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Added editor asset generators section
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README.md
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README.md
@ -7,7 +7,7 @@ Some of these tools may be unmaintained and/or outdated, but are still useful fo
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The tag **[CU]** before a tool means that it is **C**ommonly **U**sed by multiple UE modding communities, so is highly recommended for personal use.
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The tag **[PW]** before a tool means that it is **P**aywalled.
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The tag **[PW]** before a tool means that it is **P**ay**w**alled.
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## Packers & Unpackers
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Tools that deal with packing and unpacking the UE4 archive files.
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@ -123,6 +123,22 @@ Tools that generate SDKs and dump the game's code.
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* [Unreal Finder Tool](https://github.com/CorrM/Unreal-Finder-Tool) - Written by **CorrM**
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- The outdated - but open-source - version of Cheatgear
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## Editor Asset Generators
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Tools that generate assets for the Unreal Engine 4 Editor. Allows you to reconstruct the game's assets in the editor, in your own project. Saves a heap of time with manually dummying assets for blueprint modding. Example modkit projects can be found in the [Game Specific Modkits](https://github.com/Buckminsterfullerene02/UE-Modding-Tools#game-specific-modkits) section.
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* [JsonAsAsset](https://github.com/Tectors/JsonAsAsset) - Written by **Tectors & GMatrixGames**
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- Takes FModel's exportable JSON data from a cooked asset and converts it into an Unreal Engine asset inside of the editor
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- Only supports Unreal Engine 5
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* [UnrealPskPSA](https://github.com/djhaled/UnrealPSKPSA) - Written by **halfuwu & bK**
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- Directly imports the ActorX formatted files (`.psk`/`.pskx`/`.psa`) into Unreal Engine inside of the editor
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- Only supports Unreal Engine 5
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* [UEAssetToolkit](https://github.com/Buckminsterfullerene02/UEAssetToolkit-Fixes) - Written by **Archengius**
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- Bulk converts JSON data from cooked assets into Unreal Engine assets inside of the editor
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- Confirmed to support UE4.25-4.27
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* [UEAssetToolkitGenerator](https://github.com/LongerWarrior/UEAssetToolkitGenerator) - Written by **LongerWarrior**
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- Bulk converts cooked assets into UEAssetToolkit-compatible JSON
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- Confirmed to support UE4.25-4.27
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- Also known as Cooked Asset Serializer (CAS)
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## .locres Editors
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Tools that deal with editing the UE4 .locres files, which are used for localisation.
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* **[CU]** [UnrealLocres](https://github.com/akintos/UnrealLocres) - Written by **akintos**
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