A databank of every modding tool that has potential to be used across multiple UE games.
Any category is not ordered by any means, and any tool that is not listed here, but should be, please submit a PR.
Some of these tools may be unmaintained and/or outdated, but are still useful for those writing their own tools and may want to see how others implemented their tools.
The tag **[CU]** before a tool means that it is **C**ommonly **U**sed by multiple UE modding communities, so is highly recommended for personal use.
Tools that deal with packing and unpacking the UE4 archive files.
* [ue4pak](https://github.com/Vilsol/ue4pak) - Written by **Vilsol**
- Parses and extracts data from UE4 Pak files
* **[CU]** [UnrealPak](http://fluffyquack.com/tools/unrealpak.rar) - Put together by **FluffyQuack**
- UnrealPak version from 2016 that is seemingly compatible with any UE4 game, that creates compressed pak files which results in smaller filesizes and theoretically faster loading
* **[CU]** [U4Pak](https://github.com/panzi/u4pak) - Written by **panzi**
- Open-source software for exploring Unreal Engine games' files. From seeing the properties of an asset to listening to your favorite audio files, it has never been easier to navigate inside a game's assets
Tools that deal with editing the textures, animations and models from UE4 games.
**Short PSA:** To get custom materials working in later UE4 versions, go to `ProjectSettings` then to `Packaging` and set `ShareMaterialShaderCode` to `False`, then cook them like you normally would.
* [Blender3D Import PSK/PSA](https://github.com/Befzz/blender3d_import_psk_psa) - Written by **Befzz**
- Blender3D Import .psk & .psa addon imports meshes, skeletons and animations from .psk and .psa files to Blender3D
* **[CU]** [Blender3D Import PSK/PSA FORK](https://github.com/matyalatte/blender3d_import_psk_psa) - Written by **matyalatte**
- Automatically handles scaling/fbx export so its a bit more user friendly for not messing things up
* [UE4 DDS Tools](https://github.com/matyalatte/UE4-DDS-Tool) - Written by **matyalatte**
- Allows you to inject texture files directly into their original uassets without cooking for a large number of UE versions, and can do bulk operations via CLI
* [Rokoko Studio](https://github.com/Rokoko/rokoko-studio-live-blender) - Written by **Rokoko**
- Rokoko Studio is a powerful and intuitive software for recording, visualizing and exporting motion capture
- This plugin lets you stream your animation data from Rokoko Studio directly into Blender
- More useful for modding however It also allows you to easily record and retarget animations, for easy animation swaps
* [3DSMax Bulk Export PSK/PSA to FBX](https://github.com/Buckminsterfullerene02/UE4-Modding-Tools/blob/main/Loose%20Files/ActorXAnimConverter.ms) - Written by **Gildor**, adapted by **Aproydtix**