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README.md
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README.md
@ -7,6 +7,8 @@ Some of these tools may be unmaintained and/or outdated, but are still useful fo
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The tag **[CU]** before a tool means that it is **C**ommonly **U**sed by multiple UE modding communities, so is highly recommended for personal use.
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The tag **[PW]** before a tool means that it is **P**aywalled.
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## Packers & Unpackers
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Tools that deal with packing and unpacking the UE4 archive files.
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* [ue4pak](https://github.com/Vilsol/ue4pak) - Written by **Vilsol**
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@ -47,7 +49,33 @@ Tools that deal with editing and parsing the UE4 asset files, with formats inclu
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- Open-source software for exploring Unreal Engine games' files. From seeing the properties of an asset to listening to your favorite audio files, it has never been easier to navigate inside a game's assets
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## Textures, Animations & Modelling
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Tools that deal with editing the textures, animations and models from UE4 games.
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Tools that deal with editing the textures, animations and models from UE4 games.
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**Short PSA:** To get custom materials working in later UE4 versions, go to `ProjectSettings` then to `Packaging` and set `ShareMaterialShaderCode` to `False`, then cook them like you normally would.
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* [Blender3D Import PSK/PSA](https://github.com/Befzz/blender3d_import_psk_psa) - Written by **Befzz**
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- Blender3D Import .psk & .psa addon imports meshes, skeletons and animations from .psk and .psa files to Blender3D
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* **[CU]** [Blender3D Import PSK/PSA FORK](https://github.com/matyalatte/blender3d_import_psk_psa) - Written by **matyalatte**
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- Automatically handles scaling/fbx export so its a bit more user friendly for not messing things up
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* [UE4 DDS Tools](https://github.com/matyalatte/UE4-DDS-Tool) - Written by **matyalatte**
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- Allows you to inject texture files directly into their original uassets without cooking for a large number of UE versions, and can do bulk operations via CLI
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* [Rokoko Studio](https://github.com/Rokoko/rokoko-studio-live-blender) - Written by **Rokoko**
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- Rokoko Studio is a powerful and intuitive software for recording, visualizing and exporting motion capture
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- This plugin lets you stream your animation data from Rokoko Studio directly into Blender
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- More useful for modding however It also allows you to easily record and retarget animations, for easy animation swaps
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* **[PW]** [Better Blender FBX Importer/Exporter](https://blendermarket.com/products/better-fbx-importer--exporter)
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- Better FBX Importer & Exporter is for people who need to import FBX files into Blender and export FBX files to game engines
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* [Blender UEXP](https://github.com/AlexP0/Blender_UEXP) - Written by **AlexP0**
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- Blender_UEXP creates a mesh in blender from a uexp to allow for edits, then writes modifications back into the uexp
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* [Dummy Materials Blender Plugin](https://bleedn.gumroad.com/l/dummymaterials) - Written by **bleedn**
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- Secondary DL link [here](https://www.artstation.com/marketplace/p/Jr02g/blender-dummy-materials-add-on)
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- REQUIRES BLENDER 3.2
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- A plugin to automate making dummy materials
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- Just click a face, set up the variables it asks for in the 3D View, and click the button
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* [NVIDIA Texture Tools Exporter](https://developer.nvidia.com/nvidia-texture-tools-exporter) - Written by **NVIDIA**
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- The NVIDIA Texture Tools Exporter allows users to create highly compressed texture files directly from image sources
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* [3DSMax Bulk Export PSK/PSA to FBX](Loose Files\ActorXAnimConverter.ms) - Written by **Gildor**, adapted by **Aproydtix**
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- Version of ActorX 3DSMax script that can bulk convert PSK/PSA to FBX
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- [Original Script](https://www.gildor.org/projects/unactorx) by Gildor, and modifications by Aproydtix from OpenKH
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- Also will do deformation fixes to put an animation on a modified skeleton
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## .locres Editors
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