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# UE4-Modding-Tools
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# UE-Modding-Tools
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A databank of every UE4 modding tool that have potential to be used across multiple UE4 games, that I know exists.
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A databank of every modding tool that has potential to be used across multiple UE games.
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Any category is not ordered by any means, and any tool that is not listed here, but should be, please submit a PR.
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Some of these tools may be unmaintained and/or outdated, but are still useful for those writing their own tools and may want to see how others implemented their tools.
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The tag **[CU]** before a tool means that it is **C**ommonly **U**sed by multiple UE modding communities, so is highly recommended for personal use.
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## Packers & Unpackers
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Tools that deal with packing and unpacking the UE4 archive files.
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* [ue4pak](https://github.com/Vilsol/ue4pak) - Written by **Vilsol**
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- Parses and extracts data from UE4 Pak files
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* **[CU]** [UnrealPak](http://fluffyquack.com/tools/unrealpak.rar) - Put together by **FluffyQuack**
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- UnrealPak version from 2016 that is seemingly compatible with any UE4 game, that creates compressed pak files which results in smaller filesizes and theoretically faster loading
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* **[CU]** [U4Pak](https://github.com/panzi/u4pak) - Written by **panzi**
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- U4Pak unpacks, packs, lists, checks and mounts UE4 .pak archives
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* [U4Pak - Rust](https://github.com/panzi/rust-u4pak) - Written by **panzi**
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- Rust port of U4Pak
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## Asset Editors, Parsers & Explorers
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Tools that deal with editing and parsing the UE4 asset files, with formats including .uasset, .uexp, .ucas, .utoc, .umap etc.
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* [CUE4Parse](https://github.com/FabianFG/CUE4Parse) - Maintained by the FModel developers
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- C# Parser and API for UE packages & assets
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* [JohnWickParse](https://github.com/SirWaddles/JohnWickParse) - Written by **SirWaddles, FabianFG, WorkingRobot & Amrsatrio**
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- A parser for uasset, uexp and pak files
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* [UAssetAPI](https://github.com/atenfyr/UAssetAPI) - Written by **atenfyr**
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- A C# API for reading and writing UE4 .uasset files from 4.0 - 4.27+
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- The author is active on the [UE Modding Discord](https://discord.gg/zVvsE9mEEa) with any queries
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* **[CU]** [UAssetGUI](https://github.com/atenfyr/UAssetGUI) - Written by **atenfyr**
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- A GUI for UAssetAPI
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* **[CU]** [Asset Editor](https://github.com/kaiheilos/Utilities) - Written by **kaiheilos**
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- UE Uasset Viewer/Editor can unpack and read/edit assets from engine versions 4.11 - 4.26
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* [UAsset JSON Serializer](https://github.com/ithinkandicode/bloodstained-tools/tree/master/Serializer) - Written by **Kein**
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- Converts .uasset fies to JSON, allows you to edit the JSON, then converts edits back into the original uasset
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* [DUAM](https://github.com/DarthPointer/DAUM) - Written by **DarthPointer**
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- CLI program with a lot of flexibility for editing uasset files
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* [UAssetConverter](https://github.com/approved/UnrealUAssetConverter) - Written by **approved**
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- An API to read, create, and modify .uasset and .uexp files
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* [UEcastoc](https://github.com/gitMenv/UEcastoc) - Written by **gitMenv**
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- UEcastoc is a WIP tool to unpack and edit IO store format files that are typically used in UE5 games
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* [UnrealPakViewer](https://github.com/jashking/UnrealPakViewer) - Written by **jashking, translated to English by Spuds**
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- UnrealPakViewer allows you too see a detailed summary of a pak file and export it to CSV or JSON, all within UE4
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* **[CU]** [UE Viewer (AKA UModel)](https://www.gildor.org/en/projects/umodel) - Written by **Gildor**
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- UE Viewer (formerly known as UModel) is the standard tool for viewing and extracting UE4 game content, particularly models and textures
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* **[CU]** [FModel](https://github.com/iAmAsval/FModel/)
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- Open-source software for exploring Unreal Engine games' files. From seeing the properties of an asset to listening to your favorite audio files, it has never been easier to navigate inside a game's assets
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## Textures, Animations & Modelling
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Tools that deal with editing the textures, animations and models from UE4 games.
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## .locres Editors
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Tools that deal with editing the UE4 .locres files, which are used for localisation.
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* **[CU]** [UnrealLocres](https://github.com/akintos/UnrealLocres) - Written by **akintos**
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- UnrealLocres can read/write every locres version up to 3 (latest)
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* [Locres Editor](https://cdn.discordapp.com/attachments/775093920915914794/836699867920859207/unreal_locres_texttool.exe) - (Unknown author)
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- A tool to change the game's .locres files that are used for localization
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* [UE4LocalizationsTool](https://github.com/amrshaheen61/UE4LocalizationsTool) - Written by **amr shaheen**
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- Simple tool to edit unreal engine 4 text files
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