mirror of
https://github.com/Buckminsterfullerene02/UE-Modding-Tools.git
synced 2024-11-27 17:00:56 +01:00
Finally started working on this
This commit is contained in:
parent
fbc23f4b2e
commit
268781c2d9
63
README.md
63
README.md
@ -1,2 +1,61 @@
|
||||
# UE4-Modding-Tools
|
||||
A databank of every UE4 modding tool that have potential to be used across multiple UE4 games, that I know exists.
|
||||
# UE-Modding-Tools
|
||||
A databank of every modding tool that has potential to be used across multiple UE games.
|
||||
|
||||
Any category is not ordered by any means, and any tool that is not listed here, but should be, please submit a PR.
|
||||
|
||||
Some of these tools may be unmaintained and/or outdated, but are still useful for those writing their own tools and may want to see how others implemented their tools.
|
||||
|
||||
The tag **[CU]** before a tool means that it is **C**ommonly **U**sed by multiple UE modding communities, so is highly recommended for personal use.
|
||||
|
||||
## Packers & Unpackers
|
||||
Tools that deal with packing and unpacking the UE4 archive files.
|
||||
* [ue4pak](https://github.com/Vilsol/ue4pak) - Written by **Vilsol**
|
||||
- Parses and extracts data from UE4 Pak files
|
||||
* **[CU]** [UnrealPak](http://fluffyquack.com/tools/unrealpak.rar) - Put together by **FluffyQuack**
|
||||
- UnrealPak version from 2016 that is seemingly compatible with any UE4 game, that creates compressed pak files which results in smaller filesizes and theoretically faster loading
|
||||
* **[CU]** [U4Pak](https://github.com/panzi/u4pak) - Written by **panzi**
|
||||
- U4Pak unpacks, packs, lists, checks and mounts UE4 .pak archives
|
||||
* [U4Pak - Rust](https://github.com/panzi/rust-u4pak) - Written by **panzi**
|
||||
- Rust port of U4Pak
|
||||
|
||||
## Asset Editors, Parsers & Explorers
|
||||
Tools that deal with editing and parsing the UE4 asset files, with formats including .uasset, .uexp, .ucas, .utoc, .umap etc.
|
||||
* [CUE4Parse](https://github.com/FabianFG/CUE4Parse) - Maintained by the FModel developers
|
||||
- C# Parser and API for UE packages & assets
|
||||
* [JohnWickParse](https://github.com/SirWaddles/JohnWickParse) - Written by **SirWaddles, FabianFG, WorkingRobot & Amrsatrio**
|
||||
- A parser for uasset, uexp and pak files
|
||||
* [UAssetAPI](https://github.com/atenfyr/UAssetAPI) - Written by **atenfyr**
|
||||
- A C# API for reading and writing UE4 .uasset files from 4.0 - 4.27+
|
||||
- The author is active on the [UE Modding Discord](https://discord.gg/zVvsE9mEEa) with any queries
|
||||
* **[CU]** [UAssetGUI](https://github.com/atenfyr/UAssetGUI) - Written by **atenfyr**
|
||||
- A GUI for UAssetAPI
|
||||
* **[CU]** [Asset Editor](https://github.com/kaiheilos/Utilities) - Written by **kaiheilos**
|
||||
- UE Uasset Viewer/Editor can unpack and read/edit assets from engine versions 4.11 - 4.26
|
||||
* [UAsset JSON Serializer](https://github.com/ithinkandicode/bloodstained-tools/tree/master/Serializer) - Written by **Kein**
|
||||
- Converts .uasset fies to JSON, allows you to edit the JSON, then converts edits back into the original uasset
|
||||
* [DUAM](https://github.com/DarthPointer/DAUM) - Written by **DarthPointer**
|
||||
- CLI program with a lot of flexibility for editing uasset files
|
||||
* [UAssetConverter](https://github.com/approved/UnrealUAssetConverter) - Written by **approved**
|
||||
- An API to read, create, and modify .uasset and .uexp files
|
||||
* [UEcastoc](https://github.com/gitMenv/UEcastoc) - Written by **gitMenv**
|
||||
- UEcastoc is a WIP tool to unpack and edit IO store format files that are typically used in UE5 games
|
||||
* [UnrealPakViewer](https://github.com/jashking/UnrealPakViewer) - Written by **jashking, translated to English by Spuds**
|
||||
- UnrealPakViewer allows you too see a detailed summary of a pak file and export it to CSV or JSON, all within UE4
|
||||
* **[CU]** [UE Viewer (AKA UModel)](https://www.gildor.org/en/projects/umodel) - Written by **Gildor**
|
||||
- UE Viewer (formerly known as UModel) is the standard tool for viewing and extracting UE4 game content, particularly models and textures
|
||||
* **[CU]** [FModel](https://github.com/iAmAsval/FModel/)
|
||||
- Open-source software for exploring Unreal Engine games' files. From seeing the properties of an asset to listening to your favorite audio files, it has never been easier to navigate inside a game's assets
|
||||
|
||||
## Textures, Animations & Modelling
|
||||
Tools that deal with editing the textures, animations and models from UE4 games.
|
||||
|
||||
|
||||
## .locres Editors
|
||||
Tools that deal with editing the UE4 .locres files, which are used for localisation.
|
||||
* **[CU]** [UnrealLocres](https://github.com/akintos/UnrealLocres) - Written by **akintos**
|
||||
- UnrealLocres can read/write every locres version up to 3 (latest)
|
||||
* [Locres Editor](https://cdn.discordapp.com/attachments/775093920915914794/836699867920859207/unreal_locres_texttool.exe) - (Unknown author)
|
||||
- A tool to change the game's .locres files that are used for localization
|
||||
* [UE4LocalizationsTool](https://github.com/amrshaheen61/UE4LocalizationsTool) - Written by **amr shaheen**
|
||||
- Simple tool to edit unreal engine 4 text files
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user