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Created BFLYT Editing (markdown)

KillzXGaming 2019-09-05 18:44:51 -04:00
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![](https://i.imgur.com/YRVBMHy.png)
Currently this editor is quite new, however i have been hard at work trying to make it very stable. Currently Wii U and Switch layouts are supported and should save perfectly fine. Bclyt and brlyt are both planned and will open (but currently saving for those is not supported yet).
To start with, what can this do so far?
* Edit properties
* Convert between versions and endianness
* Preview layouts. Can preview with textures however keep in mind, material rendering is very wip.
To start lets edit properties. Here we have a tree, and a property grid.
![](https://i.imgur.com/PFLFPpN.png)
What each section does
* Quick Access: We have a quick access to easily access to multiple UI elements.
* Textures is a list of textures used by the layout.
* Fonts is a list of font files used by the layout.
* Materials is how the UI will be rendered. Picture boxes and window panels currently use these.
* The root items are how the UI is structured. These are by multiple panes/panels, and can be grouped.
These can be picture boxes, text boxes, normal panels (null panes), and also part panels. I will go over each one later.
Lets start with material editing.
![](https://i.imgur.com/jMFdmJn.png)
Materials have a black color, and a white color. Currently these will not display in the viewer. The basically blend these colors together, so white will influence the color received more, or black depending on the type.
Select the color with the drop down arrow. This will open the color selector.
![](https://i.imgur.com/S71Gg2Q.png)
The color is on the top. The alpha color is below. And both combined is at the bottom.
You can have it whatever you want, simply move the color picker around and sliders.