Updated Porting Wii U Switch mods (markdown)
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@ -41,6 +41,8 @@ Now continue to the texture guide for textures.
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![](https://i.imgur.com/gEJ8Pod.png)
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![](https://i.imgur.com/gEJ8Pod.png)
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*File - save to save your changes.*
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## Textures
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## Textures
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Open your mod, right click the textures folder and export all.
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Open your mod, right click the textures folder and export all.
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@ -59,6 +61,8 @@ Alternatively you can clear the folder, and import instead and select all the te
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![](https://i.imgur.com/cmP6Hxt.png)
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![](https://i.imgur.com/cmP6Hxt.png)
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*File - save to save your changes.*
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# BYAML
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# BYAML
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![](https://i.imgur.com/bSuPatx.png)
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![](https://i.imgur.com/bSuPatx.png)
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@ -67,6 +71,20 @@ Simply go to Tools - BYAML and select your option.
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- Big Endian = Wii U
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- Big Endian = Wii U
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- Little Endian = Switch/3DS
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- Little Endian = Switch/3DS
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# KCL
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Open your kcl mod, and right click then export as a .obj.
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![](https://i.imgur.com/6Jkm2Jy.png)
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Then File - New From File - KCL
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![](https://i.imgur.com/RoX6OQz.png)
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Then select your .obj and it will make your file.
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*File - save to save your changes.*
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# Q & A
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# Q & A
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- Will you make a tool to auto convert BFRES?
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- Will you make a tool to auto convert BFRES?
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