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Switch-Toolbox/File_Format_Library/XML/Sharc2XML.cs
KillzXGaming 7cf2e9c571 Cleanup
2019-07-16 17:45:10 -04:00

145 lines
6.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
using Toolbox.Library;
namespace FirstPlugin
{
public class Sharc2XML : XmlDoc
{
public static void Read(SHARCFB.Header header, string FileName)
{
XmlDocument doc = new XmlDocument();
doc.Load(FileName);
foreach (XmlNode node in doc.ChildNodes)
{
foreach (XmlNode n in node.ChildNodes)
{
if (n.Name == "ShaderPrograms")
{
}
}
}
}
public static void Save(SHARCFB.Header header, string FileName)
{
XmlDocument doc = new XmlDocument();
XmlNode mainNode = doc.CreateElement("SHARCFB");
AddAttribute(doc, "Name", header.Name, mainNode);
doc.AppendChild(mainNode);
}
public static string WriteProgram(SHARC.ShaderProgram program)
{
XmlDocument doc = new XmlDocument();
XmlNode mainNode = doc.CreateElement("ShaderProgram");
AddAttribute(doc, "Name", program.Text.Replace("\x00", ""), mainNode);
doc.AppendChild(mainNode);
WriteMarcos(doc, program.variationVertexMacroData, "vertex_macro_array", mainNode);
WriteMarcos(doc, program.variationFragmenMacroData, "fragment_macro_array", mainNode);
WriteMarcos(doc, program.variationGeometryMacroData, "geometry_macro_array", mainNode);
WriteVariationSymbols(doc, program.variationSymbolData, "option_array", mainNode);
WriteShaderSymbolData(doc, program.UniformVariables, "Uniform_Variables", mainNode);
WriteShaderSymbolData(doc, program.UniformBlocks, "Uniform_Blocks", mainNode);
WriteShaderSymbolData(doc, program.SamplerVariables, "Sampler_Variables", mainNode);
WriteShaderSymbolData(doc, program.AttributeVariables, "Attribute_Variables", mainNode);
return DocumentToString(doc);
}
public static string WriteProgram(SHARCFBNX.ShaderProgram program)
{
XmlDocument doc = new XmlDocument();
XmlNode mainNode = doc.CreateElement("ShaderProgram");
AddAttribute(doc, "Name", program.Text.Replace("\x00", ""), mainNode);
doc.AppendChild(mainNode);
WriteMarcos(doc, program.variationMacroData, "macro_array", mainNode);
WriteVariationSymbols(doc, program.variationSymbolData, "option_array", mainNode);
WriteShaderSymbolData(doc, program.UniformVariables, "Uniform_Variables", mainNode);
return DocumentToString(doc);
}
public static string WriteProgram(SHARCFB.ShaderProgram program)
{
XmlDocument doc = new XmlDocument();
XmlNode mainNode = doc.CreateElement("ShaderProgram");
AddAttribute(doc, "Name", program.Text.Replace("\x00", ""), mainNode);
doc.AppendChild(mainNode);
WriteMarcos(doc, program.variationMacroData, "macro_array", mainNode);
WriteVariationSymbols(doc, program.variationSymbolData, "option_array", mainNode);
WriteShaderSymbolData(doc, program.UniformVariables, "Uniform_Variables", mainNode);
WriteShaderSymbolData(doc, program.UniformBlocks, "Uniform_Blocks", mainNode);
WriteShaderSymbolData(doc, program.SamplerVariables, "Sampler_Variables", mainNode);
WriteShaderSymbolData(doc, program.AttributeVariables, "Attribute_Variables", mainNode);
return DocumentToString(doc);
}
private static void WriteMarcos(XmlDocument doc, VariationMacroData var, string Name, XmlNode node)
{
XmlNode rootNode = doc.CreateElement(Name);
foreach (var macro in var.macros)
{
XmlNode childNode = doc.CreateElement("macro");
AddAttribute(doc, "name", macro.Name.Replace("\x00", ""), childNode);
AddAttribute(doc, "value", macro.Value.Replace("\x00", ""), childNode);
// AddAttribute(doc, "Values", macro.Values, ParamNode);
rootNode.AppendChild(childNode);
}
node.AppendChild(rootNode);
}
private static void WriteVariationSymbols(XmlDocument doc, VariationSymbolData var, string Name, XmlNode node)
{
XmlNode rootNode = doc.CreateElement(Name);
foreach (var symbol in var.symbols)
{
XmlNode childNode = doc.CreateElement("option");
AddAttribute(doc, "id", symbol.Name.Replace("\x00", ""), childNode);
AddAttribute(doc, "symbol", symbol.SymbolName.Replace("\x00", ""), childNode);
AddAttribute(doc, "default", symbol.DefaultValue.Replace("\x00", ""), childNode);
rootNode.AppendChild(childNode);
}
node.AppendChild(rootNode);
}
private static void WriteShaderSymbolData(XmlDocument doc, ShaderSymbolData symbolData, string Name, XmlNode node)
{
XmlNode rootNode = doc.CreateElement(Name);
foreach (var symbol in symbolData.symbols)
{
XmlNode childNode = doc.CreateElement("VarSymbol");
AddAttribute(doc, "Name", symbol.Name.Replace("\x00", ""), childNode);
if (symbol.sharcNXValues.Count > 0)
{
int i = 0;
foreach (var value in symbol.sharcNXValues)
AddAttribute(doc, $"Symbol_Name{i++}", value.Name.Replace("\x00", ""), childNode);
}
else
{
AddAttribute(doc, "Symbol_Name", symbol.SymbolName.Replace("\x00", ""), childNode);
}
// AddAttribute(doc, "Default_Value", symbol.DefaultValueString, ParamNode);
rootNode.AppendChild(childNode);
}
node.AppendChild(rootNode);
}
}
}