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.gitignore
vendored
Normal file
673
.gitignore
vendored
Normal file
@ -0,0 +1,673 @@
|
||||
# Created by https://www.gitignore.io/api/visualstudio
|
||||
|
||||
### VisualStudio ###
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
##
|
||||
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||
|
||||
# User-specific files
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
#Licenced DLL for Unity plugin
|
||||
Assembly-CSharp.dll
|
||||
UnityEngine.dll
|
||||
UnityEngine.Networking.dll
|
||||
UnityEngine.UI.dll
|
||||
UnityEngine*.dll
|
||||
Virtuallyz*.dll
|
||||
Unity*.dll
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
x64/
|
||||
x86/
|
||||
bld/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
[Ll]og/
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
Generated\ Files/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUNIT
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# Benchmark Results
|
||||
BenchmarkDotNet.Artifacts/
|
||||
|
||||
# .NET Core
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
|
||||
# StyleCop
|
||||
StyleCopReport.xml
|
||||
|
||||
# Files built by Visual Studio
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_i.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.iobj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.ipdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*.log
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# Visual Studio Trace Files
|
||||
*.e2e
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# JustCode is a .NET coding add-in
|
||||
.JustCode
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
.axoCover/*
|
||||
!.axoCover/settings.json
|
||||
|
||||
# Visual Studio code coverage results
|
||||
*.coverage
|
||||
*.coveragexml
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
PublishScripts/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/[Pp]ackages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/[Pp]ackages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/[Pp]ackages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
*.appx
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
orleans.codegen.cs
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
#*.snk
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
ServiceFabricBackup/
|
||||
*.rptproj.bak
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
*.ndf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
*.rptproj.rsuser
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
node_modules/
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
*.vbw
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# JetBrains Rider
|
||||
.idea/
|
||||
*.sln.iml
|
||||
|
||||
# CodeRush
|
||||
.cr/
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
*.tss
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
*.jmconfig
|
||||
|
||||
# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
|
||||
# OpenCover UI analysis results
|
||||
OpenCover/
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
ASALocalRun/
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
*.binlog
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
*.nvuser
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
.mfractor/
|
||||
|
||||
### VisualStudio Patch ###
|
||||
# By default, sensitive information, such as encrypted password
|
||||
# should be stored in the .pubxml.user file.
|
||||
*.pubxml.user
|
||||
|
||||
|
||||
# End of https://www.gitignore.io/api/visualstudio
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
##
|
||||
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||
|
||||
# User-specific files
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
x64/
|
||||
x86/
|
||||
bld/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
[Ll]og/
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
Generated\ Files/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUNIT
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# Benchmark Results
|
||||
BenchmarkDotNet.Artifacts/
|
||||
|
||||
# .NET Core
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
**/Properties/launchSettings.json
|
||||
|
||||
# StyleCop
|
||||
StyleCopReport.xml
|
||||
|
||||
# Files built by Visual Studio
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_i.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*.log
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# Visual Studio Trace Files
|
||||
*.e2e
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# JustCode is a .NET coding add-in
|
||||
.JustCode
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
.axoCover/*
|
||||
!.axoCover/settings.json
|
||||
|
||||
# Visual Studio code coverage results
|
||||
*.coverage
|
||||
*.coveragexml
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
PublishScripts/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/[Pp]ackages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/[Pp]ackages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/[Pp]ackages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
*.appx
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
orleans.codegen.cs
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
#*.snk
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
ServiceFabricBackup/
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
*.ndf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
*.rptproj.rsuser
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
node_modules/
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
*.vbw
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# JetBrains Rider
|
||||
.idea/
|
||||
*.sln.iml
|
||||
|
||||
# CodeRush
|
||||
.cr/
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
*.tss
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
*.jmconfig
|
||||
|
||||
# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
|
||||
# OpenCover UI analysis results
|
||||
OpenCover/
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
ASALocalRun/
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
*.binlog
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
*.nvuser
|
26
Transformers2.sln
Normal file
26
Transformers2.sln
Normal file
@ -0,0 +1,26 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual C# Express 2010
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Transformers2_Launcher", "Transformers2_Launcher\Transformers2_Launcher.csproj", "{5D726FF6-B1A8-43C7-BEE8-EFC9E1E88DE0}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Transformers2_Configurator", "Transformers2_Configurator\Transformers2_Configurator.csproj", "{98C69C86-F8A8-4949-903C-B89D93B78A21}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x86 = Debug|x86
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{5D726FF6-B1A8-43C7-BEE8-EFC9E1E88DE0}.Debug|x86.ActiveCfg = Release|x86
|
||||
{5D726FF6-B1A8-43C7-BEE8-EFC9E1E88DE0}.Debug|x86.Build.0 = Release|x86
|
||||
{5D726FF6-B1A8-43C7-BEE8-EFC9E1E88DE0}.Release|x86.ActiveCfg = Release|x86
|
||||
{5D726FF6-B1A8-43C7-BEE8-EFC9E1E88DE0}.Release|x86.Build.0 = Release|x86
|
||||
{98C69C86-F8A8-4949-903C-B89D93B78A21}.Debug|x86.ActiveCfg = Release|x86
|
||||
{98C69C86-F8A8-4949-903C-B89D93B78A21}.Debug|x86.Build.0 = Release|x86
|
||||
{98C69C86-F8A8-4949-903C-B89D93B78A21}.Release|x86.ActiveCfg = Release|x86
|
||||
{98C69C86-F8A8-4949-903C-B89D93B78A21}.Release|x86.Build.0 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
20
Transformers2_Configurator/Program.cs
Normal file
20
Transformers2_Configurator/Program.cs
Normal file
@ -0,0 +1,20 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Transformers2_Configurator
|
||||
{
|
||||
static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// Point d'entrée principal de l'application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
Application.Run(new WndMain());
|
||||
}
|
||||
}
|
||||
}
|
35
Transformers2_Configurator/Properties/AssemblyInfo.cs
Normal file
35
Transformers2_Configurator/Properties/AssemblyInfo.cs
Normal file
@ -0,0 +1,35 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// Les informations générales relatives à un assembly dépendent de
|
||||
// l'ensemble d'attributs suivant. Changez les valeurs de ces attributs pour modifier les informations
|
||||
// associées à un assembly.
|
||||
[assembly: AssemblyTitle("Transformers2_Configurator")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Transformers2_Configurator")]
|
||||
[assembly: AssemblyCopyright("Argonlefou © 2024")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// L'affectation de la valeur false à ComVisible rend les types invisibles dans cet assembly
|
||||
// aux composants COM. Si vous devez accéder à un type dans cet assembly à partir de
|
||||
// COM, affectez la valeur true à l'attribut ComVisible sur ce type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// Le GUID suivant est pour l'ID de la typelib si ce projet est exposé à COM
|
||||
[assembly: Guid("4366bc2d-3164-46cf-bd7f-ff5aee506506")]
|
||||
|
||||
// Les informations de version pour un assembly se composent des quatre valeurs suivantes :
|
||||
//
|
||||
// Version principale
|
||||
// Version secondaire
|
||||
// Numéro de build
|
||||
// Révision
|
||||
//
|
||||
// Vous pouvez spécifier toutes les valeurs ou indiquer les numéros de build et de révision par défaut
|
||||
// en utilisant '*', comme indiqué ci-dessous :
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
63
Transformers2_Configurator/Properties/Resources.Designer.cs
generated
Normal file
63
Transformers2_Configurator/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,63 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Ce code a été généré par un outil.
|
||||
// Version du runtime :4.0.30319.42000
|
||||
//
|
||||
// Les modifications apportées à ce fichier peuvent provoquer un comportement incorrect et seront perdues si
|
||||
// le code est régénéré.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Transformers2_Configurator.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Une classe de ressource fortement typée destinée, entre autres, à la consultation des chaînes localisées.
|
||||
/// </summary>
|
||||
// Cette classe a été générée automatiquement par la classe StronglyTypedResourceBuilder
|
||||
// à l'aide d'un outil, tel que ResGen ou Visual Studio.
|
||||
// Pour ajouter ou supprimer un membre, modifiez votre fichier .ResX, puis réexécutez ResGen
|
||||
// avec l'option /str ou régénérez votre projet VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retourne l'instance ResourceManager mise en cache utilisée par cette classe.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Transformers2_Configurator.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remplace la propriété CurrentUICulture du thread actuel pour toutes
|
||||
/// les recherches de ressources à l'aide de cette classe de ressource fortement typée.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
120
Transformers2_Configurator/Properties/Resources.resx
Normal file
120
Transformers2_Configurator/Properties/Resources.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
26
Transformers2_Configurator/Properties/Settings.Designer.cs
generated
Normal file
26
Transformers2_Configurator/Properties/Settings.Designer.cs
generated
Normal file
@ -0,0 +1,26 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Ce code a été généré par un outil.
|
||||
// Version du runtime :4.0.30319.42000
|
||||
//
|
||||
// Les modifications apportées à ce fichier peuvent provoquer un comportement incorrect et seront perdues si
|
||||
// le code est régénéré.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Transformers2_Configurator.Properties {
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "10.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default {
|
||||
get {
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
7
Transformers2_Configurator/Properties/Settings.settings
Normal file
7
Transformers2_Configurator/Properties/Settings.settings
Normal file
@ -0,0 +1,7 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
95
Transformers2_Configurator/Transformers2_Configurator.csproj
Normal file
95
Transformers2_Configurator/Transformers2_Configurator.csproj
Normal file
@ -0,0 +1,95 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
|
||||
<ProductVersion>8.0.30703</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{98C69C86-F8A8-4949-903C-B89D93B78A21}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>Transformers2_Configurator</RootNamespace>
|
||||
<AssemblyName>Transformers2_Configurator</AssemblyName>
|
||||
<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
|
||||
<TargetFrameworkProfile>
|
||||
</TargetFrameworkProfile>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ApplicationIcon>chip-processor-svgrepo-com.ico</ApplicationIcon>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Deployment" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="WndMain.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="WndMain.Designer.cs">
|
||||
<DependentUpon>WndMain.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
<DesignTime>True</DesignTime>
|
||||
</Compile>
|
||||
<EmbeddedResource Include="WndMain.resx">
|
||||
<DependentUpon>WndMain.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<None Include="app.config" />
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="chip-processor-svgrepo-com.ico" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Folder Include="Resources\" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
697
Transformers2_Configurator/WndMain.Designer.cs
generated
Normal file
697
Transformers2_Configurator/WndMain.Designer.cs
generated
Normal file
@ -0,0 +1,697 @@
|
||||
namespace Transformers2_Configurator
|
||||
{
|
||||
partial class WndMain
|
||||
{
|
||||
/// <summary>
|
||||
/// Variable nécessaire au concepteur.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Nettoyage des ressources utilisées.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true si les ressources managées doivent être supprimées ; sinon, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Code généré par le Concepteur Windows Form
|
||||
|
||||
/// <summary>
|
||||
/// Méthode requise pour la prise en charge du concepteur - ne modifiez pas
|
||||
/// le contenu de cette méthode avec l'éditeur de code.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(WndMain));
|
||||
this.Cbox_EntryType = new System.Windows.Forms.ComboBox();
|
||||
this.label2 = new System.Windows.Forms.Label();
|
||||
this.label1 = new System.Windows.Forms.Label();
|
||||
this.Cbox_FreePlay = new System.Windows.Forms.ComboBox();
|
||||
this.panel2 = new System.Windows.Forms.Panel();
|
||||
this.Cbox_EnglishSubtitles = new System.Windows.Forms.ComboBox();
|
||||
this.label15 = new System.Windows.Forms.Label();
|
||||
this.label21 = new System.Windows.Forms.Label();
|
||||
this.Cbox_FirstMn = new System.Windows.Forms.ComboBox();
|
||||
this.label20 = new System.Windows.Forms.Label();
|
||||
this.Cbox_EnnemyBoost = new System.Windows.Forms.ComboBox();
|
||||
this.Cbox_Language = new System.Windows.Forms.ComboBox();
|
||||
this.label19 = new System.Windows.Forms.Label();
|
||||
this.Cbox_Swipe = new System.Windows.Forms.ComboBox();
|
||||
this.label10 = new System.Windows.Forms.Label();
|
||||
this.label5 = new System.Windows.Forms.Label();
|
||||
this.Cbox_StageSelect = new System.Windows.Forms.ComboBox();
|
||||
this.label6 = new System.Windows.Forms.Label();
|
||||
this.Cbox_KidsMode = new System.Windows.Forms.ComboBox();
|
||||
this.Cbox_ContinueCountdown = new System.Windows.Forms.ComboBox();
|
||||
this.label7 = new System.Windows.Forms.Label();
|
||||
this.Cbox_P2Recoil = new System.Windows.Forms.ComboBox();
|
||||
this.label12 = new System.Windows.Forms.Label();
|
||||
this.label13 = new System.Windows.Forms.Label();
|
||||
this.Cbox_P1Recoil = new System.Windows.Forms.ComboBox();
|
||||
this.label14 = new System.Windows.Forms.Label();
|
||||
this.Cbox_Advertise = new System.Windows.Forms.ComboBox();
|
||||
this.label8 = new System.Windows.Forms.Label();
|
||||
this.Cbox_Difficulty = new System.Windows.Forms.ComboBox();
|
||||
this.label9 = new System.Windows.Forms.Label();
|
||||
this.Cbox_Revival = new System.Windows.Forms.ComboBox();
|
||||
this.panel1 = new System.Windows.Forms.Panel();
|
||||
this.Btn_Close = new System.Windows.Forms.Button();
|
||||
this.Btn_Save = new System.Windows.Forms.Button();
|
||||
this.groupBox1 = new System.Windows.Forms.GroupBox();
|
||||
this.label24 = new System.Windows.Forms.Label();
|
||||
this.groupBox2 = new System.Windows.Forms.GroupBox();
|
||||
this.label16 = new System.Windows.Forms.Label();
|
||||
this.groupBox3 = new System.Windows.Forms.GroupBox();
|
||||
this.label3 = new System.Windows.Forms.Label();
|
||||
this.Cbox_ScreenMode = new System.Windows.Forms.ComboBox();
|
||||
this.label4 = new System.Windows.Forms.Label();
|
||||
this.label11 = new System.Windows.Forms.Label();
|
||||
this.Cbox_Resolution = new System.Windows.Forms.ComboBox();
|
||||
this.groupBox1.SuspendLayout();
|
||||
this.groupBox2.SuspendLayout();
|
||||
this.groupBox3.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// Cbox_EntryType
|
||||
//
|
||||
this.Cbox_EntryType.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.Cbox_EntryType.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
|
||||
this.Cbox_EntryType.Font = new System.Drawing.Font("Courier New", 9.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.Cbox_EntryType.FormattingEnabled = true;
|
||||
this.Cbox_EntryType.Items.AddRange(new object[] {
|
||||
"COIN",
|
||||
"CARD",
|
||||
"SWIPE"});
|
||||
this.Cbox_EntryType.Location = new System.Drawing.Point(162, 62);
|
||||
this.Cbox_EntryType.Name = "Cbox_EntryType";
|
||||
this.Cbox_EntryType.Size = new System.Drawing.Size(86, 24);
|
||||
this.Cbox_EntryType.TabIndex = 3;
|
||||
//
|
||||
// label2
|
||||
//
|
||||
this.label2.AutoSize = true;
|
||||
this.label2.Font = new System.Drawing.Font("Courier New", 9.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.label2.Location = new System.Drawing.Point(6, 65);
|
||||
this.label2.Name = "label2";
|
||||
this.label2.Size = new System.Drawing.Size(88, 16);
|
||||
this.label2.TabIndex = 2;
|
||||
this.label2.Text = "ENTRY TYPE";
|
||||
//
|
||||
// label1
|
||||
//
|
||||
this.label1.AutoSize = true;
|
||||
this.label1.Font = new System.Drawing.Font("Courier New", 9.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.label1.Location = new System.Drawing.Point(6, 35);
|
||||
this.label1.Name = "label1";
|
||||
this.label1.Size = new System.Drawing.Size(72, 16);
|
||||
this.label1.TabIndex = 1;
|
||||
this.label1.Text = "FREEPLAY";
|
||||
//
|
||||
// Cbox_FreePlay
|
||||
//
|
||||
this.Cbox_FreePlay.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.Cbox_FreePlay.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
|
||||
this.Cbox_FreePlay.Font = new System.Drawing.Font("Courier New", 9.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.Cbox_FreePlay.FormattingEnabled = true;
|
||||
this.Cbox_FreePlay.Items.AddRange(new object[] {
|
||||
"OFF",
|
||||
"ON"});
|
||||
this.Cbox_FreePlay.Location = new System.Drawing.Point(162, 32);
|
||||
this.Cbox_FreePlay.Name = "Cbox_FreePlay";
|
||||
this.Cbox_FreePlay.Size = new System.Drawing.Size(86, 24);
|
||||
this.Cbox_FreePlay.TabIndex = 0;
|
||||
//
|
||||
// panel2
|
||||
//
|
||||
this.panel2.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D;
|
||||
this.panel2.Location = new System.Drawing.Point(305, 21);
|
||||
this.panel2.Name = "panel2";
|
||||
this.panel2.Size = new System.Drawing.Size(4, 225);
|
||||
this.panel2.TabIndex = 34;
|
||||
//
|
||||
// Cbox_EnglishSubtitles
|
||||
//
|
||||
this.Cbox_EnglishSubtitles.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
|
||||
this.Cbox_EnglishSubtitles.Font = new System.Drawing.Font("Courier New", 9.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.Cbox_EnglishSubtitles.FormattingEnabled = true;
|
||||
this.Cbox_EnglishSubtitles.Items.AddRange(new object[] {
|
||||
"OFF",
|
||||
"ON"});
|
||||
this.Cbox_EnglishSubtitles.Location = new System.Drawing.Point(507, 157);
|
||||
this.Cbox_EnglishSubtitles.Name = "Cbox_EnglishSubtitles";
|
||||
this.Cbox_EnglishSubtitles.Size = new System.Drawing.Size(60, 24);
|
||||
this.Cbox_EnglishSubtitles.TabIndex = 33;
|
||||
//
|
||||
// label15
|
||||
//
|
||||
this.label15.AutoSize = true;
|
||||
this.label15.Font = new System.Drawing.Font("Courier New", 9.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.label15.Location = new System.Drawing.Point(341, 160);
|
||||
this.label15.Name = "label15";
|
||||
this.label15.Size = new System.Drawing.Size(144, 16);
|
||||
this.label15.TabIndex = 32;
|
||||
this.label15.Text = "ENGLISH SUBTITLES";
|
||||
//
|
||||
// label21
|
||||
//
|
||||
this.label21.AutoSize = true;
|
||||
this.label21.Font = new System.Drawing.Font("Courier New", 9.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.label21.Location = new System.Drawing.Point(341, 65);
|
||||
this.label21.Name = "label21";
|
||||
this.label21.Size = new System.Drawing.Size(160, 16);
|
||||
this.label21.TabIndex = 31;
|
||||
this.label21.Text = "1ST MINUTE GAMEPLAY";
|
||||
//
|
||||
// Cbox_FirstMn
|
||||
//
|
||||
this.Cbox_FirstMn.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
|
||||
this.Cbox_FirstMn.Font = new System.Drawing.Font("Courier New", 9.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.Cbox_FirstMn.FormattingEnabled = true;
|
||||
this.Cbox_FirstMn.Items.AddRange(new object[] {
|
||||
"OFF",
|
||||
"90s",
|
||||
"120s",
|
||||
"180s"});
|
||||
this.Cbox_FirstMn.Location = new System.Drawing.Point(507, 62);
|
||||
this.Cbox_FirstMn.Name = "Cbox_FirstMn";
|
||||
this.Cbox_FirstMn.Size = new System.Drawing.Size(60, 24);
|
||||
this.Cbox_FirstMn.TabIndex = 30;
|
||||
//
|
||||
// label20
|
||||
//
|
||||
this.label20.AutoSize = true;
|
||||
this.label20.Font = new System.Drawing.Font("Courier New", 9.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.label20.Location = new System.Drawing.Point(341, 35);
|
||||
this.label20.Name = "label20";
|
||||
this.label20.Size = new System.Drawing.Size(104, 16);
|
||||
this.label20.TabIndex = 29;
|
||||
this.label20.Text = "ENNEMY BOOST";
|
||||
//
|
||||
// Cbox_EnnemyBoost
|
||||
//
|
||||
this.Cbox_EnnemyBoost.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
|
||||
this.Cbox_EnnemyBoost.Font = new System.Drawing.Font("Courier New", 9.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.Cbox_EnnemyBoost.FormattingEnabled = true;
|
||||
this.Cbox_EnnemyBoost.Items.AddRange(new object[] {
|
||||
"OFF",
|
||||
"MID",
|
||||
"HIGH"});
|
||||
this.Cbox_EnnemyBoost.Location = new System.Drawing.Point(507, 32);
|
||||
this.Cbox_EnnemyBoost.Name = "Cbox_EnnemyBoost";
|
||||
this.Cbox_EnnemyBoost.Size = new System.Drawing.Size(60, 24);
|
||||
this.Cbox_EnnemyBoost.TabIndex = 28;
|
||||
//
|
||||
// Cbox_Language
|
||||
//
|
||||
this.Cbox_Language.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
|
||||
this.Cbox_Language.Font = new System.Drawing.Font("Courier New", 9.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.Cbox_Language.FormattingEnabled = true;
|
||||
this.Cbox_Language.Items.AddRange(new object[] {
|
||||
"ENGLISH",
|
||||
"CHINESE",
|
||||
"SPANISH",
|
||||
"PORTUGUESE",
|
||||
"ITALIAN",
|
||||
"TURKISH",
|
||||
"RUSSIAN"});
|
||||
this.Cbox_Language.Location = new System.Drawing.Point(153, 32);
|
||||
this.Cbox_Language.Name = "Cbox_Language";
|
||||
this.Cbox_Language.Size = new System.Drawing.Size(121, 24);
|
||||
this.Cbox_Language.TabIndex = 27;
|
||||
//
|
||||
// label19
|
||||
//
|
||||
this.label19.AutoSize = true;
|
||||
this.label19.Font = new System.Drawing.Font("Courier New", 9.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.label19.Location = new System.Drawing.Point(19, 35);
|
||||
this.label19.Name = "label19";
|
||||
this.label19.Size = new System.Drawing.Size(72, 16);
|
||||
this.label19.TabIndex = 26;
|
||||
this.label19.Text = "LANGUAGE";
|
||||
//
|
||||
// Cbox_Swipe
|
||||
//
|
||||
this.Cbox_Swipe.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
|
||||
this.Cbox_Swipe.Font = new System.Drawing.Font("Courier New", 9.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.Cbox_Swipe.FormattingEnabled = true;
|
||||
this.Cbox_Swipe.Items.AddRange(new object[] {
|
||||
"OFF",
|
||||
"ON"});
|
||||
this.Cbox_Swipe.Location = new System.Drawing.Point(507, 187);
|
||||
this.Cbox_Swipe.Name = "Cbox_Swipe";
|
||||
this.Cbox_Swipe.Size = new System.Drawing.Size(60, 24);
|
||||
this.Cbox_Swipe.TabIndex = 25;
|
||||
//
|
||||
// label10
|
||||
//
|
||||
this.label10.AutoSize = true;
|
||||
this.label10.Font = new System.Drawing.Font("Courier New", 9.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.label10.Location = new System.Drawing.Point(341, 190);
|
||||
this.label10.Name = "label10";
|
||||
this.label10.Size = new System.Drawing.Size(152, 16);
|
||||
this.label10.TabIndex = 24;
|
||||
this.label10.Text = "SWIPE CARD TO PLAY";
|
||||
//
|
||||
// label5
|
||||
//
|
||||
this.label5.AutoSize = true;
|
||||
this.label5.Font = new System.Drawing.Font("Courier New", 9.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.label5.Location = new System.Drawing.Point(341, 130);
|
||||
this.label5.Name = "label5";
|
||||
this.label5.Size = new System.Drawing.Size(104, 16);
|
||||
this.label5.TabIndex = 23;
|
||||
this.label5.Text = "SELECT STAGE";
|
||||
//
|
||||
// Cbox_StageSelect
|
||||
//
|
||||
this.Cbox_StageSelect.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
|
||||
this.Cbox_StageSelect.Font = new System.Drawing.Font("Courier New", 9.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.Cbox_StageSelect.FormattingEnabled = true;
|
||||
this.Cbox_StageSelect.Items.AddRange(new object[] {
|
||||
"OFF",
|
||||
"ON"});
|
||||
this.Cbox_StageSelect.Location = new System.Drawing.Point(507, 127);
|
||||
this.Cbox_StageSelect.Name = "Cbox_StageSelect";
|
||||
this.Cbox_StageSelect.Size = new System.Drawing.Size(60, 24);
|
||||
this.Cbox_StageSelect.TabIndex = 22;
|
||||
//
|
||||
// label6
|
||||
//
|
||||
this.label6.AutoSize = true;
|
||||
this.label6.Font = new System.Drawing.Font("Courier New", 9.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.label6.Location = new System.Drawing.Point(341, 97);
|
||||
this.label6.Name = "label6";
|
||||
this.label6.Size = new System.Drawing.Size(80, 16);
|
||||
this.label6.TabIndex = 8;
|
||||
this.label6.Text = "KIDS MODE";
|
||||
//
|
||||
// Cbox_KidsMode
|
||||
//
|
||||
this.Cbox_KidsMode.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
|
||||
this.Cbox_KidsMode.Font = new System.Drawing.Font("Courier New", 9.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.Cbox_KidsMode.FormattingEnabled = true;
|
||||
this.Cbox_KidsMode.Items.AddRange(new object[] {
|
||||
"OFF",
|
||||
"ON"});
|
||||
this.Cbox_KidsMode.Location = new System.Drawing.Point(507, 94);
|
||||
this.Cbox_KidsMode.Name = "Cbox_KidsMode";
|
||||
this.Cbox_KidsMode.Size = new System.Drawing.Size(60, 24);
|
||||
this.Cbox_KidsMode.TabIndex = 7;
|
||||
//
|
||||
// Cbox_ContinueCountdown
|
||||
//
|
||||
this.Cbox_ContinueCountdown.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
|
||||
this.Cbox_ContinueCountdown.Font = new System.Drawing.Font("Courier New", 9.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.Cbox_ContinueCountdown.FormattingEnabled = true;
|
||||
this.Cbox_ContinueCountdown.Items.AddRange(new object[] {
|
||||
"10",
|
||||
"20",
|
||||
"30"});
|
||||
this.Cbox_ContinueCountdown.Location = new System.Drawing.Point(214, 214);
|
||||
this.Cbox_ContinueCountdown.Name = "Cbox_ContinueCountdown";
|
||||
this.Cbox_ContinueCountdown.Size = new System.Drawing.Size(60, 24);
|
||||
this.Cbox_ContinueCountdown.TabIndex = 18;
|
||||
//
|
||||
// label7
|
||||
//
|
||||
this.label7.AutoSize = true;
|
||||
this.label7.Font = new System.Drawing.Font("Courier New", 9.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.label7.Location = new System.Drawing.Point(19, 217);
|
||||
this.label7.Name = "label7";
|
||||
this.label7.Size = new System.Drawing.Size(152, 16);
|
||||
this.label7.TabIndex = 6;
|
||||
this.label7.Text = "CONTINUE COUNTDOWN";
|
||||
//
|
||||
// Cbox_P2Recoil
|
||||
//
|
||||
this.Cbox_P2Recoil.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
|
||||
this.Cbox_P2Recoil.Font = new System.Drawing.Font("Courier New", 9.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.Cbox_P2Recoil.FormattingEnabled = true;
|
||||
this.Cbox_P2Recoil.Items.AddRange(new object[] {
|
||||
"OFF",
|
||||
"ON"});
|
||||
this.Cbox_P2Recoil.Location = new System.Drawing.Point(214, 184);
|
||||
this.Cbox_P2Recoil.Name = "Cbox_P2Recoil";
|
||||
this.Cbox_P2Recoil.Size = new System.Drawing.Size(60, 24);
|
||||
this.Cbox_P2Recoil.TabIndex = 16;
|
||||
//
|
||||
// label12
|
||||
//
|
||||
this.label12.AutoSize = true;
|
||||
this.label12.Font = new System.Drawing.Font("Courier New", 9.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.label12.Location = new System.Drawing.Point(19, 187);
|
||||
this.label12.Name = "label12";
|
||||
this.label12.Size = new System.Drawing.Size(168, 16);
|
||||
this.label12.TabIndex = 12;
|
||||
this.label12.Text = "PLAYER2 GUN REACTION";
|
||||
//
|
||||
// label13
|
||||
//
|
||||
this.label13.AutoSize = true;
|
||||
this.label13.Font = new System.Drawing.Font("Courier New", 9.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.label13.Location = new System.Drawing.Point(19, 157);
|
||||
this.label13.Name = "label13";
|
||||
this.label13.Size = new System.Drawing.Size(168, 16);
|
||||
this.label13.TabIndex = 11;
|
||||
this.label13.Text = "PLAYER1 GUN REACTION";
|
||||
//
|
||||
// Cbox_P1Recoil
|
||||
//
|
||||
this.Cbox_P1Recoil.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
|
||||
this.Cbox_P1Recoil.Font = new System.Drawing.Font("Courier New", 9.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.Cbox_P1Recoil.FormattingEnabled = true;
|
||||
this.Cbox_P1Recoil.Items.AddRange(new object[] {
|
||||
"OFF",
|
||||
"ON"});
|
||||
this.Cbox_P1Recoil.Location = new System.Drawing.Point(214, 154);
|
||||
this.Cbox_P1Recoil.Name = "Cbox_P1Recoil";
|
||||
this.Cbox_P1Recoil.Size = new System.Drawing.Size(60, 24);
|
||||
this.Cbox_P1Recoil.TabIndex = 15;
|
||||
//
|
||||
// label14
|
||||
//
|
||||
this.label14.AutoSize = true;
|
||||
this.label14.Font = new System.Drawing.Font("Courier New", 9.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.label14.Location = new System.Drawing.Point(19, 127);
|
||||
this.label14.Name = "label14";
|
||||
this.label14.Size = new System.Drawing.Size(64, 16);
|
||||
this.label14.TabIndex = 10;
|
||||
this.label14.Text = "REVIVAL";
|
||||
//
|
||||
// Cbox_Advertise
|
||||
//
|
||||
this.Cbox_Advertise.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
|
||||
this.Cbox_Advertise.Font = new System.Drawing.Font("Courier New", 9.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.Cbox_Advertise.FormattingEnabled = true;
|
||||
this.Cbox_Advertise.Items.AddRange(new object[] {
|
||||
"NORMAL",
|
||||
"3/4",
|
||||
"1/2",
|
||||
"1/4",
|
||||
"OFF"});
|
||||
this.Cbox_Advertise.Location = new System.Drawing.Point(153, 94);
|
||||
this.Cbox_Advertise.Name = "Cbox_Advertise";
|
||||
this.Cbox_Advertise.Size = new System.Drawing.Size(121, 24);
|
||||
this.Cbox_Advertise.TabIndex = 5;
|
||||
//
|
||||
// label8
|
||||
//
|
||||
this.label8.AutoSize = true;
|
||||
this.label8.Font = new System.Drawing.Font("Courier New", 9.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.label8.Location = new System.Drawing.Point(19, 97);
|
||||
this.label8.Name = "label8";
|
||||
this.label8.Size = new System.Drawing.Size(128, 16);
|
||||
this.label8.TabIndex = 4;
|
||||
this.label8.Text = "ADVERTISE SOUND";
|
||||
//
|
||||
// Cbox_Difficulty
|
||||
//
|
||||
this.Cbox_Difficulty.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
|
||||
this.Cbox_Difficulty.Font = new System.Drawing.Font("Courier New", 9.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.Cbox_Difficulty.FormattingEnabled = true;
|
||||
this.Cbox_Difficulty.Items.AddRange(new object[] {
|
||||
"VERY EASY",
|
||||
"EASY",
|
||||
"NORMAL",
|
||||
"HARD",
|
||||
"VERY HARD"});
|
||||
this.Cbox_Difficulty.Location = new System.Drawing.Point(153, 62);
|
||||
this.Cbox_Difficulty.Name = "Cbox_Difficulty";
|
||||
this.Cbox_Difficulty.Size = new System.Drawing.Size(121, 24);
|
||||
this.Cbox_Difficulty.TabIndex = 3;
|
||||
//
|
||||
// label9
|
||||
//
|
||||
this.label9.AutoSize = true;
|
||||
this.label9.Font = new System.Drawing.Font("Courier New", 9.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.label9.Location = new System.Drawing.Point(19, 65);
|
||||
this.label9.Name = "label9";
|
||||
this.label9.Size = new System.Drawing.Size(128, 16);
|
||||
this.label9.TabIndex = 2;
|
||||
this.label9.Text = "GAME DIFFICULTY";
|
||||
//
|
||||
// Cbox_Revival
|
||||
//
|
||||
this.Cbox_Revival.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
|
||||
this.Cbox_Revival.Font = new System.Drawing.Font("Courier New", 9.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.Cbox_Revival.FormattingEnabled = true;
|
||||
this.Cbox_Revival.Items.AddRange(new object[] {
|
||||
"OFF",
|
||||
"ON"});
|
||||
this.Cbox_Revival.Location = new System.Drawing.Point(214, 124);
|
||||
this.Cbox_Revival.Name = "Cbox_Revival";
|
||||
this.Cbox_Revival.Size = new System.Drawing.Size(60, 24);
|
||||
this.Cbox_Revival.TabIndex = 9;
|
||||
//
|
||||
// panel1
|
||||
//
|
||||
this.panel1.BackColor = System.Drawing.Color.Transparent;
|
||||
this.panel1.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("panel1.BackgroundImage")));
|
||||
this.panel1.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.panel1.Location = new System.Drawing.Point(12, 24);
|
||||
this.panel1.Name = "panel1";
|
||||
this.panel1.Size = new System.Drawing.Size(329, 89);
|
||||
this.panel1.TabIndex = 27;
|
||||
//
|
||||
// Btn_Close
|
||||
//
|
||||
this.Btn_Close.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.Btn_Close.Location = new System.Drawing.Point(482, 428);
|
||||
this.Btn_Close.Name = "Btn_Close";
|
||||
this.Btn_Close.Size = new System.Drawing.Size(113, 36);
|
||||
this.Btn_Close.TabIndex = 26;
|
||||
this.Btn_Close.Text = "Close";
|
||||
this.Btn_Close.UseVisualStyleBackColor = true;
|
||||
this.Btn_Close.Click += new System.EventHandler(this.Btn_Close_Click);
|
||||
//
|
||||
// Btn_Save
|
||||
//
|
||||
this.Btn_Save.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.Btn_Save.Location = new System.Drawing.Point(344, 428);
|
||||
this.Btn_Save.Name = "Btn_Save";
|
||||
this.Btn_Save.Size = new System.Drawing.Size(113, 36);
|
||||
this.Btn_Save.TabIndex = 25;
|
||||
this.Btn_Save.Text = "Save";
|
||||
this.Btn_Save.UseVisualStyleBackColor = true;
|
||||
this.Btn_Save.Click += new System.EventHandler(this.Btn_Save_Click);
|
||||
//
|
||||
// groupBox1
|
||||
//
|
||||
this.groupBox1.Controls.Add(this.label24);
|
||||
this.groupBox1.Controls.Add(this.Cbox_EntryType);
|
||||
this.groupBox1.Controls.Add(this.label2);
|
||||
this.groupBox1.Controls.Add(this.label1);
|
||||
this.groupBox1.Controls.Add(this.Cbox_FreePlay);
|
||||
this.groupBox1.Location = new System.Drawing.Point(12, 393);
|
||||
this.groupBox1.Name = "groupBox1";
|
||||
this.groupBox1.Size = new System.Drawing.Size(260, 97);
|
||||
this.groupBox1.TabIndex = 2;
|
||||
this.groupBox1.TabStop = false;
|
||||
//
|
||||
// label24
|
||||
//
|
||||
this.label24.AutoSize = true;
|
||||
this.label24.Font = new System.Drawing.Font("Courier New", 9.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.label24.Location = new System.Drawing.Point(74, -1);
|
||||
this.label24.Name = "label24";
|
||||
this.label24.Size = new System.Drawing.Size(136, 16);
|
||||
this.label24.TabIndex = 22;
|
||||
this.label24.Text = "COIN ASSIGNMENTS";
|
||||
//
|
||||
// groupBox2
|
||||
//
|
||||
this.groupBox2.Controls.Add(this.panel2);
|
||||
this.groupBox2.Controls.Add(this.Cbox_EnglishSubtitles);
|
||||
this.groupBox2.Controls.Add(this.label15);
|
||||
this.groupBox2.Controls.Add(this.label21);
|
||||
this.groupBox2.Controls.Add(this.Cbox_FirstMn);
|
||||
this.groupBox2.Controls.Add(this.label20);
|
||||
this.groupBox2.Controls.Add(this.Cbox_EnnemyBoost);
|
||||
this.groupBox2.Controls.Add(this.Cbox_Language);
|
||||
this.groupBox2.Controls.Add(this.label19);
|
||||
this.groupBox2.Controls.Add(this.label16);
|
||||
this.groupBox2.Controls.Add(this.Cbox_Swipe);
|
||||
this.groupBox2.Controls.Add(this.label10);
|
||||
this.groupBox2.Controls.Add(this.label5);
|
||||
this.groupBox2.Controls.Add(this.Cbox_StageSelect);
|
||||
this.groupBox2.Controls.Add(this.label6);
|
||||
this.groupBox2.Controls.Add(this.Cbox_KidsMode);
|
||||
this.groupBox2.Controls.Add(this.Cbox_ContinueCountdown);
|
||||
this.groupBox2.Controls.Add(this.label7);
|
||||
this.groupBox2.Controls.Add(this.Cbox_P2Recoil);
|
||||
this.groupBox2.Controls.Add(this.label12);
|
||||
this.groupBox2.Controls.Add(this.label13);
|
||||
this.groupBox2.Controls.Add(this.Cbox_P1Recoil);
|
||||
this.groupBox2.Controls.Add(this.label14);
|
||||
this.groupBox2.Controls.Add(this.Cbox_Advertise);
|
||||
this.groupBox2.Controls.Add(this.label8);
|
||||
this.groupBox2.Controls.Add(this.Cbox_Difficulty);
|
||||
this.groupBox2.Controls.Add(this.label9);
|
||||
this.groupBox2.Controls.Add(this.Cbox_Revival);
|
||||
this.groupBox2.Location = new System.Drawing.Point(12, 133);
|
||||
this.groupBox2.Name = "groupBox2";
|
||||
this.groupBox2.Size = new System.Drawing.Size(595, 252);
|
||||
this.groupBox2.TabIndex = 11;
|
||||
this.groupBox2.TabStop = false;
|
||||
//
|
||||
// label16
|
||||
//
|
||||
this.label16.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.label16.AutoSize = true;
|
||||
this.label16.Font = new System.Drawing.Font("Courier New", 9.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.label16.Location = new System.Drawing.Point(226, 0);
|
||||
this.label16.Name = "label16";
|
||||
this.label16.Size = new System.Drawing.Size(136, 16);
|
||||
this.label16.TabIndex = 21;
|
||||
this.label16.Text = "GAME ASSIGNMENTS";
|
||||
//
|
||||
// groupBox3
|
||||
//
|
||||
this.groupBox3.Controls.Add(this.label3);
|
||||
this.groupBox3.Controls.Add(this.Cbox_ScreenMode);
|
||||
this.groupBox3.Controls.Add(this.label4);
|
||||
this.groupBox3.Controls.Add(this.label11);
|
||||
this.groupBox3.Controls.Add(this.Cbox_Resolution);
|
||||
this.groupBox3.Location = new System.Drawing.Point(347, 17);
|
||||
this.groupBox3.Name = "groupBox3";
|
||||
this.groupBox3.Size = new System.Drawing.Size(260, 97);
|
||||
this.groupBox3.TabIndex = 23;
|
||||
this.groupBox3.TabStop = false;
|
||||
//
|
||||
// label3
|
||||
//
|
||||
this.label3.AutoSize = true;
|
||||
this.label3.Font = new System.Drawing.Font("Courier New", 9.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.label3.Location = new System.Drawing.Point(74, -1);
|
||||
this.label3.Name = "label3";
|
||||
this.label3.Size = new System.Drawing.Size(112, 16);
|
||||
this.label3.TabIndex = 22;
|
||||
this.label3.Text = "VIDEO OPTIONS";
|
||||
//
|
||||
// Cbox_ScreenMode
|
||||
//
|
||||
this.Cbox_ScreenMode.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.Cbox_ScreenMode.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
|
||||
this.Cbox_ScreenMode.Font = new System.Drawing.Font("Courier New", 9.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.Cbox_ScreenMode.FormattingEnabled = true;
|
||||
this.Cbox_ScreenMode.Items.AddRange(new object[] {
|
||||
"WINDOWED",
|
||||
"FULLSCREEN"});
|
||||
this.Cbox_ScreenMode.Location = new System.Drawing.Point(135, 62);
|
||||
this.Cbox_ScreenMode.Name = "Cbox_ScreenMode";
|
||||
this.Cbox_ScreenMode.Size = new System.Drawing.Size(113, 24);
|
||||
this.Cbox_ScreenMode.TabIndex = 3;
|
||||
//
|
||||
// label4
|
||||
//
|
||||
this.label4.AutoSize = true;
|
||||
this.label4.Font = new System.Drawing.Font("Courier New", 9.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.label4.Location = new System.Drawing.Point(6, 65);
|
||||
this.label4.Name = "label4";
|
||||
this.label4.Size = new System.Drawing.Size(96, 16);
|
||||
this.label4.TabIndex = 2;
|
||||
this.label4.Text = "SCREEN MODE";
|
||||
//
|
||||
// label11
|
||||
//
|
||||
this.label11.AutoSize = true;
|
||||
this.label11.Font = new System.Drawing.Font("Courier New", 9.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.label11.Location = new System.Drawing.Point(6, 35);
|
||||
this.label11.Name = "label11";
|
||||
this.label11.Size = new System.Drawing.Size(88, 16);
|
||||
this.label11.TabIndex = 1;
|
||||
this.label11.Text = "RESOLUTION";
|
||||
//
|
||||
// Cbox_Resolution
|
||||
//
|
||||
this.Cbox_Resolution.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.Cbox_Resolution.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
|
||||
this.Cbox_Resolution.Font = new System.Drawing.Font("Courier New", 9.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.Cbox_Resolution.FormattingEnabled = true;
|
||||
this.Cbox_Resolution.Location = new System.Drawing.Point(135, 32);
|
||||
this.Cbox_Resolution.Name = "Cbox_Resolution";
|
||||
this.Cbox_Resolution.Size = new System.Drawing.Size(113, 24);
|
||||
this.Cbox_Resolution.TabIndex = 0;
|
||||
//
|
||||
// WndMain
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(615, 497);
|
||||
this.Controls.Add(this.groupBox3);
|
||||
this.Controls.Add(this.panel1);
|
||||
this.Controls.Add(this.Btn_Close);
|
||||
this.Controls.Add(this.Btn_Save);
|
||||
this.Controls.Add(this.groupBox2);
|
||||
this.Controls.Add(this.groupBox1);
|
||||
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
|
||||
this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
|
||||
this.Name = "WndMain";
|
||||
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
|
||||
this.Text = "Transformers SHadow Rising - Configurator";
|
||||
this.Load += new System.EventHandler(this.WndMain_Load);
|
||||
this.groupBox1.ResumeLayout(false);
|
||||
this.groupBox1.PerformLayout();
|
||||
this.groupBox2.ResumeLayout(false);
|
||||
this.groupBox2.PerformLayout();
|
||||
this.groupBox3.ResumeLayout(false);
|
||||
this.groupBox3.PerformLayout();
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.ComboBox Cbox_EntryType;
|
||||
private System.Windows.Forms.Label label2;
|
||||
private System.Windows.Forms.Label label1;
|
||||
private System.Windows.Forms.ComboBox Cbox_FreePlay;
|
||||
private System.Windows.Forms.ComboBox Cbox_Swipe;
|
||||
private System.Windows.Forms.Label label10;
|
||||
private System.Windows.Forms.Label label5;
|
||||
private System.Windows.Forms.ComboBox Cbox_StageSelect;
|
||||
private System.Windows.Forms.Label label6;
|
||||
private System.Windows.Forms.ComboBox Cbox_KidsMode;
|
||||
private System.Windows.Forms.ComboBox Cbox_ContinueCountdown;
|
||||
private System.Windows.Forms.Label label7;
|
||||
private System.Windows.Forms.ComboBox Cbox_P2Recoil;
|
||||
private System.Windows.Forms.Label label12;
|
||||
private System.Windows.Forms.Label label13;
|
||||
private System.Windows.Forms.ComboBox Cbox_P1Recoil;
|
||||
private System.Windows.Forms.Label label14;
|
||||
private System.Windows.Forms.ComboBox Cbox_Advertise;
|
||||
private System.Windows.Forms.Label label8;
|
||||
private System.Windows.Forms.ComboBox Cbox_Difficulty;
|
||||
private System.Windows.Forms.Label label9;
|
||||
private System.Windows.Forms.ComboBox Cbox_Revival;
|
||||
private System.Windows.Forms.Panel panel1;
|
||||
private System.Windows.Forms.Button Btn_Close;
|
||||
private System.Windows.Forms.Button Btn_Save;
|
||||
private System.Windows.Forms.ComboBox Cbox_Language;
|
||||
private System.Windows.Forms.Label label19;
|
||||
private System.Windows.Forms.Label label20;
|
||||
private System.Windows.Forms.ComboBox Cbox_EnnemyBoost;
|
||||
private System.Windows.Forms.Label label21;
|
||||
private System.Windows.Forms.ComboBox Cbox_FirstMn;
|
||||
private System.Windows.Forms.ComboBox Cbox_EnglishSubtitles;
|
||||
private System.Windows.Forms.Label label15;
|
||||
private System.Windows.Forms.Panel panel2;
|
||||
private System.Windows.Forms.GroupBox groupBox1;
|
||||
private System.Windows.Forms.Label label24;
|
||||
private System.Windows.Forms.GroupBox groupBox2;
|
||||
private System.Windows.Forms.Label label16;
|
||||
private System.Windows.Forms.GroupBox groupBox3;
|
||||
private System.Windows.Forms.Label label3;
|
||||
private System.Windows.Forms.ComboBox Cbox_ScreenMode;
|
||||
private System.Windows.Forms.Label label4;
|
||||
private System.Windows.Forms.Label label11;
|
||||
private System.Windows.Forms.ComboBox Cbox_Resolution;
|
||||
}
|
||||
}
|
||||
|
374
Transformers2_Configurator/WndMain.cs
Normal file
374
Transformers2_Configurator/WndMain.cs
Normal file
@ -0,0 +1,374 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Transformers2_Configurator
|
||||
{
|
||||
public partial class WndMain : Form
|
||||
{
|
||||
#region WIN32
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
public static extern bool EnumDisplaySettings(
|
||||
string deviceName, int modeNum, ref DEVMODE devMode);
|
||||
const int ENUM_CURRENT_SETTINGS = -1;
|
||||
|
||||
const int ENUM_REGISTRY_SETTINGS = -2;
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct DEVMODE
|
||||
{
|
||||
|
||||
private const int CCHDEVICENAME = 0x20;
|
||||
private const int CCHFORMNAME = 0x20;
|
||||
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 0x20)]
|
||||
public string dmDeviceName;
|
||||
public short dmSpecVersion;
|
||||
public short dmDriverVersion;
|
||||
public short dmSize;
|
||||
public short dmDriverExtra;
|
||||
public int dmFields;
|
||||
public int dmPositionX;
|
||||
public int dmPositionY;
|
||||
public ScreenOrientation dmDisplayOrientation;
|
||||
public int dmDisplayFixedOutput;
|
||||
public short dmColor;
|
||||
public short dmDuplex;
|
||||
public short dmYResolution;
|
||||
public short dmTTOption;
|
||||
public short dmCollate;
|
||||
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 0x20)]
|
||||
public string dmFormName;
|
||||
public short dmLogPixels;
|
||||
public int dmBitsPerPel;
|
||||
public int dmPelsWidth;
|
||||
public int dmPelsHeight;
|
||||
public int dmDisplayFlags;
|
||||
public int dmDisplayFrequency;
|
||||
public int dmICMMethod;
|
||||
public int dmICMIntent;
|
||||
public int dmMediaType;
|
||||
public int dmDitherType;
|
||||
public int dmReserved1;
|
||||
public int dmReserved2;
|
||||
public int dmPanningWidth;
|
||||
public int dmPanningHeight;
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private const string GAMESETTINGS_INI_PATH = @"..\ShellData\GameSettings.ini";
|
||||
private const string SHELLDATA_INI_PATH =@"..\ShellData\ShellData.ini";
|
||||
private const string LAUNCHER_INI_PATH = @".\Transformers2_Launcher.ini";
|
||||
private INIFile _GameSettings_IniFile;
|
||||
private INIFile _ShellData_IniFile;
|
||||
private INIFile _Launcher_IniFile;
|
||||
|
||||
public WndMain()
|
||||
{
|
||||
InitializeComponent();
|
||||
this.Text = "Transformers Shadow Rising - System Menu v" + System.Reflection.Assembly.GetEntryAssembly().GetName().Version.ToString();
|
||||
_GameSettings_IniFile = new INIFile(GAMESETTINGS_INI_PATH);
|
||||
_ShellData_IniFile = new INIFile(SHELLDATA_INI_PATH);
|
||||
_Launcher_IniFile = new INIFile(LAUNCHER_INI_PATH);
|
||||
|
||||
ListAvailableScreenResolutions();
|
||||
}
|
||||
|
||||
#region Resolution Listing
|
||||
|
||||
private void ListAvailableScreenResolutions()
|
||||
{
|
||||
DEVMODE vDevMode = new DEVMODE();
|
||||
int i = 0;
|
||||
while (EnumDisplaySettings(null, i, ref vDevMode))
|
||||
{
|
||||
string res = vDevMode.dmPelsWidth + "x" + vDevMode.dmPelsHeight;
|
||||
if (!CheckIfResolutionAlreadyExists(res))
|
||||
Cbox_Resolution.Items.Add(res);
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
private bool CheckIfResolutionAlreadyExists(string Resolution)
|
||||
{
|
||||
for (int i = 0; i < Cbox_Resolution.Items.Count; i++)
|
||||
{
|
||||
if (Cbox_Resolution.Items[i].ToString().Equals(Resolution))
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private void WndMain_Load(object sender, EventArgs e)
|
||||
{
|
||||
DisplayDefaultValues();
|
||||
|
||||
if (File.Exists(_GameSettings_IniFile.FInfo.FullName))
|
||||
{
|
||||
DisplayGameSettings();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("TEST MENU config file not found :\n\n" + _GameSettings_IniFile.FInfo.FullName, this.Text, MessageBoxButtons.OK, MessageBoxIcon.Warning);
|
||||
}
|
||||
|
||||
if (File.Exists(_ShellData_IniFile.FInfo.FullName))
|
||||
{
|
||||
DisplayShellSettings();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("SHELL config file not found :\n\n" + _ShellData_IniFile.FInfo.FullName, this.Text, MessageBoxButtons.OK, MessageBoxIcon.Warning);
|
||||
}
|
||||
|
||||
if (File.Exists(_Launcher_IniFile.FInfo.FullName))
|
||||
{
|
||||
DisplayLauncherSettings();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("LAUNCHER config file not found :\n\n" + _Launcher_IniFile.FInfo.FullName, this.Text, MessageBoxButtons.OK, MessageBoxIcon.Warning);
|
||||
}
|
||||
}
|
||||
|
||||
private void DisplayDefaultValues()
|
||||
{
|
||||
DisplayComboBoxValue(Cbox_Language, Cbox_Language.Items[0].ToString());
|
||||
DisplayComboBoxValue(Cbox_Difficulty, Cbox_Difficulty.Items[2].ToString());
|
||||
DisplayComboBoxValue(Cbox_Advertise, Cbox_Advertise.Items[0].ToString());
|
||||
DisplayComboBoxValue(Cbox_Revival, Cbox_Revival.Items[0].ToString());
|
||||
DisplayComboBoxValue(Cbox_P1Recoil, Cbox_P1Recoil.Items[1].ToString());
|
||||
DisplayComboBoxValue(Cbox_P2Recoil, Cbox_P2Recoil.Items[1].ToString());
|
||||
DisplayComboBoxValue(Cbox_ContinueCountdown, Cbox_ContinueCountdown.Items[1].ToString());
|
||||
DisplayComboBoxValue(Cbox_EnnemyBoost, Cbox_EnnemyBoost.Items[0].ToString());
|
||||
DisplayComboBoxValue(Cbox_FirstMn, Cbox_FirstMn.Items[0].ToString());
|
||||
DisplayComboBoxValue(Cbox_KidsMode, Cbox_KidsMode.Items[0].ToString());
|
||||
DisplayComboBoxValue(Cbox_StageSelect, Cbox_StageSelect.Items[1].ToString());
|
||||
DisplayComboBoxValue(Cbox_EnglishSubtitles, Cbox_EnglishSubtitles.Items[1].ToString());
|
||||
DisplayComboBoxValue(Cbox_Swipe, Cbox_Swipe.Items[0].ToString());
|
||||
Cbox_FreePlay.Text = Cbox_FreePlay.Items[1].ToString();
|
||||
Cbox_EntryType.Text = Cbox_EntryType.Items[0].ToString();
|
||||
|
||||
Cbox_Resolution.Text = Cbox_Resolution.Items[Cbox_Resolution.Items.Count - 1].ToString();
|
||||
Cbox_ScreenMode.Text = Cbox_ScreenMode.Items[1].ToString();
|
||||
}
|
||||
|
||||
private void DisplayGameSettings()
|
||||
{
|
||||
try
|
||||
{
|
||||
DisplayComboBoxValue(Cbox_Language, _GameSettings_IniFile.IniReadValue("GameSettings", "LANGUAGE"));
|
||||
DisplayComboBoxValue(Cbox_Difficulty, _GameSettings_IniFile.IniReadValue("GameSettings", "GAME DIFFICULTY"));
|
||||
DisplayComboBoxValue(Cbox_Advertise, _GameSettings_IniFile.IniReadValue("GameSettings", "ADVERTISE SOUND"));
|
||||
DisplayComboBoxValue(Cbox_Revival, _GameSettings_IniFile.IniReadValue("GameSettings", "REVIVAL"));
|
||||
DisplayComboBoxValue(Cbox_P1Recoil, _GameSettings_IniFile.IniReadValue("GameSettings", "PLAYER1 CONTROLLER REACTION"));
|
||||
DisplayComboBoxValue(Cbox_P2Recoil, _GameSettings_IniFile.IniReadValue("GameSettings", "PLAYER2 CONTROLLER REACTION"));
|
||||
DisplayComboBoxValue(Cbox_ContinueCountdown, _GameSettings_IniFile.IniReadValue("GameSettings", "CONTINUE COUNTDOWN"));
|
||||
DisplayComboBoxValue(Cbox_EnnemyBoost, _GameSettings_IniFile.IniReadValue("GameSettings", "ENEMY BOOST"));
|
||||
DisplayComboBoxValue(Cbox_FirstMn, _GameSettings_IniFile.IniReadValue("GameSettings", "1ST MIN GAME PLAY"));
|
||||
DisplayComboBoxValue(Cbox_KidsMode, _GameSettings_IniFile.IniReadValue("GameSettings", "KIDS MODE"));
|
||||
DisplayComboBoxValue(Cbox_StageSelect, _GameSettings_IniFile.IniReadValue("GameSettings", "SELECT STAGE"));
|
||||
DisplayComboBoxValue(Cbox_EnglishSubtitles, _GameSettings_IniFile.IniReadValue("GameSettings", "ENGLISH SUBTITLES"));
|
||||
DisplayComboBoxValue(Cbox_Swipe, _GameSettings_IniFile.IniReadValue("GameSettings", "SWIPE CARD TO PLAY"));
|
||||
}
|
||||
catch (Exception Ex)
|
||||
{
|
||||
MessageBox.Show("GameSettings : Invalid value found: \n\n" + Ex.Message.ToString(), "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
}
|
||||
}
|
||||
|
||||
private void DisplayShellSettings()
|
||||
{
|
||||
try
|
||||
{
|
||||
int iIndex = int.Parse(_ShellData_IniFile.IniReadValue("Credit", "Freeplay"));
|
||||
Cbox_FreePlay.Text = Cbox_FreePlay.Items[iIndex].ToString();
|
||||
}
|
||||
catch (Exception Ex)
|
||||
{
|
||||
MessageBox.Show(SHELLDATA_INI_PATH + "\n: Invalid value found for Freeplay : \n\n" + Ex.Message.ToString(), "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
int iIndex = int.Parse(_ShellData_IniFile.IniReadValue("Credit", "EntryType"));
|
||||
Cbox_EntryType.Text = Cbox_EntryType.Items[iIndex].ToString();
|
||||
}
|
||||
catch (Exception Ex)
|
||||
{
|
||||
MessageBox.Show(SHELLDATA_INI_PATH + "\n: Invalid value found for EntryType: \n\n" + Ex.Message.ToString(), "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
}
|
||||
}
|
||||
|
||||
private void DisplayLauncherSettings()
|
||||
{
|
||||
try
|
||||
{
|
||||
//Resolution:
|
||||
string res = _Launcher_IniFile.IniReadValue("Video", "WIDTH") + "x" + _Launcher_IniFile.IniReadValue("Video", "HEIGHT");
|
||||
if (CheckIfResolutionAlreadyExists(res))
|
||||
Cbox_Resolution.Text = res;
|
||||
//Mode
|
||||
int iIndex = int.Parse(_Launcher_IniFile.IniReadValue("Video", "FULLSCREEN"));
|
||||
Cbox_ScreenMode.Text = Cbox_ScreenMode.Items[iIndex].ToString();
|
||||
}
|
||||
catch (Exception Ex)
|
||||
{
|
||||
MessageBox.Show("Launcher Settings : Invalid value found: \n\n" + Ex.Message.ToString(), "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
}
|
||||
}
|
||||
|
||||
private void DisplayComboBoxValue(ComboBox Target, String sValue)
|
||||
{
|
||||
for (int i = 0; i < Target.Items.Count; i++)
|
||||
{
|
||||
if (Target.Items[i].ToString().Equals(sValue))
|
||||
{
|
||||
Target.Text = sValue;
|
||||
return;
|
||||
}
|
||||
}
|
||||
MessageBox.Show(GAMESETTINGS_INI_PATH + "\n: Invalid value found for " + Target.Name + " : \n\n" + sValue, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
}
|
||||
|
||||
private void DisplayTrackBarValue(TrackBar Target, String sValue)
|
||||
{
|
||||
int iValue = 0;
|
||||
if (int.TryParse(sValue, out iValue))
|
||||
{
|
||||
if (iValue >= Target.Minimum && iValue <= Target.Maximum)
|
||||
{
|
||||
Target.Value = iValue;
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show(SHELLDATA_INI_PATH + " :\n" + sValue + " out of bound for " + Target.Name, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show(SHELLDATA_INI_PATH + " :\n" + sValue + " is not valid value for " + Target.Name, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
}
|
||||
}
|
||||
|
||||
private void SaveGameSettings()
|
||||
{
|
||||
if (!_GameSettings_IniFile.FInfo.Exists)
|
||||
Directory.CreateDirectory(_GameSettings_IniFile.FInfo.Directory.FullName);
|
||||
|
||||
try
|
||||
{
|
||||
_GameSettings_IniFile.IniWriteValue("GameSettings", "LANGUAGE", Cbox_Language.Text);
|
||||
_GameSettings_IniFile.IniWriteValue("GameSettings", "GAME DIFFICULTY", Cbox_Difficulty.Text);
|
||||
_GameSettings_IniFile.IniWriteValue("GameSettings", "ADVERTISE SOUND", Cbox_Advertise.Text);
|
||||
_GameSettings_IniFile.IniWriteValue("GameSettings", "REVIVAL", Cbox_Revival.Text);
|
||||
_GameSettings_IniFile.IniWriteValue("GameSettings", "PLAYER1 CONTROLLER REACTION", Cbox_P1Recoil.Text);
|
||||
_GameSettings_IniFile.IniWriteValue("GameSettings", "PLAYER2 CONTROLLER REACTION", Cbox_P2Recoil.Text);
|
||||
_GameSettings_IniFile.IniWriteValue("GameSettings", "CONTINUE COUNTDOWN", Cbox_ContinueCountdown.Text);
|
||||
_GameSettings_IniFile.IniWriteValue("GameSettings", "ENEMY BOOST", Cbox_EnnemyBoost.Text);
|
||||
_GameSettings_IniFile.IniWriteValue("GameSettings", "1ST MIN GAME PLAY", Cbox_FirstMn.Text);
|
||||
_GameSettings_IniFile.IniWriteValue("GameSettings", "KIDS MODE", Cbox_KidsMode.Text);
|
||||
_GameSettings_IniFile.IniWriteValue("GameSettings", "SELECT STAGE", Cbox_StageSelect.Text);
|
||||
_GameSettings_IniFile.IniWriteValue("GameSettings", "ENGLISH SUBTITLES", Cbox_EnglishSubtitles.Text);
|
||||
_GameSettings_IniFile.IniWriteValue("GameSettings", "SWIPE CARD TO PLAY", Cbox_Swipe.Text);
|
||||
}
|
||||
catch (Exception Ex)
|
||||
{
|
||||
MessageBox.Show("Error saving GameSettings to disk : " + _GameSettings_IniFile.FInfo.FullName + "\n\n" + Ex.Message.ToString(), "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
}
|
||||
|
||||
MessageBox.Show("GameSettings successfully saved to : \n\n" + _GameSettings_IniFile.FInfo.FullName, this.Text, MessageBoxButtons.OK, MessageBoxIcon.Exclamation);
|
||||
}
|
||||
|
||||
private void SaveShellSettings()
|
||||
{
|
||||
if (!_ShellData_IniFile.FInfo.Exists)
|
||||
Directory.CreateDirectory(_ShellData_IniFile.FInfo.Directory.FullName);
|
||||
|
||||
try
|
||||
{
|
||||
_ShellData_IniFile.IniWriteValue("Credit", "Freeplay", Cbox_FreePlay.SelectedIndex.ToString());
|
||||
_ShellData_IniFile.IniWriteValue("Credit", "EntryType", Cbox_EntryType.SelectedIndex.ToString());
|
||||
}
|
||||
catch (Exception Ex)
|
||||
{
|
||||
MessageBox.Show("Error saving ShellSettings to disk : " + _ShellData_IniFile.FInfo.FullName + "\n\n" + Ex.Message.ToString(), "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
}
|
||||
|
||||
MessageBox.Show("ShellData successfully saved to : \n\n" + _ShellData_IniFile.FInfo.FullName, this.Text, MessageBoxButtons.OK, MessageBoxIcon.Exclamation);
|
||||
}
|
||||
|
||||
private void SaveLauncherSettings()
|
||||
{
|
||||
if (!_Launcher_IniFile.FInfo.Exists)
|
||||
Directory.CreateDirectory(_Launcher_IniFile.FInfo.Directory.FullName);
|
||||
|
||||
try
|
||||
{
|
||||
string[] sBuffer = Cbox_Resolution.Text.Split('x');
|
||||
_Launcher_IniFile.IniWriteValue("Video", "WIDTH", sBuffer[0]);
|
||||
_Launcher_IniFile.IniWriteValue("Video", "HEIGHT", sBuffer[1]);
|
||||
_Launcher_IniFile.IniWriteValue("Video", "FULLSCREEN", Cbox_ScreenMode.SelectedIndex.ToString());
|
||||
}
|
||||
catch (Exception Ex)
|
||||
{
|
||||
MessageBox.Show("Error saving Launcher Settings to disk : " + _Launcher_IniFile.FInfo.FullName + "\n\n" + Ex.Message.ToString(), "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
}
|
||||
|
||||
MessageBox.Show("Launcher Settings successfully saved to : \n\n" + _Launcher_IniFile.FInfo.FullName, this.Text, MessageBoxButtons.OK, MessageBoxIcon.Exclamation);
|
||||
}
|
||||
|
||||
private void Btn_Save_Click(object sender, EventArgs e)
|
||||
{
|
||||
SaveGameSettings();
|
||||
SaveShellSettings();
|
||||
SaveLauncherSettings();
|
||||
}
|
||||
|
||||
private void Btn_Close_Click(object sender, EventArgs e)
|
||||
{
|
||||
Application.Exit();
|
||||
}
|
||||
|
||||
#region INI class
|
||||
|
||||
public class INIFile
|
||||
{
|
||||
private string _RelativePath = string.Empty;
|
||||
public FileInfo FInfo { get; private set; }
|
||||
|
||||
[DllImport("kernel32")]
|
||||
private static extern long WritePrivateProfileString(string section, string key, string val, string filePath);
|
||||
[DllImport("kernel32")]
|
||||
private static extern int GetPrivateProfileString(string section, string key, string def, StringBuilder retVal, int size, string filePath);
|
||||
|
||||
public INIFile(string INIPath)
|
||||
{
|
||||
_RelativePath = INIPath;
|
||||
FInfo = new FileInfo(_RelativePath);
|
||||
}
|
||||
public long IniWriteValue(string Section, string Key, string Value)
|
||||
{
|
||||
return WritePrivateProfileString(Section, Key, Value, this._RelativePath);
|
||||
}
|
||||
|
||||
public string IniReadValue(string Section, string Key)
|
||||
{
|
||||
StringBuilder temp = new StringBuilder(255);
|
||||
int i = GetPrivateProfileString(Section, Key, "", temp, 255, this._RelativePath);
|
||||
return temp.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
894
Transformers2_Configurator/WndMain.resx
Normal file
894
Transformers2_Configurator/WndMain.resx
Normal file
@ -0,0 +1,894 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Drawing" name="System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
|
||||
<data name="panel1.BackgroundImage" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
4k9MN617+rhmMZHpOUzsGZDlWOXZU///A2yjWVvAsVLjAAAAAElFTkSuQmCC
|
||||
</value>
|
||||
</data>
|
||||
</root>
|
3
Transformers2_Configurator/app.config
Normal file
3
Transformers2_Configurator/app.config
Normal file
@ -0,0 +1,3 @@
|
||||
<?xml version="1.0"?>
|
||||
<configuration>
|
||||
<startup><supportedRuntime version="v2.0.50727"/></startup></configuration>
|
BIN
Transformers2_Configurator/chip-processor-svgrepo-com.ico
Normal file
BIN
Transformers2_Configurator/chip-processor-svgrepo-com.ico
Normal file
Binary file not shown.
After Width: | Height: | Size: 12 KiB |
234
Transformers2_Launcher/Codecave.cs
Normal file
234
Transformers2_Launcher/Codecave.cs
Normal file
@ -0,0 +1,234 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
|
||||
|
||||
namespace Transformers2_Launcher
|
||||
{
|
||||
public class Codecave
|
||||
{
|
||||
private Process _Process;
|
||||
private IntPtr _ProcessHandle;
|
||||
private IntPtr _ModuleBaseAddress = IntPtr.Zero;
|
||||
private UInt32 _Cave_Address = 0;
|
||||
private UInt32 _CaveOffset = 0;
|
||||
|
||||
public UInt32 CaveAddress
|
||||
{
|
||||
get { return _Cave_Address; }
|
||||
}
|
||||
public UInt32 CaveOffset
|
||||
{
|
||||
get { return _CaveOffset; }
|
||||
}
|
||||
|
||||
public Codecave(Process p, IntPtr BaseAddress)
|
||||
{
|
||||
_Process = p;
|
||||
_ModuleBaseAddress = BaseAddress;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Trying to access the process
|
||||
/// </summary>
|
||||
/// <returns>True if success, otherwise False</returns>
|
||||
public bool Open()
|
||||
{
|
||||
_ProcessHandle = _Process.Handle;
|
||||
if (_ProcessHandle != IntPtr.Zero)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reserves a region of memory within the virtual address space of a specified process.
|
||||
/// The function initializes the memory it allocates to zero.
|
||||
/// </summary>
|
||||
/// <param name="Size">The size of the region of memory to allocate, in bytes.</param>
|
||||
/// <returns>True is success, otherwise False</returns>
|
||||
public bool Alloc(UInt32 Size)
|
||||
{
|
||||
//Allocation mémoire
|
||||
_Cave_Address = (UInt32)Win32API.VirtualAllocEx(_ProcessHandle, IntPtr.Zero, Size, MemoryAllocType.MEM_COMMIT, MemoryPageProtect.PAGE_EXECUTE_READWRITE);
|
||||
if (_Cave_Address != 0)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
//call Address
|
||||
public bool Write_call(UInt32 Address)
|
||||
{
|
||||
UInt32 JmpAddress = Address - (_Cave_Address + _CaveOffset) - 5;
|
||||
List<Byte> Buffer = new List<byte>();
|
||||
Buffer.Add(0xE8);
|
||||
Buffer.AddRange(BitConverter.GetBytes(JmpAddress));
|
||||
return Write_Bytes(Buffer.ToArray());
|
||||
}
|
||||
|
||||
//cmp eax,[Value]
|
||||
public bool Write_cmp(int Value)
|
||||
{
|
||||
List<Byte> Buffer = new List<byte>();
|
||||
Buffer.Add(0x81);
|
||||
Buffer.Add(0xF9);
|
||||
Buffer.AddRange(BitConverter.GetBytes(Value));
|
||||
return Write_Bytes(Buffer.ToArray());
|
||||
}
|
||||
|
||||
//je [Address]
|
||||
public bool Write_je(UInt32 Address)
|
||||
{
|
||||
UInt32 JmpAddress = Address - (_Cave_Address + _CaveOffset) - 6;
|
||||
List<Byte> Buffer = new List<byte>();
|
||||
Buffer.Add(0x0F);
|
||||
Buffer.Add(0x84);
|
||||
Buffer.AddRange(BitConverter.GetBytes(JmpAddress));
|
||||
return Write_Bytes(Buffer.ToArray());
|
||||
}
|
||||
|
||||
//jb [Address]
|
||||
public bool Write_jb(UInt32 Address)
|
||||
{
|
||||
UInt32 JmpAddress = Address - (_Cave_Address + _CaveOffset) - 6;
|
||||
List<Byte> Buffer = new List<byte>();
|
||||
Buffer.Add(0x0F);
|
||||
Buffer.Add(0x82);
|
||||
Buffer.AddRange(BitConverter.GetBytes(JmpAddress));
|
||||
return Write_Bytes(Buffer.ToArray());
|
||||
}
|
||||
|
||||
//jng [Address]
|
||||
public bool Write_jng(UInt32 Address)
|
||||
{
|
||||
UInt32 JmpAddress = Address - (_Cave_Address + _CaveOffset) - 6;
|
||||
List<Byte> Buffer = new List<byte>();
|
||||
Buffer.Add(0x0F);
|
||||
Buffer.Add(0x8E);
|
||||
Buffer.AddRange(BitConverter.GetBytes(JmpAddress));
|
||||
return Write_Bytes(Buffer.ToArray());
|
||||
}
|
||||
|
||||
//jnl [Address]
|
||||
public bool Write_jnl(UInt32 Address)
|
||||
{
|
||||
UInt32 JmpAddress = Address - (_Cave_Address + _CaveOffset) - 6;
|
||||
List<Byte> Buffer = new List<byte>();
|
||||
Buffer.Add(0x0F);
|
||||
Buffer.Add(0x8D);
|
||||
Buffer.AddRange(BitConverter.GetBytes(JmpAddress));
|
||||
return Write_Bytes(Buffer.ToArray());
|
||||
}
|
||||
|
||||
//jng [Address]
|
||||
public bool Write_jg(UInt32 Address)
|
||||
{
|
||||
UInt32 JmpAddress = Address - (_Cave_Address + _CaveOffset) - 6;
|
||||
List<Byte> Buffer = new List<byte>();
|
||||
Buffer.Add(0x0F);
|
||||
Buffer.Add(0x8F);
|
||||
Buffer.AddRange(BitConverter.GetBytes(JmpAddress));
|
||||
return Write_Bytes(Buffer.ToArray());
|
||||
}
|
||||
|
||||
//jng [Address]
|
||||
public bool Write_ja(UInt32 Address)
|
||||
{
|
||||
UInt32 JmpAddress = Address - (_Cave_Address + _CaveOffset) - 6;
|
||||
List<Byte> Buffer = new List<byte>();
|
||||
Buffer.Add(0x0F);
|
||||
Buffer.Add(0x87);
|
||||
Buffer.AddRange(BitConverter.GetBytes(JmpAddress));
|
||||
return Write_Bytes(Buffer.ToArray());
|
||||
}
|
||||
|
||||
//jnl [Address]
|
||||
public bool Write_jl(UInt32 Address)
|
||||
{
|
||||
UInt32 JmpAddress = Address - (_Cave_Address + _CaveOffset) - 6;
|
||||
List<Byte> Buffer = new List<byte>();
|
||||
Buffer.Add(0x0F);
|
||||
Buffer.Add(0x8C);
|
||||
Buffer.AddRange(BitConverter.GetBytes(JmpAddress));
|
||||
return Write_Bytes(Buffer.ToArray());
|
||||
}
|
||||
|
||||
//jmp [Address]
|
||||
public bool Write_jmp(UInt32 Address)
|
||||
{
|
||||
UInt32 JmpAddress = Address - (_Cave_Address + _CaveOffset) - 5;
|
||||
List<Byte> Buffer = new List<byte>();
|
||||
Buffer.Add(0xE9);
|
||||
Buffer.AddRange(BitConverter.GetBytes(JmpAddress));
|
||||
return Write_Bytes(Buffer.ToArray());
|
||||
}
|
||||
|
||||
//nop
|
||||
public bool Write_nop(int Amount = 1)
|
||||
{
|
||||
List<Byte> Buffer = new List<byte>();
|
||||
for (int i = 0; i < Amount; i++)
|
||||
{
|
||||
Buffer.Add(0x90);
|
||||
}
|
||||
return Write_Bytes(Buffer.ToArray());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Write bytes in memory, read from a string like "00 00 00 00"
|
||||
/// </summary>
|
||||
/// <param name="StrBuffer">String formated series of bytes to write</param>
|
||||
/// <returns>True if success, otherwise False</returns>
|
||||
public bool Write_StrBytes(String StrBuffer)
|
||||
{
|
||||
String[] sBytes = StrBuffer.Split(' ');
|
||||
List<Byte> Buffer = new List<byte>();
|
||||
foreach (String hex in sBytes)
|
||||
{
|
||||
Buffer.Add((byte)Convert.ToInt32(hex, 16));
|
||||
}
|
||||
return Write_Bytes(Buffer.ToArray());
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Write bytes in memory, read from an array of bytes
|
||||
/// </summary>
|
||||
/// <param name="Buffer">Array of bytes to write</param>
|
||||
/// <returns>True if success, otherwise False</returns>
|
||||
public bool Write_Byte(Byte Data)
|
||||
{
|
||||
UInt32 BytesWritten = 0;
|
||||
if (Win32API.WriteProcessMemory(_ProcessHandle, _Cave_Address + _CaveOffset, new byte[]{Data}, 1, ref BytesWritten))
|
||||
{
|
||||
_CaveOffset += BytesWritten;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Write bytes in memory, read from an array of bytes
|
||||
/// </summary>
|
||||
/// <param name="Buffer">Array of bytes to write</param>
|
||||
/// <returns>True if success, otherwise False</returns>
|
||||
public bool Write_Bytes(Byte[] Buffer)
|
||||
{
|
||||
UInt32 BytesWritten = 0;
|
||||
if (Win32API.WriteProcessMemory(_ProcessHandle, _Cave_Address + _CaveOffset, Buffer, (UInt32)Buffer.Length, ref BytesWritten))
|
||||
{
|
||||
_CaveOffset += BytesWritten;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
343
Transformers2_Launcher/Debugger.cs
Normal file
343
Transformers2_Launcher/Debugger.cs
Normal file
@ -0,0 +1,343 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Diagnostics;
|
||||
using Debugger;
|
||||
|
||||
namespace Debugger
|
||||
{
|
||||
#region DEBUG_EVENT
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct DEBUG_EVENT
|
||||
{
|
||||
public DebugEventType dwDebugEventCode;
|
||||
public int dwProcessId;
|
||||
public int dwThreadId;
|
||||
|
||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 86, ArraySubType = UnmanagedType.U1)]
|
||||
byte[] debugInfo;
|
||||
|
||||
public EXCEPTION_DEBUG_INFO Exception
|
||||
{
|
||||
get { return GetDebugInfo<EXCEPTION_DEBUG_INFO>(); }
|
||||
}
|
||||
|
||||
public CREATE_THREAD_DEBUG_INFO CreateThread
|
||||
{
|
||||
get { return GetDebugInfo<CREATE_THREAD_DEBUG_INFO>(); }
|
||||
}
|
||||
|
||||
public CREATE_PROCESS_DEBUG_INFO CreateProcessInfo
|
||||
{
|
||||
get { return GetDebugInfo<CREATE_PROCESS_DEBUG_INFO>(); }
|
||||
}
|
||||
|
||||
public EXIT_THREAD_DEBUG_INFO ExitThread
|
||||
{
|
||||
get { return GetDebugInfo<EXIT_THREAD_DEBUG_INFO>(); }
|
||||
}
|
||||
|
||||
public EXIT_PROCESS_DEBUG_INFO ExitProcess
|
||||
{
|
||||
get { return GetDebugInfo<EXIT_PROCESS_DEBUG_INFO>(); }
|
||||
}
|
||||
|
||||
public LOAD_DLL_DEBUG_INFO LoadDll
|
||||
{
|
||||
get { return GetDebugInfo<LOAD_DLL_DEBUG_INFO>(); }
|
||||
}
|
||||
|
||||
public UNLOAD_DLL_DEBUG_INFO UnloadDll
|
||||
{
|
||||
get { return GetDebugInfo<UNLOAD_DLL_DEBUG_INFO>(); }
|
||||
}
|
||||
|
||||
public OUTPUT_DEBUG_STRING_INFO DebugString
|
||||
{
|
||||
get { return GetDebugInfo<OUTPUT_DEBUG_STRING_INFO>(); }
|
||||
}
|
||||
|
||||
public RIP_INFO RipInfo
|
||||
{
|
||||
get { return GetDebugInfo<RIP_INFO>(); }
|
||||
}
|
||||
|
||||
private T GetDebugInfo<T>() where T : struct
|
||||
{
|
||||
var structSize = Marshal.SizeOf(typeof(T));
|
||||
var pointer = Marshal.AllocHGlobal(structSize);
|
||||
Marshal.Copy(debugInfo, 0, pointer, structSize);
|
||||
|
||||
var result = Marshal.PtrToStructure(pointer, typeof(T));
|
||||
Marshal.FreeHGlobal(pointer);
|
||||
return (T)result;
|
||||
}
|
||||
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct EXCEPTION_DEBUG_INFO
|
||||
{
|
||||
public EXCEPTION_RECORD ExceptionRecord;
|
||||
public uint dwFirstChance;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct EXCEPTION_RECORD
|
||||
{
|
||||
public uint ExceptionCode;
|
||||
public uint ExceptionFlags;
|
||||
public IntPtr ExceptionRecord;
|
||||
public IntPtr ExceptionAddress;
|
||||
public uint NumberParameters;
|
||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 15, ArraySubType = UnmanagedType.U4)]
|
||||
public uint[] ExceptionInformation;
|
||||
}
|
||||
|
||||
public delegate uint PTHREAD_START_ROUTINE(IntPtr lpThreadParameter);
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct CREATE_THREAD_DEBUG_INFO
|
||||
{
|
||||
public IntPtr hThread;
|
||||
public IntPtr lpThreadLocalBase;
|
||||
public PTHREAD_START_ROUTINE lpStartAddress;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct CREATE_PROCESS_DEBUG_INFO
|
||||
{
|
||||
public IntPtr hFile;
|
||||
public IntPtr hProcess;
|
||||
public IntPtr hThread;
|
||||
public IntPtr lpBaseOfImage;
|
||||
public uint dwDebugInfoFileOffset;
|
||||
public uint nDebugInfoSize;
|
||||
public IntPtr lpThreadLocalBase;
|
||||
public PTHREAD_START_ROUTINE lpStartAddress;
|
||||
public IntPtr lpImageName;
|
||||
public ushort fUnicode;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct EXIT_THREAD_DEBUG_INFO
|
||||
{
|
||||
public uint dwExitCode;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct EXIT_PROCESS_DEBUG_INFO
|
||||
{
|
||||
public uint dwExitCode;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct LOAD_DLL_DEBUG_INFO
|
||||
{
|
||||
public IntPtr hFile;
|
||||
public IntPtr lpBaseOfDll;
|
||||
public uint dwDebugInfoFileOffset;
|
||||
public uint nDebugInfoSize;
|
||||
public IntPtr lpImageName;
|
||||
public ushort fUnicode;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct UNLOAD_DLL_DEBUG_INFO
|
||||
{
|
||||
public IntPtr lpBaseOfDll;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct OUTPUT_DEBUG_STRING_INFO
|
||||
{
|
||||
[MarshalAs(UnmanagedType.LPStr)]
|
||||
public string lpDebugStringData;
|
||||
public ushort fUnicode;
|
||||
public ushort nDebugStringLength;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct RIP_INFO
|
||||
{
|
||||
public uint dwError;
|
||||
public uint dwType;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public enum DebugEventType : uint
|
||||
{
|
||||
RIP_EVENT = 9,
|
||||
OUTPUT_DEBUG_STRING_EVENT = 8,
|
||||
UNLOAD_DLL_DEBUG_EVENT = 7,
|
||||
LOAD_DLL_DEBUG_EVENT = 6,
|
||||
EXIT_PROCESS_DEBUG_EVENT = 5,
|
||||
EXIT_THREAD_DEBUG_EVENT = 4,
|
||||
CREATE_PROCESS_DEBUG_EVENT = 3,
|
||||
CREATE_THREAD_DEBUG_EVENT = 2,
|
||||
EXCEPTION_DEBUG_EVENT = 1,
|
||||
}
|
||||
|
||||
public enum ContinueStatus : uint
|
||||
{
|
||||
DBG_CONTINUE = 0x00010002,
|
||||
DBG_EXCEPTION_NOT_HANDLED = 0x80010001,
|
||||
DBG_REPLY_LATER = 0x40010001
|
||||
}
|
||||
|
||||
public class QuickDebugger
|
||||
{
|
||||
#region Debugger WIN32 functions
|
||||
|
||||
[DllImport("kernel32.dll", SetLastError = true, CharSet = CharSet.Auto)]
|
||||
static extern bool CreateProcess(
|
||||
string lpApplicationName,
|
||||
string lpCommandLine,
|
||||
ref SECURITY_ATTRIBUTES lpProcessAttributes,
|
||||
ref SECURITY_ATTRIBUTES lpThreadAttributes,
|
||||
bool bInheritHandles,
|
||||
uint dwCreationFlags,
|
||||
IntPtr lpEnvironment,
|
||||
string lpCurrentDirectory,
|
||||
[In] ref STARTUPINFO lpStartupInfo,
|
||||
out PROCESS_INFORMATION lpProcessInformation);
|
||||
|
||||
[DllImport("kernel32.dll", EntryPoint = "WaitForDebugEvent")]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
public static extern bool WaitForDebugEvent(ref DEBUG_EVENT lpDebugEvent, uint dwMilliseconds);
|
||||
|
||||
[DllImport("kernel32.dll", SetLastError = true)]
|
||||
static extern bool ContinueDebugEvent(int dwProcessId, int dwThreadId, ContinueStatus dwContinueStatus);
|
||||
|
||||
[DllImport("kernel32.dll", SetLastError = true)]
|
||||
public static extern bool DebugActiveProcessStop(uint dwProcessId);
|
||||
|
||||
[DllImport("kernel32.dll", SetLastError = true)]
|
||||
public static extern bool WriteProcessMemory(IntPtr hProcess, UInt32 lpBaseAddress, byte[] lpBuffer, UInt32 dwSize, ref UInt32 lpNumberOfBytesWritten);
|
||||
|
||||
#endregion
|
||||
|
||||
#region Win32 Struct
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct SECURITY_ATTRIBUTES
|
||||
{
|
||||
public int nLength;
|
||||
public IntPtr lpSecurityDescriptor;
|
||||
}
|
||||
|
||||
// This also works with CharSet.Ansi as long as the calling function uses the same character set.
|
||||
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
|
||||
public struct STARTUPINFOEX
|
||||
{
|
||||
public STARTUPINFO StartupInfo;
|
||||
public IntPtr lpAttributeList;
|
||||
}
|
||||
|
||||
// This also works with CharSet.Ansi as long as the calling function uses the same character set.
|
||||
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
|
||||
public struct STARTUPINFO
|
||||
{
|
||||
public Int32 cb;
|
||||
public string lpReserved;
|
||||
public string lpDesktop;
|
||||
public string lpTitle;
|
||||
public Int32 dwX;
|
||||
public Int32 dwY;
|
||||
public Int32 dwXSize;
|
||||
public Int32 dwYSize;
|
||||
public Int32 dwXCountChars;
|
||||
public Int32 dwYCountChars;
|
||||
public Int32 dwFillAttribute;
|
||||
public Int32 dwFlags;
|
||||
public Int16 wShowWindow;
|
||||
public Int16 cbReserved2;
|
||||
public IntPtr lpReserved2;
|
||||
public IntPtr hStdInput;
|
||||
public IntPtr hStdOutput;
|
||||
public IntPtr hStdError;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct PROCESS_INFORMATION
|
||||
{
|
||||
public IntPtr hProcess;
|
||||
public IntPtr hThread;
|
||||
public int dwProcessId;
|
||||
public int dwThreadId;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public const uint STATUS_BREAKPOINT = 0x80000003;
|
||||
|
||||
const uint DEBUG_ONLY_THIS_PROCESS = 0x00000002;
|
||||
const UInt32 INFINITE = 0xffffffff;
|
||||
|
||||
private String _TargetExePath;
|
||||
private DEBUG_EVENT _DebugEvent;
|
||||
private bool _ContinueDebugging = true;
|
||||
|
||||
public delegate void DebugEventHandler(object sender, DebugEventArgs e);
|
||||
public event DebugEventHandler OnDebugEvent;
|
||||
|
||||
public QuickDebugger(String PathToExe)
|
||||
{
|
||||
_TargetExePath = PathToExe;
|
||||
}
|
||||
|
||||
public void StartProcess()
|
||||
{
|
||||
PROCESS_INFORMATION pInfo = new PROCESS_INFORMATION();
|
||||
STARTUPINFO sInfo = new STARTUPINFO();
|
||||
SECURITY_ATTRIBUTES pSec = new SECURITY_ATTRIBUTES();
|
||||
SECURITY_ATTRIBUTES tSec = new SECURITY_ATTRIBUTES();
|
||||
pSec.nLength = Marshal.SizeOf(pSec);
|
||||
tSec.nLength = Marshal.SizeOf(tSec);
|
||||
|
||||
CreateProcess(_TargetExePath, "", ref pSec, ref tSec, false, DEBUG_ONLY_THIS_PROCESS, IntPtr.Zero, null, ref sInfo, out pInfo);
|
||||
|
||||
_DebugEvent = new DEBUG_EVENT();
|
||||
while (_ContinueDebugging)
|
||||
{
|
||||
if (!WaitForDebugEvent(ref _DebugEvent, INFINITE))
|
||||
return;
|
||||
|
||||
if (OnDebugEvent != null)
|
||||
OnDebugEvent(this, new DebugEventArgs(_DebugEvent));
|
||||
else
|
||||
ContinueDebugEvent();
|
||||
}
|
||||
}
|
||||
|
||||
public void ContinueDebugEvent()
|
||||
{
|
||||
ContinueDebugEvent(_DebugEvent.dwProcessId, _DebugEvent.dwThreadId, ContinueStatus.DBG_CONTINUE);
|
||||
}
|
||||
|
||||
public void StopDebuging()
|
||||
{
|
||||
_ContinueDebugging = false;
|
||||
}
|
||||
|
||||
public void DetachDebugger()
|
||||
{
|
||||
DebugActiveProcessStop((uint)_DebugEvent.dwProcessId);
|
||||
_ContinueDebugging = false;
|
||||
}
|
||||
}
|
||||
|
||||
public class DebugEventArgs : EventArgs
|
||||
{
|
||||
public DEBUG_EVENT Dbe { get; private set; }
|
||||
|
||||
public DebugEventArgs(DEBUG_EVENT DebugEvent)
|
||||
{
|
||||
Dbe = DebugEvent;
|
||||
}
|
||||
}
|
||||
}
|
38
Transformers2_Launcher/INIFile.cs
Normal file
38
Transformers2_Launcher/INIFile.cs
Normal file
@ -0,0 +1,38 @@
|
||||
using System.IO;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
|
||||
namespace Transformers2_Launcher
|
||||
{
|
||||
#region INI class
|
||||
|
||||
public class INIFile
|
||||
{
|
||||
private string _RelativePath = string.Empty;
|
||||
public FileInfo FInfo { get; private set; }
|
||||
|
||||
[DllImport("kernel32")]
|
||||
private static extern long WritePrivateProfileString(string section, string key, string val, string filePath);
|
||||
[DllImport("kernel32")]
|
||||
private static extern int GetPrivateProfileString(string section, string key, string def, StringBuilder retVal, int size, string filePath);
|
||||
|
||||
public INIFile(string INIPath)
|
||||
{
|
||||
_RelativePath = INIPath;
|
||||
FInfo = new FileInfo(_RelativePath);
|
||||
}
|
||||
public long IniWriteValue(string Section, string Key, string Value)
|
||||
{
|
||||
return WritePrivateProfileString(Section, Key, Value, this._RelativePath);
|
||||
}
|
||||
|
||||
public string IniReadValue(string Section, string Key)
|
||||
{
|
||||
StringBuilder temp = new StringBuilder(255);
|
||||
int i = GetPrivateProfileString(Section, Key, "", temp, 255, this._RelativePath);
|
||||
return temp.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
36
Transformers2_Launcher/Logger.cs
Normal file
36
Transformers2_Launcher/Logger.cs
Normal file
@ -0,0 +1,36 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace Transformers2_Launcher
|
||||
{
|
||||
public static class Logger
|
||||
{
|
||||
private static string LogFilename = "debug.txt";
|
||||
public static bool IsEnabled { get; set; }
|
||||
|
||||
public static void InitLogFileName()
|
||||
{
|
||||
LogFilename = "Debug_" + DateTime.Now.ToString("yyyy-MM-dd_HH-mm-ss") + ".txt";
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Writing to Log only if verbose arg given in cmdline
|
||||
/// </summary>
|
||||
public static void WriteLog(String Data)
|
||||
{
|
||||
if (IsEnabled)
|
||||
{
|
||||
try
|
||||
{
|
||||
using (StreamWriter sr = new StreamWriter(AppDomain.CurrentDomain.BaseDirectory + @"\" + LogFilename, true))
|
||||
{
|
||||
sr.WriteLine(DateTime.Now.ToString("[HH:mm:ss.ffffff] ") + Data);
|
||||
sr.Close();
|
||||
}
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
105
Transformers2_Launcher/ProcessTools.cs
Normal file
105
Transformers2_Launcher/ProcessTools.cs
Normal file
@ -0,0 +1,105 @@
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Transformers2_Launcher
|
||||
{
|
||||
public static class ProcessTools
|
||||
{
|
||||
[DllImport("kernel32.dll")]
|
||||
static extern IntPtr OpenThread(ThreadAccess dwDesiredAccess, bool bInheritHandle, uint dwThreadId);
|
||||
|
||||
[DllImport("kernel32.dll")]
|
||||
static extern uint SuspendThread(IntPtr hThread);
|
||||
|
||||
[DllImport("kernel32.dll")]
|
||||
static extern int ResumeThread(IntPtr hThread);
|
||||
|
||||
[Flags]
|
||||
public enum ThreadAccess : int
|
||||
{
|
||||
TERMINATE = (0x0001),
|
||||
SUSPEND_RESUME = (0x0002),
|
||||
GET_CONTEXT = (0x0008),
|
||||
SET_CONTEXT = (0x0010),
|
||||
SET_INFORMATION = (0x0020),
|
||||
QUERY_INFORMATION = (0x0040),
|
||||
SET_THREAD_TOKEN = (0x0080),
|
||||
IMPERSONATE = (0x0100),
|
||||
DIRECT_IMPERSONATION = (0x0200)
|
||||
}
|
||||
|
||||
|
||||
[DllImport("ntdll.dll", PreserveSig = false)]
|
||||
public static extern void NtSuspendProcess(IntPtr processHandle);
|
||||
|
||||
[DllImport("ntdll.dll", PreserveSig = false, SetLastError = true)]
|
||||
public static extern void NtResumeProcess(IntPtr processHandle);
|
||||
|
||||
[DllImport("kernel32.dll", SetLastError = true)]
|
||||
public static extern IntPtr OpenProcess(ProcessAccessFlags processAccess,bool bInheritHandle,int processId);
|
||||
|
||||
[DllImport("kernel32.dll", SetLastError = true)]
|
||||
public static extern bool CloseHandle(IntPtr hObject);
|
||||
|
||||
[Flags]
|
||||
public enum ProcessAccessFlags : uint
|
||||
{
|
||||
All = 0x001F0FFF,
|
||||
Terminate = 0x00000001,
|
||||
CreateThread = 0x00000002,
|
||||
VirtualMemoryOperation = 0x00000008,
|
||||
VirtualMemoryRead = 0x00000010,
|
||||
VirtualMemoryWrite = 0x00000020,
|
||||
DuplicateHandle = 0x00000040,
|
||||
CreateProcess = 0x000000080,
|
||||
SetQuota = 0x00000100,
|
||||
SetInformation = 0x00000200,
|
||||
QueryInformation = 0x00000400,
|
||||
QueryLimitedInformation = 0x00001000,
|
||||
Synchronize = 0x00100000
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
public static void Suspend(this Process process)
|
||||
{
|
||||
foreach (ProcessThread thread in process.Threads)
|
||||
{
|
||||
var pOpenThread = OpenThread(ThreadAccess.SUSPEND_RESUME, false, (uint)thread.Id);
|
||||
if (pOpenThread == IntPtr.Zero)
|
||||
{
|
||||
break;
|
||||
}
|
||||
SuspendThread(pOpenThread);
|
||||
}
|
||||
}
|
||||
public static void Resume(this Process process)
|
||||
{
|
||||
foreach (ProcessThread thread in process.Threads)
|
||||
{
|
||||
var pOpenThread = OpenThread(ThreadAccess.SUSPEND_RESUME, false, (uint)thread.Id);
|
||||
if (pOpenThread == IntPtr.Zero)
|
||||
{
|
||||
break;
|
||||
}
|
||||
ResumeThread(pOpenThread);
|
||||
}
|
||||
}
|
||||
|
||||
public static void SuspendProcess(Process p)
|
||||
{
|
||||
IntPtr hProcess = OpenProcess(ProcessAccessFlags.All, false, p.Id);
|
||||
NtSuspendProcess(hProcess);
|
||||
CloseHandle(hProcess);
|
||||
}
|
||||
|
||||
public static void ResumeProcess(Process p)
|
||||
{
|
||||
IntPtr hProcess = OpenProcess(ProcessAccessFlags.All, false, p.Id);
|
||||
NtResumeProcess(hProcess);
|
||||
CloseHandle(hProcess);
|
||||
}
|
||||
}
|
||||
}
|
34
Transformers2_Launcher/Program.cs
Normal file
34
Transformers2_Launcher/Program.cs
Normal file
@ -0,0 +1,34 @@
|
||||
using System;
|
||||
using System.Windows.Forms;
|
||||
|
||||
|
||||
namespace Transformers2_Launcher
|
||||
{
|
||||
public static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// Point d'entrée principal de l'application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main(string[] args)
|
||||
{
|
||||
bool bEnableLogs = false;
|
||||
if (args.Length > 0)
|
||||
{
|
||||
for (int i = 0; i < args.Length; i++)
|
||||
{
|
||||
if (args[i].ToLower().Equals("-v") || args[i].ToLower().Equals("--verbose"))
|
||||
{
|
||||
bEnableLogs = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Transformers2_Launcher Launcher = new Transformers2_Launcher(bEnableLogs);
|
||||
Launcher.RunGame();
|
||||
//Launcher.Run_Game_Debug();
|
||||
Application.Exit();
|
||||
}
|
||||
}
|
||||
}
|
36
Transformers2_Launcher/Properties/AssemblyInfo.cs
Normal file
36
Transformers2_Launcher/Properties/AssemblyInfo.cs
Normal file
@ -0,0 +1,36 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// Les informations générales relatives à un assembly dépendent de
|
||||
// l'ensemble d'attributs suivant. Changez les valeurs de ces attributs pour modifier les informations
|
||||
// associées à un assembly.
|
||||
[assembly: AssemblyTitle("Transformers2_Launcher")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Transformers2_Launcher")]
|
||||
[assembly: AssemblyCopyright("Argonlefou © 2024")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// L'affectation de la valeur false à ComVisible rend les types invisibles dans cet assembly
|
||||
// aux composants COM. Si vous devez accéder à un type dans cet assembly à partir de
|
||||
// COM, affectez la valeur true à l'attribut ComVisible sur ce type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// Le GUID suivant est pour l'ID de la typelib si ce projet est exposé à COM
|
||||
[assembly: Guid("0731316c-555f-4a84-a206-1e3539358b53")]
|
||||
|
||||
// Les informations de version pour un assembly se composent des quatre valeurs suivantes :
|
||||
//
|
||||
// Version principale
|
||||
// Version secondaire
|
||||
// Numéro de build
|
||||
// Révision
|
||||
//
|
||||
// Vous pouvez spécifier toutes les valeurs ou indiquer les numéros de build et de révision par défaut
|
||||
// en utilisant '*', comme indiqué ci-dessous :
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0")]
|
63
Transformers2_Launcher/Properties/Resources.Designer.cs
generated
Normal file
63
Transformers2_Launcher/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,63 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Ce code a été généré par un outil.
|
||||
// Version du runtime :4.0.30319.42000
|
||||
//
|
||||
// Les modifications apportées à ce fichier peuvent provoquer un comportement incorrect et seront perdues si
|
||||
// le code est régénéré.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Transformers2_Launcher.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Une classe de ressource fortement typée destinée, entre autres, à la consultation des chaînes localisées.
|
||||
/// </summary>
|
||||
// Cette classe a été générée automatiquement par la classe StronglyTypedResourceBuilder
|
||||
// à l'aide d'un outil, tel que ResGen ou Visual Studio.
|
||||
// Pour ajouter ou supprimer un membre, modifiez votre fichier .ResX, puis réexécutez ResGen
|
||||
// avec l'option /str ou régénérez votre projet VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retourne l'instance ResourceManager mise en cache utilisée par cette classe.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Transformers2_Launcher.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remplace la propriété CurrentUICulture du thread actuel pour toutes
|
||||
/// les recherches de ressources à l'aide de cette classe de ressource fortement typée.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
120
Transformers2_Launcher/Properties/Resources.resx
Normal file
120
Transformers2_Launcher/Properties/Resources.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
26
Transformers2_Launcher/Properties/Settings.Designer.cs
generated
Normal file
26
Transformers2_Launcher/Properties/Settings.Designer.cs
generated
Normal file
@ -0,0 +1,26 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Ce code a été généré par un outil.
|
||||
// Version du runtime :4.0.30319.42000
|
||||
//
|
||||
// Les modifications apportées à ce fichier peuvent provoquer un comportement incorrect et seront perdues si
|
||||
// le code est régénéré.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Transformers2_Launcher.Properties {
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "10.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default {
|
||||
get {
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
7
Transformers2_Launcher/Properties/Settings.settings
Normal file
7
Transformers2_Launcher/Properties/Settings.settings
Normal file
@ -0,0 +1,7 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
BIN
Transformers2_Launcher/Resources/DefaultRanking.dat
Normal file
BIN
Transformers2_Launcher/Resources/DefaultRanking.dat
Normal file
Binary file not shown.
BIN
Transformers2_Launcher/Resources/spr_logo.zip
Normal file
BIN
Transformers2_Launcher/Resources/spr_logo.zip
Normal file
Binary file not shown.
BIN
Transformers2_Launcher/Resources/spr_menuextras_en.zip
Normal file
BIN
Transformers2_Launcher/Resources/spr_menuextras_en.zip
Normal file
Binary file not shown.
BIN
Transformers2_Launcher/Resources/spr_menuextras_es.zip
Normal file
BIN
Transformers2_Launcher/Resources/spr_menuextras_es.zip
Normal file
Binary file not shown.
BIN
Transformers2_Launcher/Resources/spr_menuextras_fr.zip
Normal file
BIN
Transformers2_Launcher/Resources/spr_menuextras_fr.zip
Normal file
Binary file not shown.
BIN
Transformers2_Launcher/Resources/spr_menuextras_it.zip
Normal file
BIN
Transformers2_Launcher/Resources/spr_menuextras_it.zip
Normal file
Binary file not shown.
522
Transformers2_Launcher/Transformers2_Launcher.cs
Normal file
522
Transformers2_Launcher/Transformers2_Launcher.cs
Normal file
@ -0,0 +1,522 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Security.Cryptography;
|
||||
using Debugger;
|
||||
|
||||
namespace Transformers2_Launcher
|
||||
{
|
||||
public class Transformers2_Launcher
|
||||
{
|
||||
private const string MEMORY_DATA_FOLDER = "MemoryData";
|
||||
private const string TARGET_EXE_NAME = @"Transformers2.exe";
|
||||
|
||||
private int _ProcessId = 0;
|
||||
private Process _Process;
|
||||
private IntPtr _Process_MemoryBaseAddress = IntPtr.Zero;
|
||||
private IntPtr _ProcessHandle = IntPtr.Zero;
|
||||
|
||||
//Memory Hacks
|
||||
private UInt32 _DisableCShell_Offset = 0x001E70E4;
|
||||
private UInt32 _RestoreHiddenConfig_Offset = 0x00240C80;
|
||||
private UInt32 _SetWindowedMode_Offset = 0x002409F5;
|
||||
private UInt32 _RemoveOriginalWindowedMode_Offset = 0x00240A1C;
|
||||
private UInt32 _ForceResolutionIndex_Offset = 0x00260AD5;
|
||||
private UInt32 _ResolutionTableHd_Offset = 0x008A5008;
|
||||
private UInt32 _DisableLEDBoardCreation_Offset = 0x002EB93C;
|
||||
private UInt32 _DisableSAEBoardCreation_Offset = 0x0017A4A2;
|
||||
private UInt32 _CGunMgrForceInputMouse_Offset1 = 0x000F54F9;
|
||||
private UInt32 _CGunMgrForceInputMouse_Offset2 = 0x000F551C;
|
||||
private UInt32 _CGunMgrForceInputMouse_Offset3 = 0x000F5534;
|
||||
|
||||
//MD5 check of target binaries, may help to know if it's the wrong version or not compatible
|
||||
protected Dictionary<string, string> _KnownMd5Prints;
|
||||
protected String _TargetProcess_Md5Hash = string.Empty;
|
||||
|
||||
//Config values
|
||||
private const string LAUNCHER_INI_PATH = @".\Transformers2_Launcher.ini";
|
||||
private INIFile _Launcher_IniFile;
|
||||
private UInt32 _Cfg_ScreenWidth = 0;
|
||||
private UInt32 _Cfg_ScreenHeight = 0;
|
||||
private byte _Cfg_Windowed = 0;
|
||||
|
||||
Debugger.QuickDebugger _Qdb;
|
||||
|
||||
public Transformers2_Launcher(bool EnableLogs)
|
||||
{
|
||||
Logger.InitLogFileName();
|
||||
Logger.IsEnabled = EnableLogs;
|
||||
|
||||
_Launcher_IniFile = new INIFile(AppDomain.CurrentDomain.BaseDirectory + LAUNCHER_INI_PATH);
|
||||
|
||||
if (!File.Exists(AppDomain.CurrentDomain.BaseDirectory + TARGET_EXE_NAME))
|
||||
{
|
||||
Logger.IsEnabled = true;
|
||||
Logger.WriteLog("Transformers2_Launcher() => Transformers2.exe not found. Abording...");
|
||||
Environment.Exit(0);
|
||||
}
|
||||
|
||||
if (!File.Exists(_Launcher_IniFile.FInfo.FullName))
|
||||
{
|
||||
Logger.IsEnabled = true;
|
||||
Logger.WriteLog("Transformers2_Launcher() => No config file found. Abording...");
|
||||
Environment.Exit(0);
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
_Cfg_ScreenWidth = UInt32.Parse(_Launcher_IniFile.IniReadValue("Video", "WIDTH"));
|
||||
_Cfg_ScreenHeight = UInt32.Parse(_Launcher_IniFile.IniReadValue("Video", "HEIGHT"));
|
||||
if (_Launcher_IniFile.IniReadValue("Video", "FULLSCREEN").Equals("0"))
|
||||
_Cfg_Windowed = 1;
|
||||
else
|
||||
_Cfg_Windowed = 0;
|
||||
}
|
||||
catch (Exception Ex)
|
||||
{
|
||||
Logger.IsEnabled = true;
|
||||
Logger.WriteLog("Transformers2_Launcher() => Error reading config file : " + _Launcher_IniFile.FInfo.FullName);
|
||||
Logger.WriteLog(Ex.Message.ToString());
|
||||
Logger.WriteLog("Abording...");
|
||||
Environment.Exit(0);
|
||||
}
|
||||
|
||||
_KnownMd5Prints = new Dictionary<String, String>();
|
||||
_KnownMd5Prints.Add("Transformers Shadow Rising v180605 - Original Dump", "b3b1f4ad6408d6ee946761a00f761455");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create the process with DEBUG attributes, so that we can stop it to inject the code, and then resume it
|
||||
/// Inspired from a hand-made debugger https://www.codeproject.com/Articles/43682/Writing-a-basic-Windows-debugger
|
||||
/// </summary>
|
||||
public void RunGame()
|
||||
{
|
||||
_Qdb = new QuickDebugger(AppDomain.CurrentDomain.BaseDirectory + TARGET_EXE_NAME);
|
||||
_Qdb.OnDebugEvent += new Debugger.QuickDebugger.DebugEventHandler(Qdb_OnDebugEvent);
|
||||
_Qdb.StartProcess();
|
||||
}
|
||||
private void Qdb_OnDebugEvent(object sender, Debugger.DebugEventArgs e)
|
||||
{
|
||||
switch (e.Dbe.dwDebugEventCode)
|
||||
{
|
||||
case DebugEventType.CREATE_PROCESS_DEBUG_EVENT:
|
||||
{
|
||||
Logger.WriteLog("RunGame() => Process created");
|
||||
_Qdb.ContinueDebugEvent();
|
||||
} break;
|
||||
|
||||
|
||||
case DebugEventType.CREATE_THREAD_DEBUG_EVENT:
|
||||
{
|
||||
DEBUG_EVENT.CREATE_THREAD_DEBUG_INFO ti = new DEBUG_EVENT.CREATE_THREAD_DEBUG_INFO();
|
||||
ti = e.Dbe.CreateThread;
|
||||
Logger.WriteLog("Thread 0x" + ti.hThread.ToString("X8") + " (Id: " + e.Dbe.dwThreadId.ToString() + ") created");
|
||||
_Qdb.ContinueDebugEvent();
|
||||
} break;
|
||||
|
||||
|
||||
//The game has a breakpoint installed at start (!), we can use it to search for information, block the process to insert our code
|
||||
case DebugEventType.EXCEPTION_DEBUG_EVENT:
|
||||
{
|
||||
DEBUG_EVENT.EXCEPTION_DEBUG_INFO Ex = new DEBUG_EVENT.EXCEPTION_DEBUG_INFO();
|
||||
Ex = e.Dbe.Exception;
|
||||
|
||||
if (Ex.ExceptionRecord.ExceptionCode == QuickDebugger.STATUS_BREAKPOINT)
|
||||
{
|
||||
Logger.WriteLog("RunGame() => Breakpoint reached !");
|
||||
Process p = Process.GetProcessById(e.Dbe.dwProcessId);
|
||||
_Process = p;
|
||||
_ProcessId = _Process.Id;
|
||||
_ProcessHandle = _Process.Handle;
|
||||
_Process_MemoryBaseAddress = _Process.MainModule.BaseAddress;
|
||||
Logger.WriteLog("RunGame() => Process ID: " + _ProcessId.ToString());
|
||||
Logger.WriteLog("RunGame() => Process Memory Base Address: 0x" + _Process_MemoryBaseAddress.ToString("X8"));
|
||||
Logger.WriteLog("RunGame() => Process Handle: 0x" + _ProcessHandle.ToString("X8"));
|
||||
|
||||
CheckExeMd5();
|
||||
ReadGameDataFromMd5Hash();
|
||||
Apply_Hacks();
|
||||
|
||||
Logger.WriteLog("RunGame() => Hack complete, leaving the game to run on its own now....");
|
||||
_Qdb.DetachDebugger();
|
||||
_Qdb.ContinueDebugEvent();
|
||||
}
|
||||
} break;
|
||||
|
||||
default:
|
||||
{
|
||||
_Qdb.ContinueDebugEvent();
|
||||
} break;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creating the Process without DEBUG attributes can allow another debugger to go in and analyse what's going on
|
||||
/// </summary>
|
||||
public void Run_Game_Debug()
|
||||
{
|
||||
FileInfo fi = new FileInfo(AppDomain.CurrentDomain.BaseDirectory + TARGET_EXE_NAME);
|
||||
|
||||
_Process = new Process();
|
||||
_Process.StartInfo.FileName = fi.FullName;
|
||||
_Process.Start();
|
||||
|
||||
try
|
||||
{
|
||||
ProcessTools.SuspendProcess(_Process);
|
||||
_ProcessId = _Process.Id;
|
||||
_ProcessHandle = _Process.Handle;
|
||||
_Process_MemoryBaseAddress = _Process.MainModule.BaseAddress;
|
||||
Apply_Hacks();
|
||||
|
||||
ProcessTools.ResumeProcess(_Process);
|
||||
}
|
||||
catch (InvalidOperationException)
|
||||
{
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
#region Hacks
|
||||
|
||||
public void Apply_Hacks()
|
||||
{
|
||||
//Disabling the CShell necessity, if not the game is shutting down if no correct Keep-alive reply from the Shell.exe program
|
||||
WriteByte((UInt32)_Process_MemoryBaseAddress + _DisableCShell_Offset, 0x00);
|
||||
|
||||
//GetConfigIniDir() function is stripped. Putting back a fixed name (./App.ini) to restore the possibility to change some settings
|
||||
WriteBytes((UInt32)_Process_MemoryBaseAddress + _RestoreHiddenConfig_Offset, new byte[] { 0xB8, 0x86, 0x0C, 0x64, 0x00, 0xC3, 0x2E, 0x2F, 0x41, 0x70, 0x70, 0x2E, 0x69, 0x6E, 0x69, 0x00 });
|
||||
|
||||
//LED Board is connected through COM port
|
||||
//Setting COM access result to (-1) instead of trying to open COM port for real
|
||||
WriteBytes((UInt32)_Process_MemoryBaseAddress + _DisableLEDBoardCreation_Offset, new byte[] { 0xB8, 0xFF, 0xFF, 0xFF, 0xFF, 0xEB, 0x1D, 0x90, 0x90, 0x90, 0x90 });
|
||||
|
||||
//Force not to create SAEBoard
|
||||
WriteByte((UInt32)_Process_MemoryBaseAddress + _DisableSAEBoardCreation_Offset, 0xEB);
|
||||
|
||||
//CGunMgr() init input mode by checking first if JVS is enabled, forcing it to false
|
||||
WriteByte((UInt32)_Process_MemoryBaseAddress + _CGunMgrForceInputMouse_Offset1, 0xEB);
|
||||
//Then checking if SAEBoard is active, forcing it to false also
|
||||
WriteByte((UInt32)_Process_MemoryBaseAddress + _CGunMgrForceInputMouse_Offset2, 0xEB);
|
||||
//Finally forcing input mode to '1' (mouse) for P2 (already 1 for P1 normally)
|
||||
WriteByte((UInt32)_Process_MemoryBaseAddress + _CGunMgrForceInputMouse_Offset3, 0x1);
|
||||
|
||||
//Replacing the original default value for Windowed mode by our own
|
||||
WriteByte((UInt32)_Process_MemoryBaseAddress + _SetWindowedMode_Offset, _Cfg_Windowed);
|
||||
//Disabling the default Windowed mode set after reading the "hidden" config file
|
||||
WriteBytes((UInt32)_Process_MemoryBaseAddress + _RemoveOriginalWindowedMode_Offset, new byte[] { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
|
||||
|
||||
//Screen Size Hack :
|
||||
//First step is to force the game to choose index 0xF in the resolution table, whatever SWITCH or option is used
|
||||
WriteBytes((UInt32)_Process_MemoryBaseAddress + _ForceResolutionIndex_Offset, new byte[] { 0x90, 0x90, 0xB8, 0x0F });
|
||||
//Second step is to replace Width and Height values for the desires Resolution by our own
|
||||
for (uint i = 0; i < 3; i++)
|
||||
{
|
||||
WriteBytes((UInt32)_Process_MemoryBaseAddress + _ResolutionTableHd_Offset + (i * 8), BitConverter.GetBytes(_Cfg_ScreenWidth));
|
||||
WriteBytes((UInt32)_Process_MemoryBaseAddress + _ResolutionTableHd_Offset + (i * 8) + 4, BitConverter.GetBytes(_Cfg_ScreenHeight));
|
||||
}
|
||||
|
||||
// Not needed
|
||||
//Credits force value to 0 instead of -1 (-1 won't update value) ?????? to confirm when set_credit hack is done
|
||||
//WriteByte((UInt32)_Process_MemoryBaseAddress + 0x66953, 0x00);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region MD5 Verification
|
||||
|
||||
/// <summary>
|
||||
/// Compute the MD5 hash of the target executable and compare it to the known list of MD5 Hashes
|
||||
/// This can be usefull if people are using some unknown dump with different memory,
|
||||
/// or a wrong version of emulator
|
||||
/// This is absolutely not blocking, just for debuging with output log
|
||||
/// </summary>
|
||||
protected void CheckExeMd5()
|
||||
{
|
||||
CheckMd5(_Process.MainModule.FileName);
|
||||
}
|
||||
protected void CheckMd5(String TargetFileName)
|
||||
{
|
||||
GetMd5HashAsString(TargetFileName);
|
||||
Logger.WriteLog("CheckMd5() => MD5 hash of " + TargetFileName + " = " + _TargetProcess_Md5Hash);
|
||||
|
||||
String FoundMd5 = String.Empty;
|
||||
foreach (KeyValuePair<String, String> pair in _KnownMd5Prints)
|
||||
{
|
||||
if (pair.Value == _TargetProcess_Md5Hash)
|
||||
{
|
||||
FoundMd5 = pair.Key;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (FoundMd5 == String.Empty)
|
||||
{
|
||||
Logger.WriteLog(@"CheckMd5() => /!\ MD5 Hash unknown, the mod may not work correctly with this target /!\");
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.WriteLog("CheckMd5() => MD5 Hash is corresponding to a known target = " + FoundMd5);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Compute the MD5 hash from the target file.
|
||||
/// </summary>
|
||||
/// <param name="FileName">Full filepath of the targeted executable.</param>
|
||||
private void GetMd5HashAsString(String FileName)
|
||||
{
|
||||
if (File.Exists(FileName))
|
||||
{
|
||||
using (var md5 = MD5.Create())
|
||||
{
|
||||
using (var stream = File.OpenRead(FileName))
|
||||
{
|
||||
var hash = md5.ComputeHash(stream);
|
||||
_TargetProcess_Md5Hash = BitConverter.ToString(hash).Replace("-", "").ToLowerInvariant();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region MemoryData Loading
|
||||
|
||||
/// <summary>
|
||||
/// Read memory values in .cfg file, whose name depends on the MD5 hash of the targeted exe.
|
||||
/// Mostly used for PC games
|
||||
/// </summary>
|
||||
/// <param name="GameData_Folder"></param>
|
||||
protected virtual void ReadGameDataFromMd5Hash()
|
||||
{
|
||||
String ConfigFile = AppDomain.CurrentDomain.BaseDirectory + MEMORY_DATA_FOLDER + @"\" + _TargetProcess_Md5Hash + ".cfg";
|
||||
if (File.Exists(ConfigFile))
|
||||
{
|
||||
Logger.WriteLog("ReadGameDataFromMd5Hash() => Reading game memory setting from " + ConfigFile);
|
||||
using (StreamReader sr = new StreamReader(ConfigFile))
|
||||
{
|
||||
String line;
|
||||
String FieldName = String.Empty;
|
||||
line = sr.ReadLine();
|
||||
while (line != null)
|
||||
{
|
||||
String[] buffer = line.Split('=');
|
||||
if (buffer.Length > 1)
|
||||
{
|
||||
try
|
||||
{
|
||||
FieldName = "_" + buffer[0].Trim();
|
||||
if (buffer[0].Contains("Nop"))
|
||||
{
|
||||
NopStruct n = new NopStruct(buffer[1].Trim());
|
||||
this.GetType().GetField(FieldName, BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.IgnoreCase).SetValue(this, n);
|
||||
Logger.WriteLog(FieldName + " successfully set to following NopStruct : 0x" + n.MemoryOffset.ToString("X8") + "|" + n.Length.ToString());
|
||||
}
|
||||
else if (buffer[0].Contains("Injection"))
|
||||
{
|
||||
InjectionStruct i = new InjectionStruct(buffer[1].Trim());
|
||||
this.GetType().GetField(FieldName, BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.IgnoreCase).SetValue(this, i);
|
||||
Logger.WriteLog(FieldName + " successfully set to following InjectionStruct : 0x" + i.Injection_Offset.ToString("X8") + "|" + i.Length.ToString());
|
||||
}
|
||||
else
|
||||
{
|
||||
UInt32 v = UInt32.Parse(buffer[1].Substring(3).Trim(), NumberStyles.HexNumber);
|
||||
this.GetType().GetField(FieldName, BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.IgnoreCase).SetValue(this, v);
|
||||
Logger.WriteLog(FieldName + " successfully set to following value : 0x" + v.ToString("X8"));
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.WriteLog("ReadGameDataFromMd5Hash() => Error reading game data for " + FieldName + " : " + ex.Message.ToString());
|
||||
}
|
||||
}
|
||||
line = sr.ReadLine();
|
||||
}
|
||||
sr.Close();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.WriteLog("ReadGameDataFromMd5Hash() => Memory File not found : " + ConfigFile);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Memory Hack x86
|
||||
|
||||
/// <summary>
|
||||
/// Defines how many NOP to write at a given Memory offset
|
||||
/// </summary>
|
||||
public struct NopStruct
|
||||
{
|
||||
public UInt32 MemoryOffset;
|
||||
public UInt32 Length;
|
||||
|
||||
public NopStruct(UInt32 Offset, UInt32 NopLength)
|
||||
{
|
||||
MemoryOffset = Offset;
|
||||
Length = NopLength;
|
||||
}
|
||||
|
||||
public NopStruct(String OffsetAndNumber)
|
||||
{
|
||||
MemoryOffset = 0;
|
||||
Length = 0;
|
||||
if (OffsetAndNumber != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
Length = UInt32.Parse((OffsetAndNumber.Split('|'))[1]);
|
||||
MemoryOffset = UInt32.Parse((OffsetAndNumber.Split('|'))[0].Substring(2).Trim(), System.Globalization.NumberStyles.HexNumber);
|
||||
}
|
||||
catch
|
||||
{
|
||||
Logger.WriteLog("Impossible to load NopStruct from following String : " + OffsetAndNumber);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Defines an injection Memory zone and it's length
|
||||
/// </summary>
|
||||
public struct InjectionStruct
|
||||
{
|
||||
public UInt32 Injection_Offset;
|
||||
public UInt32 Injection_ReturnOffset;
|
||||
public UInt32 Length;
|
||||
|
||||
public InjectionStruct(UInt32 Offset, UInt32 InjectionLength)
|
||||
{
|
||||
Injection_Offset = Offset;
|
||||
Length = InjectionLength;
|
||||
Injection_ReturnOffset = Offset + Length;
|
||||
}
|
||||
|
||||
public InjectionStruct(String OffsetAndNumber)
|
||||
{
|
||||
Injection_Offset = 0;
|
||||
Length = 0;
|
||||
Injection_ReturnOffset = 0;
|
||||
if (OffsetAndNumber != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
Length = UInt32.Parse((OffsetAndNumber.Split('|'))[1]);
|
||||
Injection_Offset = UInt32.Parse((OffsetAndNumber.Split('|'))[0].Substring(2).Trim(), System.Globalization.NumberStyles.HexNumber);
|
||||
Injection_ReturnOffset = Injection_Offset + Length;
|
||||
}
|
||||
catch
|
||||
{
|
||||
Logger.WriteLog("Impossible to load InjectionStruct from following String : " + OffsetAndNumber);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected Byte ReadByte(UInt32 Address)
|
||||
{
|
||||
byte[] Buffer = { 0 };
|
||||
UInt32 bytesRead = 0;
|
||||
if (!Win32API.ReadProcessMemory(_ProcessHandle, Address, Buffer, 1, ref bytesRead))
|
||||
{
|
||||
Logger.WriteLog("Cannot read memory at address 0x" + Address.ToString("X8"));
|
||||
}
|
||||
return Buffer[0];
|
||||
}
|
||||
|
||||
protected Byte[] ReadBytes(UInt32 Address, UInt32 BytesCount)
|
||||
{
|
||||
byte[] Buffer = new byte[BytesCount];
|
||||
UInt32 bytesRead = 0;
|
||||
if (!Win32API.ReadProcessMemory(_ProcessHandle, Address, Buffer, (UInt32)Buffer.Length, ref bytesRead))
|
||||
{
|
||||
Logger.WriteLog("Cannot read memory at address 0x" + Address.ToString("X8"));
|
||||
}
|
||||
return Buffer;
|
||||
}
|
||||
|
||||
protected UInt32 ReadPtr(UInt32 PtrAddress)
|
||||
{
|
||||
byte[] Buffer = ReadBytes(PtrAddress, 4);
|
||||
return BitConverter.ToUInt32(Buffer, 0);
|
||||
}
|
||||
|
||||
protected UInt32 ReadPtrChain(UInt32 BaseAddress, UInt32[] Offsets)
|
||||
{
|
||||
byte[] Buffer = ReadBytes(BaseAddress, 4);
|
||||
UInt32 Ptr = BitConverter.ToUInt32(Buffer, 0);
|
||||
|
||||
if (Ptr == 0)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < Offsets.Length; i++)
|
||||
{
|
||||
Buffer = ReadBytes(Ptr + Offsets[i], 8);
|
||||
Ptr = BitConverter.ToUInt32(Buffer, 0);
|
||||
|
||||
if (Ptr == 0)
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
return Ptr;
|
||||
}
|
||||
|
||||
protected bool WriteByte(UInt32 Address, byte Value)
|
||||
{
|
||||
UInt32 bytesWritten = 0;
|
||||
Byte[] Buffer = { Value };
|
||||
if (Win32API.WriteProcessMemory(_ProcessHandle, Address, Buffer, 1, ref bytesWritten))
|
||||
{
|
||||
if (bytesWritten == 1)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
protected bool WriteBytes(UInt32 Address, byte[] Buffer)
|
||||
{
|
||||
UInt32 bytesWritten = 0;
|
||||
if (Win32API.WriteProcessMemory(_ProcessHandle, Address, Buffer, (UInt32)Buffer.Length, ref bytesWritten))
|
||||
{
|
||||
if (bytesWritten == Buffer.Length)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
protected void SetNops(UInt32 BaseAddress, NopStruct Nop)
|
||||
{
|
||||
for (UInt32 i = 0; i < Nop.Length; i++)
|
||||
{
|
||||
UInt32 Address = (UInt32)BaseAddress + Nop.MemoryOffset + i;
|
||||
if (!WriteByte(Address, 0x90))
|
||||
{
|
||||
Logger.WriteLog("Impossible to NOP address 0x" + Address.ToString("X8"));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
98
Transformers2_Launcher/Transformers2_Launcher.csproj
Normal file
98
Transformers2_Launcher/Transformers2_Launcher.csproj
Normal file
@ -0,0 +1,98 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
|
||||
<ProductVersion>8.0.30703</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{5D726FF6-B1A8-43C7-BEE8-EFC9E1E88DE0}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>Transformers2_Launcher</RootNamespace>
|
||||
<AssemblyName>Transformers2_Launcher</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
|
||||
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ApplicationIcon>Ypf-Transformers-Transformer.ico</ApplicationIcon>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Deployment" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Codecave.cs" />
|
||||
<Compile Include="INIFile.cs" />
|
||||
<Compile Include="Logger.cs" />
|
||||
<Compile Include="ProcessTools.cs" />
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Debugger.cs" />
|
||||
<Compile Include="Transformers2_Launcher.cs" />
|
||||
<Compile Include="Win32API.cs" />
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
<DesignTime>True</DesignTime>
|
||||
</Compile>
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
<None Include="Resources\DefaultRanking.dat" />
|
||||
<None Include="Resources\spr_logo.zip" />
|
||||
<None Include="Resources\spr_menuextras_en.zip" />
|
||||
<None Include="Resources\spr_menuextras_es.zip" />
|
||||
<None Include="Resources\spr_menuextras_fr.zip" />
|
||||
<None Include="Resources\spr_menuextras_it.zip" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="Ypf-Transformers-Transformer.ico" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
241
Transformers2_Launcher/Win32API.cs
Normal file
241
Transformers2_Launcher/Win32API.cs
Normal file
@ -0,0 +1,241 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Transformers2_Launcher
|
||||
{
|
||||
public static class Win32API
|
||||
{
|
||||
[DllImport("user32.dll", SetLastError = true)]
|
||||
public static extern IntPtr CallNextHookEx(IntPtr hhk, int nCode, IntPtr wParam, IntPtr lParam);
|
||||
|
||||
[DllImport("kernel32.dll", SetLastError = true)]
|
||||
public static extern IntPtr GetModuleHandle(string lpModuleName);
|
||||
|
||||
[DllImport("kernel32.dll", SetLastError = true)]
|
||||
public static extern bool ReadProcessMemory(IntPtr hProcess, UInt32 lpBaseAddress, byte[] lpBuffer, UInt32 dwSize, ref UInt32 lpNumberOfBytesRead);
|
||||
|
||||
[DllImport("kernel32.dll", SetLastError = true)]
|
||||
public static extern bool WriteProcessMemory(IntPtr hProcess, UInt32 lpBaseAddress, byte[] lpBuffer, UInt32 dwSize, ref UInt32 lpNumberOfBytesWritten);
|
||||
|
||||
[DllImport("kernel32.dll")]
|
||||
public static extern IntPtr VirtualAllocEx(IntPtr hProcess, IntPtr lpAddress, UInt32 dwSize, MemoryAllocType flAllocationType, MemoryPageProtect flProtect);
|
||||
|
||||
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
|
||||
public static extern IntPtr SetWindowsHookEx(int idHook, HookProc lpfn, IntPtr hMod, uint dwThreadId);
|
||||
public delegate IntPtr HookProc(int nCode, IntPtr wParam, IntPtr lParam);
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
public static extern uint MapVirtualKeyEx(uint uCode, uint uMapType, IntPtr dwhkl);
|
||||
}
|
||||
|
||||
public static class Win32Define
|
||||
{
|
||||
//Mouse and Keyboard Hook
|
||||
public const int WH_MOUSE_LL = 14;
|
||||
public const int WH_KEYBOARD_LL = 13;
|
||||
|
||||
//Windows messages
|
||||
public const UInt32 WM_COPYDATA = 0x004A;
|
||||
public const UInt32 WM_KEYDOWN = 0x0100;
|
||||
public const UInt32 WM_KEYUP = 0x0101;
|
||||
public const UInt32 WM_MOUSEMOVE = 0x0200;
|
||||
public const UInt32 WM_LBUTTONDOWN = 0x0201;
|
||||
public const UInt32 WM_LBUTTONUP = 0x0202;
|
||||
public const UInt32 WM_INPUT = 0x00FF;
|
||||
public const UInt32 WM_RBUTTONDOWN = 0x0204;
|
||||
public const UInt32 WM_RBUTTONUP = 0x0205;
|
||||
public const UInt32 WM_MBUTTONDOWN = 0x0207;
|
||||
public const UInt32 WM_MBUTTONUP = 0x0208;
|
||||
public const UInt32 WM_MOUSEWHEEL = 0x020A;
|
||||
public const UInt32 WM_SYSKEYDOWN = 0x0104;
|
||||
|
||||
|
||||
public const uint MAPVK_VK_TO_VSC = 0x00;
|
||||
public const uint MAPVK_VSC_TO_VK = 0x01;
|
||||
public const uint MAPVK_VK_TO_CHAR = 0x02;
|
||||
public const uint MAPVK_VSC_TO_VK_EX = 0x03;
|
||||
public const uint MAPVK_VK_TO_VSC_EX = 0x04;
|
||||
}
|
||||
|
||||
[Flags]
|
||||
public enum MemoryAllocType
|
||||
{
|
||||
MEM_COMMIT = 0x1000,
|
||||
MEM_RESERVE = 0x2000,
|
||||
MEM_RESET = 0x8000,
|
||||
MEM_RESET_UNDO = 0x1000000,
|
||||
}
|
||||
|
||||
[Flags]
|
||||
public enum MemoryPageProtect
|
||||
{
|
||||
PAGE_EXECUTE = 0x10,
|
||||
PAGE_EXECUTE_READ = 0x20,
|
||||
PAGE_EXECUTE_READWRITE = 0x40,
|
||||
PAGE_EXECUTE_WRITECOPY = 0x80,
|
||||
PAGE_NOACCESS = 0x01,
|
||||
PAGE_READONLY = 0x02,
|
||||
PAGE_READWRITE = 0x04,
|
||||
PAGE_WRITECOPY = 0x08,
|
||||
PAGE_TARGETS_INVALID = 0x40000000,
|
||||
PAGE_TARGETS_NO_UPDATE = 0x40000000
|
||||
}
|
||||
|
||||
public enum HardwareScanCode : byte
|
||||
{
|
||||
DIK_ESCAPE = 0x01,
|
||||
DIK_1 = 0x02,
|
||||
DIK_2 = 0x03,
|
||||
DIK_3 = 0x04,
|
||||
DIK_4 = 0x05,
|
||||
DIK_5 = 0x06,
|
||||
DIK_6 = 0x07,
|
||||
DIK_7 = 0x08,
|
||||
DIK_8 = 0x09,
|
||||
DIK_9 = 0x0A,
|
||||
DIK_0 = 0x0B,
|
||||
DIK_MINUS = 0x0C,
|
||||
DIK_EQUALS = 0x0D,
|
||||
DIK_BACK = 0x0E,
|
||||
DIK_TAB = 0x0F,
|
||||
DIK_Q = 0x10,
|
||||
DIK_W = 0x11,
|
||||
DIK_E = 0x12,
|
||||
DIK_R = 0x13,
|
||||
DIK_T = 0x14,
|
||||
DIK_Y = 0x15,
|
||||
DIK_U = 0x16,
|
||||
DIK_I = 0x17,
|
||||
DIK_O = 0x18,
|
||||
DIK_P = 0x19,
|
||||
DIK_LBRACKET = 0x1A,
|
||||
DIK_RBRACKET = 0x1B,
|
||||
DIK_RETURN = 0x1C,
|
||||
DIK_LCONTROL = 0x1D,
|
||||
DIK_A = 0x1E,
|
||||
DIK_S = 0x1F,
|
||||
DIK_D = 0x20,
|
||||
DIK_F = 0x21,
|
||||
DIK_G = 0x22,
|
||||
DIK_H = 0x23,
|
||||
DIK_J = 0x24,
|
||||
DIK_K = 0x25,
|
||||
DIK_L = 0x26,
|
||||
DIK_SEMICOLON = 0x27,
|
||||
DIK_APOSTROPHE = 0x28,
|
||||
DIK_GRAVE = 0x29,
|
||||
DIK_LSHIFT = 0x2A,
|
||||
DIK_BACKSLASH = 0x2B,
|
||||
DIK_Z = 0x2C,
|
||||
DIK_X = 0x2D,
|
||||
DIK_C = 0x2E,
|
||||
DIK_V = 0x2F,
|
||||
DIK_B = 0x30,
|
||||
DIK_N = 0x31,
|
||||
DIK_M = 0x32,
|
||||
DIK_COMMA = 0x33,
|
||||
DIK_PERIOD = 0x34,
|
||||
DIK_SLASH = 0x35,
|
||||
DIK_RSHIFT = 0x36,
|
||||
DIK_MULTIPLY = 0x37,
|
||||
DIK_LMENU = 0x38,
|
||||
DIK_SPACE = 0x39,
|
||||
DIK_CAPITAL = 0x3A,
|
||||
DIK_F1 = 0x3B,
|
||||
DIK_F2 = 0x3C,
|
||||
DIK_F3 = 0x3D,
|
||||
DIK_F4 = 0x3E,
|
||||
DIK_F5 = 0x3F,
|
||||
DIK_F6 = 0x40,
|
||||
DIK_F7 = 0x41,
|
||||
DIK_F8 = 0x42,
|
||||
DIK_F9 = 0x43,
|
||||
DIK_F10 = 0x44,
|
||||
DIK_NUMLOCK = 0x45,
|
||||
DIK_SCROLL = 0x46,
|
||||
DIK_NUMPAD7 = 0x47,
|
||||
DIK_NUMPAD8 = 0x48,
|
||||
DIK_NUMPAD9 = 0x49,
|
||||
DIK_SUBTRACT = 0x4A,
|
||||
DIK_NUMPAD4 = 0x4B,
|
||||
DIK_NUMPAD5 = 0x4C,
|
||||
DIK_NUMPAD6 = 0x4D,
|
||||
DIK_ADD = 0x4E,
|
||||
DIK_NUMPAD1 = 0x4F,
|
||||
DIK_NUMPAD2 = 0x50,
|
||||
DIK_NUMPAD3 = 0x51,
|
||||
DIK_NUMPAD0 = 0x52,
|
||||
DIK_DECIMAL = 0x53,
|
||||
DIK_F11 = 0x57,
|
||||
DIK_F12 = 0x58,
|
||||
DIK_F13 = 0x64,
|
||||
DIK_F14 = 0x65,
|
||||
DIK_F15 = 0x66,
|
||||
DIK_KANA = 0x70,
|
||||
DIK_CONVERT = 0x79,
|
||||
DIK_NOCONVERT = 0x7B,
|
||||
DIK_YEN = 0x7D,
|
||||
DIK_NUMPADEQUALS = 0x8D,
|
||||
DIK_CIRCUMFLEX = 0x90,
|
||||
DIK_AT = 0x91,
|
||||
DIK_COLON = 0x92,
|
||||
DIK_UNDERLINE = 0x93,
|
||||
DIK_KANJI = 0x94,
|
||||
DIK_STOP = 0x95,
|
||||
DIK_AX = 0x96,
|
||||
DIK_UNLABELED = 0x97,
|
||||
DIK_NUMPADENTER = 0x9C,
|
||||
DIK_RCONTROL = 0x9D,
|
||||
DIK_NUMPADCOMMA = 0xB3,
|
||||
DIK_DIVIDE = 0xB5,
|
||||
DIK_SYSRQ = 0xB7,
|
||||
DIK_RMENU = 0xB8,
|
||||
DIK_HOME = 0xC7,
|
||||
DIK_UP = 0xC8,
|
||||
DIK_PRIOR = 0xC9,
|
||||
DIK_LEFT = 0xCB,
|
||||
DIK_RIGHT = 0xCD,
|
||||
DIK_END = 0xCF,
|
||||
DIK_DOWN = 0xD0,
|
||||
DIK_NEXT = 0xD1,
|
||||
DIK_INSERT = 0xD2,
|
||||
DIK_DELETE = 0xD3,
|
||||
DIK_LWIN = 0xDB,
|
||||
DIK_RWIN = 0xDC,
|
||||
DIK_APPS = 0xDD,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Contains information about a low-level keyboard input event.
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct KBDLLHOOKSTRUCT
|
||||
{
|
||||
/// <summary>
|
||||
/// A virtual-key code. The code must be a value in the range 1 to 254.
|
||||
/// </summary>
|
||||
public int vkCode;
|
||||
/// <summary>
|
||||
/// A hardware scan code for the key.
|
||||
/// </summary>
|
||||
public HardwareScanCode scanCode;
|
||||
/// <summary>
|
||||
/// The extended-key flag, event-injected flags, context code, and transition-state flag.
|
||||
/// </summary>
|
||||
public int flags;
|
||||
/// <summary>
|
||||
/// The time stamp for this message, equivalent to what GetMessageTime would return for this message.
|
||||
/// </summary>
|
||||
public int time;
|
||||
/// <summary>
|
||||
/// Additional information associated with the message.
|
||||
/// </summary>
|
||||
public UIntPtr dwExtraInfo;
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return string.Format("vkCode=0x{0:X}, scanCode=0x{1:X}, flags={2}, time={3}, dwextrainfo={4:X}",
|
||||
vkCode, scanCode, flags, time, dwExtraInfo);
|
||||
}
|
||||
}
|
||||
}
|
BIN
Transformers2_Launcher/Ypf-Transformers-Transformer.ico
Normal file
BIN
Transformers2_Launcher/Ypf-Transformers-Transformer.ico
Normal file
Binary file not shown.
After Width: | Height: | Size: 192 KiB |
Loading…
Reference in New Issue
Block a user