
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{
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public class TEX3DS : STGenericTexture, IEditor<ImageEditorForm>, IFileFormat
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{
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public FileType FileType { get; set; } = FileType.Image;
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public bool CanSave { get; set; }
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public string[] Description { get; set; } = new string[] { "TEX (3DS)" };
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public string[] Extension { get; set; } = new string[] { "*.tex" };
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public string FileName { get; set; }
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public string FilePath { get; set; }
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public IFileInfo IFileInfo { get; set; }
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public bool Identify(System.IO.Stream stream)
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{
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return (Utils.HasExtension(FileName, ".tex"));
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}
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public Type[] Types
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{
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get
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{
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List<Type> types = new List<Type>();
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return types.ToArray();
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}
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}
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public override bool CanEdit { get; set; } = false;
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public override TEX_FORMAT[] SupportedFormats
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{
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get
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{
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return new TEX_FORMAT[]
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{
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TEX_FORMAT.B5G6R5_UNORM,
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TEX_FORMAT.R8G8_UNORM,
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TEX_FORMAT.B5G5R5A1_UNORM,
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TEX_FORMAT.B4G4R4A4_UNORM,
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TEX_FORMAT.LA8,
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TEX_FORMAT.HIL08,
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TEX_FORMAT.L8,
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TEX_FORMAT.A8_UNORM,
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TEX_FORMAT.LA4,
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TEX_FORMAT.A4,
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TEX_FORMAT.ETC1,
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TEX_FORMAT.ETC1_A4,
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};
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}
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}
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public byte[] ImageData;
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public ImageEditorForm OpenForm()
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{
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bool IsDialog = IFileInfo != null && IFileInfo.InArchive;
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Properties prop = new Properties();
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prop.Width = Width;
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prop.Height = Height;
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prop.Depth = Depth;
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prop.MipCount = MipCount;
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prop.ArrayCount = ArrayCount;
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prop.ImageSize = (uint)ImageData.Length;
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prop.Format = Format;
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ImageEditorForm form = new ImageEditorForm(IsDialog);
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form.editorBase.Text = Text;
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form.editorBase.Dock = DockStyle.Fill;
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// form.editorBase.AddFileContextEvent("Save", Save);
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// form.editorBase.AddFileContextEvent("Replace", Replace);
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form.editorBase.LoadProperties(prop);
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form.editorBase.LoadImage(this);
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return form;
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}
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public void Load(System.IO.Stream stream)
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{
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PlatformSwizzle = PlatformSwizzle.Platform_3DS;
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CanSave = true;
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using (var reader = new FileReader(stream))
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{
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Width = reader.ReadUInt32();
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Height = reader.ReadUInt32();
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byte FormatCtr = reader.ReadByte();
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MipCount = reader.ReadByte();
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ushort padding = reader.ReadUInt16();
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Text = reader.ReadZeroTerminatedString();
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Format = CTR_3DS.ConvertPICAToGenericFormat((CTR_3DS.PICASurfaceFormat)FormatCtr);
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reader.Position = 0x80;
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ImageData = reader.ReadBytes((int)reader.BaseStream.Length - 0x80);
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}
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}
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public byte[] Save()
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{
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MemoryStream mem = new MemoryStream();
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using (var writer = new FileWriter(mem))
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{
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writer.Write(Width);
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writer.Write(Height);
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writer.Write((byte)CTR_3DS.ConvertToPICAFormat(Format));
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writer.Write((byte)MipCount);
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writer.Write((ushort)0); //Padding
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writer.WriteString(Text);
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writer.Position = 0x80;
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writer.Write(ImageData);
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}
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return mem.ToArray();
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}
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public override void SetImageData(System.Drawing.Bitmap bitmap, int ArrayLevel)
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{
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}
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public override byte[] GetImageData(int ArrayLevel = 0, int MipLevel = 0)
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{
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return ImageData;
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}
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}
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}
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