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mirror of synced 2024-11-28 01:10:51 +01:00

Updated Porting Wii U Switch mods (markdown)

KillzXGaming 2020-01-23 17:50:05 -05:00
parent 6130e7b7f7
commit f0ccda0576

@ -41,6 +41,8 @@ Now continue to the texture guide for textures.
![](https://i.imgur.com/gEJ8Pod.png) ![](https://i.imgur.com/gEJ8Pod.png)
*File - save to save your changes.*
## Textures ## Textures
Open your mod, right click the textures folder and export all. Open your mod, right click the textures folder and export all.
@ -59,6 +61,8 @@ Alternatively you can clear the folder, and import instead and select all the te
![](https://i.imgur.com/cmP6Hxt.png) ![](https://i.imgur.com/cmP6Hxt.png)
*File - save to save your changes.*
# BYAML # BYAML
![](https://i.imgur.com/bSuPatx.png) ![](https://i.imgur.com/bSuPatx.png)
@ -67,6 +71,20 @@ Simply go to Tools - BYAML and select your option.
- Big Endian = Wii U - Big Endian = Wii U
- Little Endian = Switch/3DS - Little Endian = Switch/3DS
# KCL
Open your kcl mod, and right click then export as a .obj.
![](https://i.imgur.com/6Jkm2Jy.png)
Then File - New From File - KCL
![](https://i.imgur.com/RoX6OQz.png)
Then select your .obj and it will make your file.
*File - save to save your changes.*
# Q & A # Q & A
- Will you make a tool to auto convert BFRES? - Will you make a tool to auto convert BFRES?