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https://github.com/argonlefou/TSR_Loader.git
synced 2024-11-12 01:00:50 +01:00
v2.0 update
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@ -32,4 +32,4 @@ using System.Runtime.InteropServices;
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// Vous pouvez spécifier toutes les valeurs ou indiquer les numéros de build et de révision par défaut
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// Vous pouvez spécifier toutes les valeurs ou indiquer les numéros de build et de révision par défaut
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// en utilisant '*', comme indiqué ci-dessous :
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// en utilisant '*', comme indiqué ci-dessous :
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// [assembly: AssemblyVersion("1.0.*")]
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyVersion("2.0.0.0")]
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@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
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// Vous pouvez spécifier toutes les valeurs ou indiquer les numéros de build et de révision par défaut
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// Vous pouvez spécifier toutes les valeurs ou indiquer les numéros de build et de révision par défaut
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// en utilisant '*', comme indiqué ci-dessous :
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// en utilisant '*', comme indiqué ci-dessous :
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// [assembly: AssemblyVersion("1.0.*")]
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0")]
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[assembly: AssemblyVersion("2.0.0")]
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[assembly: AssemblyFileVersion("1.0.0")]
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[assembly: AssemblyFileVersion("2.0.0")]
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@ -31,6 +31,11 @@ namespace Transformers2_Launcher
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private UInt32 _CGunMgrForceInputMouse_Offset1 = 0x000F54F9;
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private UInt32 _CGunMgrForceInputMouse_Offset1 = 0x000F54F9;
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private UInt32 _CGunMgrForceInputMouse_Offset2 = 0x000F551C;
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private UInt32 _CGunMgrForceInputMouse_Offset2 = 0x000F551C;
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private UInt32 _CGunMgrForceInputMouse_Offset3 = 0x000F5534;
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private UInt32 _CGunMgrForceInputMouse_Offset3 = 0x000F5534;
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private UInt32 _RelativePathFix_Ocean_Offset = 0x0010B018;
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private UInt32 _RelativePathFix_InfiniteOcean_Offset = 0x0010C0B2;
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private UInt32 _RelativePathFix_SmokeRenderer_Offset = 0x001EDC88;
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private UInt32 _RelativePathFix_TrackRenderer_Offset = 0x002174E2;
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private UInt32 _RelativePathFix_WaterDistort_Offset = 0x00111D01;
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//MD5 check of target binaries, may help to know if it's the wrong version or not compatible
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//MD5 check of target binaries, may help to know if it's the wrong version or not compatible
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protected Dictionary<string, string> _KnownMd5Prints;
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protected Dictionary<string, string> _KnownMd5Prints;
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@ -225,6 +230,14 @@ namespace Transformers2_Launcher
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//Credits force value to 0 instead of -1 (-1 won't update value) ?????? to confirm when set_credit hack is done
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//Credits force value to 0 instead of -1 (-1 won't update value) ?????? to confirm when set_credit hack is done
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//WriteByte((UInt32)_Process_MemoryBaseAddress + 0x66953, 0x00);
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//WriteByte((UInt32)_Process_MemoryBaseAddress + 0x66953, 0x00);
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//When trying to load shadders from disks, game sometimes have issues with Absolute path name (based on the current dir) with special characters or length(?)
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//Forcing it to load relative path name may fix the issue
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WriteBytes((UInt32)_Process_MemoryBaseAddress + _RelativePathFix_Ocean_Offset, new byte[] { 0x90, 0x90 });
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WriteBytes((UInt32)_Process_MemoryBaseAddress + _RelativePathFix_InfiniteOcean_Offset, new byte[] { 0x90, 0x90 });
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WriteBytes((UInt32)_Process_MemoryBaseAddress + _RelativePathFix_SmokeRenderer_Offset, new byte[] { 0x90, 0x90 });
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WriteBytes((UInt32)_Process_MemoryBaseAddress + _RelativePathFix_TrackRenderer_Offset, new byte[] { 0x90, 0x90 });
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WriteBytes((UInt32)_Process_MemoryBaseAddress + _RelativePathFix_WaterDistort_Offset, new byte[] { 0x90, 0x90 });
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}
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}
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#endregion
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#endregion
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