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mirror of synced 2024-11-15 11:33:20 +01:00
Switch-Toolbox/Switch_FileFormatsMain/FileFormats/Texture/TEX3DS.cs
KillzXGaming 67d1b6920a Some improvements from yesterday. Start to improve uv editor.
Basic tex 3ds support
BC4 textures will be rendered grayscale in opengl (not using opengl decoder)
Fix a few format issues with 3ds
Mip total method is one function in STGeneric texture
Weight format default to floats again until i find a proper fix for the 888 unform format.
2019-05-13 15:29:40 -04:00

140 lines
4.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using System.Threading.Tasks;
using Switch_Toolbox;
using System.Windows.Forms;
using Switch_Toolbox.Library;
using Switch_Toolbox.Library.Forms;
using Switch_Toolbox.Library.IO;
namespace FirstPlugin
{
public class TEX3DS : STGenericTexture, IEditor<ImageEditorForm>, IFileFormat
{
public FileType FileType { get; set; } = FileType.Image;
public bool CanSave { get; set; }
public string[] Description { get; set; } = new string[] { "TEX (3DS)" };
public string[] Extension { get; set; } = new string[] { "*.tex" };
public string FileName { get; set; }
public string FilePath { get; set; }
public IFileInfo IFileInfo { get; set; }
public bool Identify(System.IO.Stream stream)
{
return (Utils.HasExtension(FileName, ".tex"));
}
public Type[] Types
{
get
{
List<Type> types = new List<Type>();
return types.ToArray();
}
}
public override bool CanEdit { get; set; } = false;
public override TEX_FORMAT[] SupportedFormats
{
get
{
return new TEX_FORMAT[]
{
TEX_FORMAT.B5G6R5_UNORM,
TEX_FORMAT.R8G8_UNORM,
TEX_FORMAT.B5G5R5A1_UNORM,
TEX_FORMAT.B4G4R4A4_UNORM,
TEX_FORMAT.LA8,
TEX_FORMAT.HIL08,
TEX_FORMAT.L8,
TEX_FORMAT.A8_UNORM,
TEX_FORMAT.LA4,
TEX_FORMAT.A4,
TEX_FORMAT.ETC1,
TEX_FORMAT.ETC1_A4,
};
}
}
public byte[] ImageData;
public ImageEditorForm OpenForm()
{
bool IsDialog = IFileInfo != null && IFileInfo.InArchive;
Properties prop = new Properties();
prop.Width = Width;
prop.Height = Height;
prop.Depth = Depth;
prop.MipCount = MipCount;
prop.ArrayCount = ArrayCount;
prop.ImageSize = (uint)ImageData.Length;
prop.Format = Format;
ImageEditorForm form = new ImageEditorForm(IsDialog);
form.editorBase.Text = Text;
form.editorBase.Dock = DockStyle.Fill;
// form.editorBase.AddFileContextEvent("Save", Save);
// form.editorBase.AddFileContextEvent("Replace", Replace);
form.editorBase.LoadProperties(prop);
form.editorBase.LoadImage(this);
return form;
}
public void Load(System.IO.Stream stream)
{
PlatformSwizzle = PlatformSwizzle.Platform_3DS;
CanSave = true;
using (var reader = new FileReader(stream))
{
Width = reader.ReadUInt32();
Height = reader.ReadUInt32();
byte FormatCtr = reader.ReadByte();
MipCount = reader.ReadByte();
ushort padding = reader.ReadUInt16();
Text = reader.ReadZeroTerminatedString();
Format = CTR_3DS.ConvertPICAToGenericFormat((CTR_3DS.PICASurfaceFormat)FormatCtr);
reader.Position = 0x80;
ImageData = reader.ReadBytes((int)reader.BaseStream.Length - 0x80);
}
}
public byte[] Save()
{
MemoryStream mem = new MemoryStream();
using (var writer = new FileWriter(mem))
{
writer.Write(Width);
writer.Write(Height);
writer.Write((byte)CTR_3DS.ConvertToPICAFormat(Format));
writer.Write((byte)MipCount);
writer.Write((ushort)0); //Padding
writer.WriteString(Text);
writer.Position = 0x80;
writer.Write(ImageData);
}
return mem.ToArray();
}
public override void SetImageData(System.Drawing.Bitmap bitmap, int ArrayLevel)
{
}
public override byte[] GetImageData(int ArrayLevel = 0, int MipLevel = 0)
{
return ImageData;
}
}
}