mirror of
https://github.com/Buckminsterfullerene02/UE-Modding-Tools.git
synced 2024-11-24 07:40:10 +01:00
Added editor asset generators section
This commit is contained in:
parent
1eb667ebff
commit
3086d85d14
18
README.md
18
README.md
@ -7,7 +7,7 @@ Some of these tools may be unmaintained and/or outdated, but are still useful fo
|
|||||||
|
|
||||||
The tag **[CU]** before a tool means that it is **C**ommonly **U**sed by multiple UE modding communities, so is highly recommended for personal use.
|
The tag **[CU]** before a tool means that it is **C**ommonly **U**sed by multiple UE modding communities, so is highly recommended for personal use.
|
||||||
|
|
||||||
The tag **[PW]** before a tool means that it is **P**aywalled.
|
The tag **[PW]** before a tool means that it is **P**ay**w**alled.
|
||||||
|
|
||||||
## Packers & Unpackers
|
## Packers & Unpackers
|
||||||
Tools that deal with packing and unpacking the UE4 archive files.
|
Tools that deal with packing and unpacking the UE4 archive files.
|
||||||
@ -123,6 +123,22 @@ Tools that generate SDKs and dump the game's code.
|
|||||||
* [Unreal Finder Tool](https://github.com/CorrM/Unreal-Finder-Tool) - Written by **CorrM**
|
* [Unreal Finder Tool](https://github.com/CorrM/Unreal-Finder-Tool) - Written by **CorrM**
|
||||||
- The outdated - but open-source - version of Cheatgear
|
- The outdated - but open-source - version of Cheatgear
|
||||||
|
|
||||||
|
## Editor Asset Generators
|
||||||
|
Tools that generate assets for the Unreal Engine 4 Editor. Allows you to reconstruct the game's assets in the editor, in your own project. Saves a heap of time with manually dummying assets for blueprint modding. Example modkit projects can be found in the [Game Specific Modkits](https://github.com/Buckminsterfullerene02/UE-Modding-Tools#game-specific-modkits) section.
|
||||||
|
* [JsonAsAsset](https://github.com/Tectors/JsonAsAsset) - Written by **Tectors & GMatrixGames**
|
||||||
|
- Takes FModel's exportable JSON data from a cooked asset and converts it into an Unreal Engine asset inside of the editor
|
||||||
|
- Only supports Unreal Engine 5
|
||||||
|
* [UnrealPskPSA](https://github.com/djhaled/UnrealPSKPSA) - Written by **halfuwu & bK**
|
||||||
|
- Directly imports the ActorX formatted files (`.psk`/`.pskx`/`.psa`) into Unreal Engine inside of the editor
|
||||||
|
- Only supports Unreal Engine 5
|
||||||
|
* [UEAssetToolkit](https://github.com/Buckminsterfullerene02/UEAssetToolkit-Fixes) - Written by **Archengius**
|
||||||
|
- Bulk converts JSON data from cooked assets into Unreal Engine assets inside of the editor
|
||||||
|
- Confirmed to support UE4.25-4.27
|
||||||
|
* [UEAssetToolkitGenerator](https://github.com/LongerWarrior/UEAssetToolkitGenerator) - Written by **LongerWarrior**
|
||||||
|
- Bulk converts cooked assets into UEAssetToolkit-compatible JSON
|
||||||
|
- Confirmed to support UE4.25-4.27
|
||||||
|
- Also known as Cooked Asset Serializer (CAS)
|
||||||
|
|
||||||
## .locres Editors
|
## .locres Editors
|
||||||
Tools that deal with editing the UE4 .locres files, which are used for localisation.
|
Tools that deal with editing the UE4 .locres files, which are used for localisation.
|
||||||
* **[CU]** [UnrealLocres](https://github.com/akintos/UnrealLocres) - Written by **akintos**
|
* **[CU]** [UnrealLocres](https://github.com/akintos/UnrealLocres) - Written by **akintos**
|
||||||
|
Loading…
Reference in New Issue
Block a user