Updated BFLYT Editing (markdown)
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@ -15,7 +15,8 @@ To start with, what can this do so far?
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* Preview layouts. Can preview with textures and materials, however texture combiners are not finished so not everything will be perfectly accurate yet.
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To start lets edit properties. Here we have a tree, and a property grid.
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![](https://i.imgur.com/PFLFPpN.png)
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![](https://i.imgur.com/CgwgG1W.png)
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What each section does
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* Quick Access: We have a quick access to easily access to multiple UI elements.
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@ -30,13 +31,23 @@ Lets start with material editing.
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## Material Editing:
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![](https://i.imgur.com/jMFdmJn.png)
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### Texture Map Editing:
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![](https://i.imgur.com/Ri1mCEE.png)
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Here we can add, edit, and remove textures. Here is the dialog for adding or editing one.
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![](https://i.imgur.com/YirBZLi.png)
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With this you can select any texture already in the layout, or add more. (Note for now you must have the layout open in an archive that has textures for this to save properly)
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### Color Editing:
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Materials have a black color, and a white color They basically blend these colors together, so white will influence the color received more, or black depending on the type. These should display fine within the editor.
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Select the color with the drop down arrow. This will open the color selector.
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![](https://i.imgur.com/S71Gg2Q.png)
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![](![](https://i.imgur.com/67EX0uF.png))
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The color is on the top. The alpha color is below. And both combined is at the bottom.
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You can have it whatever you want, simply move the color picker around and sliders.
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