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mirror of synced 2024-11-13 18:50:50 +01:00
Switch-Toolbox/Switch_Toolbox_Library/Generics
KillzXGaming c30f758f8d A few fixes
Fix the UV editor not applying saved UV data.
Start to add basic LM2 dict file support.
Start to add GFA support (todo need BPE compression)
2019-07-02 16:12:23 -04:00
..
BoundingBox.cs Add basic probe bounding box converter 2019-06-06 17:57:55 -04:00
GenericBitmapTexture.cs Fix bntx and switch bfres causing corruption or crashes 2019-05-19 14:25:37 -04:00
GenericMaterial.cs Add files for the new one. 2019-03-23 12:55:09 -04:00
GenericMatTexture.cs Add files for the new one. 2019-03-23 12:55:09 -04:00
GenericModel.cs Add MKAGPDX model viewing and exporting 2019-06-19 14:57:59 -04:00
GenericObject.cs A few fixes 2019-07-02 16:12:23 -04:00
GenericPolygonGroup.cs Improve gfmdl support. Fix raw astc exporting 2019-06-21 18:18:22 -04:00
GenericTexture.cs A few fixes 2019-07-02 16:12:23 -04:00
OpenGLTexture.cs More PBR improvements. Fix skybox to be a proper skybox 2019-05-16 16:01:22 -04:00
STBone.cs Some adjustments for animations 2019-05-17 21:09:24 -04:00
STGenericWrapper.cs Add big speed and memory improvements to bfres, bntx, and other formats 2019-06-25 14:56:19 -04:00
STSkeleton.cs Some fixes for renderable textures 2019-06-27 20:58:54 -04:00
TEX_FORMAT.cs Fix bntx texture format issues with R8G8_SNORM 2019-06-29 12:33:27 -04:00