Updated Baking Ambient Occlusion (Blender) (markdown)
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@ -10,7 +10,7 @@ Press the tab key to go into edit mode, and press U and Smart UV project.
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![](https://i.imgur.com/E7XyLjT.png)
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![](https://i.imgur.com/E7XyLjT.png)
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Then set the Island Margin to 0.6
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Then set the Island Margin to 0.05. You can make it larger if necessary but smaller can give a larger area for the islands.
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![](https://i.imgur.com/sbZwwHg.png)
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![](https://i.imgur.com/sbZwwHg.png)
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@ -26,6 +26,10 @@ So now we can see our UVs. We want to now add a texture to bake on.
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For the settings window, the width and height can be important as a higher size can give better quality but be slower at baking. For now we will keep it this size. We can resize it to be smaller later if we need to for in game.
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For the settings window, the width and height can be important as a higher size can give better quality but be slower at baking. For now we will keep it this size. We can resize it to be smaller later if we need to for in game.
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Before we begin baking, make sure to hide any models you don't want as i have done here (one we want to show is in blue)
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![](https://i.imgur.com/pOkaKs5.png)
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Now go to the camera tab.
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Now go to the camera tab.
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![](https://i.imgur.com/GaseJKs.png)
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![](https://i.imgur.com/GaseJKs.png)
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