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Updated Importing a Mario Kart 8 WiiU and Deluxe Custom Kart (markdown)

KillzXGaming 2019-06-02 13:30:39 -04:00
parent af49752fe1
commit 402fb04ade

@ -61,6 +61,32 @@ Press U and unwrap. Move with G, rotate with R, and scale with S so it is in the
## Importing in game
Now save your progress. I suggest saving as a .blend (blender) or .max (max) or whatever to keep the whole scene saved incase you need to go back. Export your model as either .DAE or .FBX.
Now save your progress. I suggest saving as a .blend (blender) or .max (max) or whatever to keep the whole scene saved incase you need to go back. Remove any uneeded models like the original ones used for reference. Export your model as either .DAE or .FBX.
Open the model you want to replace in Switch Toolbox, right click and replace.
![](https://i.imgur.com/huUJGKh.png)
Keep all the settings default. The tool chooses the right options for you.
Uncheck "Enable Vertex Colors" and "Use Material". Additional materials can be used but will be covered later.
![](https://i.imgur.com/bx8tvxQ.png)
And press Ok
![](https://i.imgur.com/ZlPt83u.png)
So we have our model imported. Now what? Well last thing to do is add textures. Goto the "Textures" folder and replace them. You can alternatively export them all to a folder, and then "Replace All" to reimport them all back at once.
![](https://i.imgur.com/5NzY0Lo.png)
Alternatively. The fastest way and most simple way is to edit in default program feature.
Tip you can press the "3D" icon on the top to hide the viewport to show the texture in full display. E
View- Display Vertical can toggle orientation.
So we will be using this feature. This icon when pressed can open the texture in another program, and save back with the given settings. When the image is saved, you can apply them back once notified by the tool to do so.
![](https://i.imgur.com/6XnUB9e.png)