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Loose Files/Asset Registry Helper/AssetRegistryHelper.zip
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Loose Files/Asset Registry Helper/README.md
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Loose Files/Asset Registry Helper/README.md
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# Asset Registry Helper
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Allows merging contents of multiple asset registry files together and listing their contents.
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Useful when game uses asset registry to lookup content and you want to add some new content of that type
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## Usage:
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```
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AssetRegistryHelper <AssetRegistryFilename> -Merge <AssetRegistryFilename2> <AssetRegistryOut> [-Filter=...]
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```
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(use `-List` subcommand for listing contents, `-Filter=` works here too)
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Example Command Line:
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```
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AssetRegistryHelper "C:\Program Files (x86)\Steam\steamapps\common\Dead by Daylight\DeadByDaylight\AssetRegistry-Original.bin" -Merge "C:\Data\Projects\DeadByDaylight\Saved\Cooked\WindowsNoEditor\DeadByDaylight\AssetRegistry.bin" "C:\Program Files (x86)\Steam\steamapps\common\Dead by Daylight\DeadByDaylight\AssetRegistry.bin" -Filter="/Game/Blueprints/Tiles/"
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```
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README.md
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README.md
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# UE-Modding-Tools
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A databank of every modding tool that has potential to be used across multiple UE games.
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A databank of every modding tool that has potential to be used across multiple UE games. Many tools were submitted by the lovely members of the [Unreal Engine Modding Discord](https://discord.gg/zVvsE9mEEa) - please join if you want discuss use of these tools!
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Any category is not ordered by any means, and any tool that is not listed here, but should be, please submit a PR.
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@ -79,7 +79,7 @@ Tools that deal with editing the textures, animations and models from UE4 games.
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## SDK Generators & Dumpers
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Tools that generate SDKs and dump the game's code.
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* **[CU]** [UE4SS](https://github.com/UE4SS/UE4SS/releases) - Written by **CheatingMuppet**
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* **[CU]** [Unreal Engine 4 Scripting System (UE4SS)](https://github.com/UE4SS/UE4SS/releases) - Written by **CheatingMuppet**
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- A UHT compatible header generator made by **Archengius** and an object dumper by **CheatingMuppet**
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- It can also dump all C++ headers from a game, including Blueprint actors
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- Full instructions on how to use it can be found [here](https://github.com/UE4SS/UE4SS/blob/master/Guides/FullInstallationGuide.md)
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@ -122,6 +122,8 @@ Tools that deal with editing the UE4 .locres files, which are used for localisat
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Tools that can load mods into the game.
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* **[CU]** [Unreal Engine Mod Loader](https://github.com/RussellJerome/UnrealModLoader) - Written by **RussellJerome**
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- A tool used to load Blueprint and basic SDK based C++ Mods for Unreal Engine 4 games
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* [DLL Plugin Loader](https://github.com/c0dycode/DLLPluginLoader) - Written by **c0dycode**
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- Loads various other DLLs if an application/game tried to load a certain DLL which is not actually being used/required
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## Unlockers
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Unlocks features that are usually disabled in shipping UE games.
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@ -153,10 +155,55 @@ Tools that deal with audio modding. You don't need any tools to mod the default
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## Automation
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Tools that can help to automate the modding pipeline (that haven't been covered already).
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* [Backup UE Saves]() - Written by **Mythical**
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* [Backup UE Saves](https://github.com/Buckminsterfullerene02/UE4-Modding-Tools/blob/main/Loose%20Files/SaveBackupUtility.bat) - Written by **Mythical**
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- Just edit the Game project name to your particular game and it will backup the `.sav` and `.ini` files for that game or just toss it in one of your existing bat files
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* [Auto-Disable uasset Files]() - Written by **Spuds**
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* [Auto-Disable uasset Files](https://github.com/Buckminsterfullerene02/UE4-Modding-Tools/blob/main/Loose%20Files/DisableUassets.bat) - Written by **Spuds**
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- Deletes `.uexp` and `.ubulk` files and replaces `.uassets` with blank files of the same name recursively when a folder containing exported assets is dragged onto it
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* [Create Empty Content Folder Hierarchy]() - Written by **Buckminsterfullerene**
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* [Create Empty Content Folder Hierarchy](https://github.com/Buckminsterfullerene02/UE4-Modding-Tools/blob/main/Loose%20Files/EmptyContentHierarchyGenerator.bat) - Written by **Buckminsterfullerene**
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- Deletes every file inside of a specified directory but leaves all of the folders intact
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- Useful for creating a blank content folder hierarchy for a game
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- Useful for creating a blank content folder hierarchy for a game
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# Reversing
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Reversing tools that aren't necessarily to do with UE, but are commonly used to help with reversing games.
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* [Cheat Engine](https://www.cheatengine.org/) - Written by **Dark Byte**
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- A tool for modifying single player games
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- It allows you to scan for values and then change them
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* [x64dbg](https://x64dbg.com/) - Written by **mrexodia**
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- A free and open-source x64/x32 debugger for windows
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- For certain types of reversing like finding basic AOBs it is great because it is much faster than IDA (it doesn't do the same level of decompiling)
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* [x64dbg Swiss Army Knife](https://github.com/Nukem9/SwissArmyKnife) - Written by **Nukem9**
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- Plugin for x64dbg that can generate AOBs for you, and will automatically wildcard call pointers and such
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* [AOB Generator](https://github.com/FransBouma/InjectableGenericCameraSystem/tree/master/Tools/AOBGen) - Written by **Frans 'Otis_Inf' Bouma**
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- A small tool for easy AOB creating from copied x64 disassembly (Cheat Engine or x64dbg format)
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* [IDA Free](https://www.hex-rays.com/products/ida/support/download_freeware.shtml) - Written by **Hex-Rays**
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- A free version of IDA Pro
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- It is a bit limited, but it is still a great tool for reverse engineering programs
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* [Ghidra](https://ghidra-sre.org/) - Written by **National Security Agency**
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- A software reverse engineering (SRE) framework
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- It is a free and open-source tool that can be used to analyze compiled code on a variety of platforms including Windows, Linux, and macOS
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* [HxD](https://mh-nexus.de/en/hxd/) - Written by **mh-nexus**
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- A freeware hex editor
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- It can be used to view, edit, analyze, and process files of arbitrary size, including `.uexp` files
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* [Process Hacker](https://processhacker.sourceforge.io/) - Written by **Wj32**
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- A free and open-source tool that helps you monitor system resources, debug software & looking at memory string for processes currently running
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* [Resource Hacker](http://www.angusj.com/resourcehacker/) - Written by **Angus Johnson**
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- A freeware utility to view, modify, rename, add, delete and extract resources in 32bit Windows executables and resource files (.res)
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* [010 Editor](https://www.sweetscape.com/010editor/) - Written by **Sweetscape Software**
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- A powerful hex tool for parsing files in 160+ formats and potentially unknown file types
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# Other
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Other tools that aren't necessarily to do with UE, but are commonly used to help with modding games.
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* [UE4 Engine Version Grabber](https://github.com/RussellJerome/Unreal-Engine-4-Engine-Version-Grabber) - Written by **RussellJerome**
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- A simple tool that will grab the engine version of a UE4 game
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* [USharp](https://github.com/pixeltris/USharp) - Written by **pixeltris**
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- A plugin for UE4.23 which allows for programming in C#
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* [Universal-ImGui-D3D11-Hook-WithResize](https://github.com/GHFear/Universal-ImGui-D3D11-Hook-WithResize) - Written by **GHFear**
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- A Universal DirectX11 hook that supports resizing of the game window by hooking the ResizeBuffers
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* **[CU]** [Unreal Engine 4 Scripting System (UE4SS)](https://github.com/UE4SS/UE4SS/releases) - Written by **CheatingMuppet**
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- Exposes UE4 reflection to Lua and allows you to write Lua to create mods for UE4 games
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- Full instructions on how to use it can be found [here](https://github.com/UE4SS/UE4SS/blob/master/Guides/FullInstallationGuide.md)
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* [Asset Registry Helper]() - Written by **Archengius**
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- Allows merging contents of multiple asset registry files together and listing their contents
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- Useful when game uses asset registry to lookup content and you want to add some new content of that type
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* [Visual Studio 2017 Community Installer]() - Posted by **Narknon**
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- VS-2017 Community installer because microsoft apparently removed it from available downloads??
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