Created BFLYT Editing (markdown)
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BFLYT-Editing.md
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BFLYT-Editing.md
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![](https://i.imgur.com/YRVBMHy.png)
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Currently this editor is quite new, however i have been hard at work trying to make it very stable. Currently Wii U and Switch layouts are supported and should save perfectly fine. Bclyt and brlyt are both planned and will open (but currently saving for those is not supported yet).
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To start with, what can this do so far?
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* Edit properties
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* Convert between versions and endianness
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* Preview layouts. Can preview with textures however keep in mind, material rendering is very wip.
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To start lets edit properties. Here we have a tree, and a property grid.
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![](https://i.imgur.com/PFLFPpN.png)
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What each section does
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* Quick Access: We have a quick access to easily access to multiple UI elements.
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* Textures is a list of textures used by the layout.
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* Fonts is a list of font files used by the layout.
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* Materials is how the UI will be rendered. Picture boxes and window panels currently use these.
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* The root items are how the UI is structured. These are by multiple panes/panels, and can be grouped.
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These can be picture boxes, text boxes, normal panels (null panes), and also part panels. I will go over each one later.
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Lets start with material editing.
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![](https://i.imgur.com/jMFdmJn.png)
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Materials have a black color, and a white color. Currently these will not display in the viewer. The basically blend these colors together, so white will influence the color received more, or black depending on the type.
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Select the color with the drop down arrow. This will open the color selector.
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![](https://i.imgur.com/S71Gg2Q.png)
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The color is on the top. The alpha color is below. And both combined is at the bottom.
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You can have it whatever you want, simply move the color picker around and sliders.
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