diff --git a/Importing-a-Mario-Kart-8-WiiU-and-Deluxe-Custom-Kart.md b/Importing-a-Mario-Kart-8-WiiU-and-Deluxe-Custom-Kart.md index cfe2472..1af6f86 100644 --- a/Importing-a-Mario-Kart-8-WiiU-and-Deluxe-Custom-Kart.md +++ b/Importing-a-Mario-Kart-8-WiiU-and-Deluxe-Custom-Kart.md @@ -5,6 +5,7 @@ Requirements: The first thing you want to do is find an existing kart model you want your custom kart to be over. This will determine wheel position and driver position so i suggest choosing one that fits the size you are going for. To start you want to open a .szs with Switch Toolbox. I'm going to open the BodyK_Wld.szs which is the "Badwagon" kart. +A kart list can be found[here.](https://docs.google.com/spreadsheets/d/12Ju79m4RgkPwVHoDhzsGC-yCxjBbZVGmQ4vL2VK2O4w/edit#gid=0) Under the Models folder, you will want to select your main kart model, right click and export. @@ -16,4 +17,25 @@ Export it as a .dae. For settings you can export textures but it is not necessary. -Import into your 3D program and continue to the next page! \ No newline at end of file +Import into your 3D program. +I will be using blender but 3ds max, maya, and others should work fine. + +![](https://i.imgur.com/XYH0JCW.png) + +Now import your custom kart model. I decided to do this cloud kart. I also changed the kart it will be over to the "Streetle" as it fits better. + +![](https://i.imgur.com/YDZnI5X.png) + +Once your kart is aligned with the original kart (keeping the wheel positions in mind). You are ready to add the finishing touches. + +## Adding Bake Maps (Optional) + +You can optionally bake some ambient shading from like i did. + +[Tutorial for bake map](https://github.com/KillzXGaming/Switch-Toolbox/wiki/Importing-a-Mario-Kart-8-WiiU-and-Deluxe-Custom-Kart) + +![](https://i.imgur.com/MxNmgHB.png) + +## Adding Emblem (Required) + +