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Created KCL Editing (markdown)

KillzXGaming 2019-09-05 19:19:44 -04:00
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KCL is used for collision for most Nintendo games for Wii U and Switch.
Requirements:
* this tool.
* A 3D modeling program that can export as .obj
For this tutorial i will create a basic example using blender.
![](https://i.imgur.com/OlYv1oA.png)
Export your model as a .obj and make sure it's triangulated in the settings.
![](https://i.imgur.com/w1Fsycy.png)
Now open Switch Toolbox.
You can create new ones from the (File - New From File) menu.
![](https://i.imgur.com/VidnmX3.png)
Alternatively, you can open an existing KCL, and right click, then replace it.
This will open a file dialog, so select your exported obj file.
Then a window will pop up. The material values will vary depending on the game.
![](https://i.imgur.com/A2ZgBS2.png)
A list of collision types can be found [here](https://docs.google.com/spreadsheets/d/1CiijrS6P6gqLAfzqKQLpZGd-CeljqzuDFvfLg6ThW3A/edit#gid=1222694488) for mk8/mk8d
Select the game you want to edit, or choose other if it is not there.
![](https://i.imgur.com/eTGyRWm.png)
Then click "Apply". Now your collision is imported!
![](https://i.imgur.com/4Ba5iBK.png)
Lastly File - Save to save your new collision.