New: discords, tools, guides, loose files; updated: links

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# UE Modding Tools
A databank of every modding tool that has potential to be used across multiple UE games. Many tools were submitted by the lovely members of the [Unreal Engine Modding Discord](https://discord.gg/zVvsE9mEEa) - please join if you want discuss use of these tools!
A databank of every modding tool that has potential to be used across multiple UE games. Many tools were submitted by the lovely members of the [Unreal Engine Modding Discord](https://discord.gg/unreal-engine-modding-876613187204685934) - please join if you want discuss use of these tools or just general UE modding!
If you are an UE game developer, and want to know how these tools can be used to mod your games, please see the [developer guide](https://buckminsterfullerene02.github.io/dev-guide/).
If you are an UE game developer, and want to know how some of these tools are used to mod your games, please see the [developer guide](https://buckminsterfullerene02.github.io/dev-guide/).
Any category is not ordered by any means, and any tool that is not listed here, but should be, please submit a PR.
@ -14,21 +14,19 @@ The tag **[PW]** before a tool means that it is **P**ay**w**alled.
## Packers & Unpackers
Tools that deal with packing and unpacking the UE4 archive files.
* **[CU]** [UnrealPak](http://fluffyquack.com/tools/unrealpak.rar) - Put together by **FluffyQuack**
- UnrealPak version from 2016 that is seemingly compatible with any UE4 game, that creates compressed pak files which results in smaller filesizes and theoretically faster loading
* **[CU]** [U4Pak](https://github.com/panzi/u4pak) - Written by **panzi**
- U4Pak unpacks, packs, lists, checks and mounts UE4 .pak archives
* [ue4pak](https://github.com/Vilsol/ue4pak) - Written by **Vilsol**
- Parses and extracts data from UE4 Pak files
* [U4Pak - Rust](https://github.com/panzi/rust-u4pak) - Written by **panzi**
- Rust port of U4Pak
* [TocPatcher](https://github.com/kboykboy2/TocPatcher) - Written by **kboykboy**
- Designed to modify .utoc files to allow mods to work for games using both `IoStore` and `Pak Signing`
* [unpak](https://github.com/bananaturtlesandwich/unpak) - Written by **Spuds**
- A "no nonsense" unreal pak parser that doesn't force files to be extracted, only converts entries to bytes when requested and supports all pak versions
* [repak](https://github.com/trumank/repak) - Written by **truman**
- A fork of the above unpak tool, with a few extra features
- UnrealPak version from 2016 that is seemingly compatible with any UE4 game
* **[CU]** [QuickBMS](https://aluigi.altervista.org/quickbms.htm) - Written by **Luigi Auriemma**
- Allows for fast unpaking of many types of files including `.pak` files (but does not work for `IoStore` container files (`.ucas`/`.utoc`))
- [Download link](https://aluigi.altervista.org/bms/unreal_tournament_4.bms) for the UE `.bms` script
* **[CU]** [repak](https://github.com/trumank/repak) - Written by **truman**
- A fork of the below unpak tool, with a few extra features
- Supports reading all pak versions with compression/encryption and writing all pak versions
- Multithreaded unpacking, roughly 2x faster than the built in UnrealPak tool
* [unpak](https://github.com/bananaturtlesandwich/unpak) - Written by **Spuds**
- A "no nonsense" unreal pak parser that doesn't force files to be extracted, only converts entries to bytes when requested and supports all pak versions
* [repak wrappers](https://github.com/Mythical-Github/repak_wrappers) - Put together by **Mythical**
- Windows wrapper scripts for repak
- Easier for newer modders to use than repak's CLI requirement
* [ZenTools](https://github.com/Archengius/ZenTools/) - Written by **Archengius**
- Extracts cooked packages (`.uasset`/`.uexp`) from the `IoStore` container files (`.ucas`/`.utoc` + `.pak`)
- The extracted files can then be opened with any asset editor and repacked back into the `IoStore` container using UnrealPak
@ -36,30 +34,51 @@ Tools that deal with packing and unpacking the UE4 archive files.
* [ZenTools UE4](https://github.com/WistfulHopes/ZenTools-UE4) - Written by **WistfulHopes**
- A fork of the above ZenTools but only supports 4.25 - 4.27 (all UE4 IoStore versions)
* [UEcastoc](https://github.com/gitMenv/UEcastoc) - Written by **gitMenv**
- UEcastoc is a WIP tool to unpack and pack IoStore files
- UEcastoc is a WIP tool to unpack and pack `IoStore` container files (`.ucas`/`.utoc` + `.pak`)
* [UnrealUnZen](https://github.com/rm-NoobInCoding/UnrealUnZen) - Written by **NoobInCoding**
- UnrealUnZen is a WIP tool to unpack and pack `IoStore` container files (`.ucas`/`.utoc` + `.pak`)
* [TocPatcher](https://github.com/kboykboy2/TocPatcher) - Written by **kboykboy**
- Designed to modify .utoc files to allow mods to work for games using both `IoStore` and `Pak Signing`
* [U4Pak](https://github.com/panzi/u4pak) - Written by **panzi**
- U4Pak unpacks, packs, lists, checks and mounts UE4 .pak archives
* [ue4pak](https://github.com/Vilsol/ue4pak) - Written by **Vilsol**
- Parses and extracts data from UE4 Pak files
* [U4Pak - Rust](https://github.com/panzi/rust-u4pak) - Written by **panzi**
- Rust port of U4Pak
## Asset Editors, Parsers & Explorers
Tools that deal with editing and parsing the UE4 asset files, with formats including `.uasset`, `.uexp`, `.ucas`, `.utoc`, `.umap` etc.
* **[CU]** [UE Viewer (AKA UModel)](https://www.gildor.org/en/projects/umodel) - Written by **Gildor**
- UE Viewer (formerly known as UModel) is the standard tool for viewing and extracting UE4 game content, particularly models and textures
* **[CU]** [Asset Editor](https://github.com/kaiheilos/Utilities) - Written by **kaiheilos**
- UE Uasset Viewer/Editor can unpack and read/edit assets from engine versions 4.11 - 4.26
* **[CU]** [FModel](https://github.com/iAmAsval/FModel/)
- Open-source software for exploring Unreal Engine games' files. From seeing the properties of an asset to listening to your favorite audio files, it has never been easier to navigate inside a game's assets
* **[CU]** [CUE4Parse](https://github.com/FabianFG/CUE4Parse) - Maintained by the FModel developers
- C# Parser and API for UE packages & assets, used primarily by FModel
* **[CU]** [UAssetGUI](https://github.com/atenfyr/UAssetGUI) - Written by **atenfyr**
- A GUI for UAssetAPI
* [UAssetAPI](https://github.com/atenfyr/UAssetAPI) - Written by **atenfyr**
* **[CU]** [UAssetAPI](https://github.com/atenfyr/UAssetAPI) - Written by **atenfyr**
- A C# API for reading and writing UE4 .uasset files from 4.0 - 4.27+
- The author is active on the [UE Modding Discord](https://discord.gg/zVvsE9mEEa) if you have any queries
- The author is active on the [UE Modding Discord](https://discord.gg/unreal-engine-modding-876613187204685934) if you have any queries
* [Asset Editor](https://github.com/kaiheilos/Utilities) - Written by **kaiheilos**
- UE Uasset Viewer/Editor can unpack and read/edit assets from engine versions 4.11 - 4.26
* [KismetEditor view for UAssetGUI](https://github.com/trumank/UAssetGUI/tree/kismet-editor) - Written by **trumank**
- A graph view similar to blueprints but on the kismet instruction level
- Displays a limited set of instructions/parameters
* [Kismet Analyzer](https://github.com/trumank/kismet-analyzer) - Written by **trumank**
- Tools for analyzing and manipulating kismet bytecode in cooked Unreal Engine assets
* [stove](https://github.com/bananaturtlesandwich/stove) - Written by **spuds**
- A visual editor Unreal Engine cooked map files. Allows you to transplant actors from other maps, move actors, etc
- A visual editor Unreal Engine cooked map files
- Allows you to transplant actors from other maps, move actors, etc
* [spaghetti](https://github.com/bananaturtlesandwich/spaghetti) - Written by **spuds**
- A function hooker for cooked Unreal Engine blueprints
* [unreal_asset](https://github.com/AstroTechies/unrealmodding/tree/main/unreal_asset) - Written by **localcc, kronsti219 & spuds**
- A rust port of UAssetAPI
* [UnrealPakViewer](https://github.com/jashking/UnrealPakViewer) - Written by **jashking, translated to English by Spuds**
- UnrealPakViewer allows you too see a detailed summary of a pak file and export it to CSV or JSON, all within UE4
* [UPK Explorer for UE3](https://www.nexusmods.com/site/mods/587/) - Written by **Wastelander121 & FCH823**
- Allows you to install texture packs created with UPK Explorer for UE3
- [TFC Installer](https://www.nexusmods.com/site/mods/588?)
- There is a dedicated category for discussion of this tool with the author in the [UE Modding Discord](https://discord.gg/unreal-engine-modding-876613187204685934)
* [JohnWickParse](https://github.com/SirWaddles/JohnWickParse) - Written by **SirWaddles, FabianFG, WorkingRobot & Amrsatrio**
- A parser for uasset, uexp and pak files
* [UAsset JSON Serializer](https://github.com/ithinkandicode/bloodstained-tools/tree/master/Serializer) - Written by **Kein**
@ -68,12 +87,6 @@ Tools that deal with editing and parsing the UE4 asset files, with formats inclu
- CLI program with a lot of flexibility for editing uasset files
* [UAssetConverter](https://github.com/approved/UnrealUAssetConverter) - Written by **approved**
- An API to read, create, and modify .uasset and .uexp files
* [UnrealPakViewer](https://github.com/jashking/UnrealPakViewer) - Written by **jashking, translated to English by Spuds**
- UnrealPakViewer allows you too see a detailed summary of a pak file and export it to CSV or JSON, all within UE4
* [UPK Explorer for UE3](https://www.nexusmods.com/site/mods/587/) - Written by **Wastelander121**
- Allows you to install texture packs created with UPK Explorer for UE3
- [TFC Installer](https://www.nexusmods.com/site/mods/588?)
- There is a dedicated category for discussion of this tool with the author in the [UE Modding Discord](https://discord.gg/zVvsE9mEEa)
## Textures, Animations & Modelling
Tools that deal with editing the textures, animations and models from UE4 games.
@ -81,7 +94,10 @@ Tools that deal with editing the textures, animations and models from UE4 games.
* **[CU]** [Blender3D Import PSK/PSA FORK](https://github.com/matyalatte/blender3d_import_psk_psa) - Written by **matyalatte**
- Fork of the below tool, but automatically handles scaling/fbx export so its a bit more user friendly for not messing things up
* [Blender3D Import PSK/PSA](https://github.com/Befzz/blender3d_import_psk_psa) - Written by **Befzz**
- Blender3D Import .psk & .psa addon imports meshes, skeletons and animations from .psk and .psa files to Blender3D
- Blender3D Import `.psk` & `.psa` addon imports meshes, skeletons and animations from `.psk` and `.psa` files to Blender3D
* [Blender 4.0 Import/Export PSK/PSA Plugin](https://github.com/DarklightGames/io_scene_psk_psa) - Written by **Colin Basnett**
- Actively maintained Blender 4.0 plugin (with support for older versions too) for importing and exporting `.psk` and `.psa` files
- Not to be confused with the above tools that are much older but do roughly the same things
* [UE4 DDS Tools](https://github.com/matyalatte/UE4-DDS-Tools) - Written by **matyalatte**
- Allows you to inject texture files directly into their original uassets without cooking for a large number of UE versions, and can do bulk operations via CLI
* [Rokoko Studio](https://github.com/Rokoko/rokoko-studio-live-blender) - Written by **Rokoko**
@ -113,7 +129,7 @@ Tools that deal with editing the textures, animations and models from UE4 games.
- Custom [FModel build](https://github.com/WistfulHopes/FModel) used in conjunction with command line utilities
- Requires an FName dump of your game to identify shaders
- Supports DX11/DX12 and all forms of compression, doesn't support IO Store games of version 5.0+
* [Better Blender GLTF Importer](https://cdn.discordapp.com/attachments/1018594783800852540/1174440075032002714/io_scene_gltf2_ue4.zip?ex=65baa80d&is=65a8330d&hm=3086253f6562d84fb5ef9dad6d35b1398f7d0272df68f74c9dbd582b80d3a280&)
* [Better Blender GLTF Importer](https://github.com/Buckminsterfullerene02/UE4-Modding-Tools/blob/main/Loose%20Files/io_scene_gltf2_ue4.zip)
- A version of the GLTF importer for Blender that preserves bone orientation
- This is important for skeletal mesh modding, and allows bypassing PSK altogether
* **[PW]** [Better Blender FBX Importer/Exporter](https://blendermarket.com/products/better-fbx-importer--exporter)
@ -133,7 +149,7 @@ Tools that generate SDKs and dump the game's code.
- Useful for dumping a lot of the uFunction names and writing script mods on top of it
* [Dumper-7](https://github.com/Encryqed/Dumper-7) - Written by **Fischsalat & Encryqed**
- SDK Generator for all Unreal Engine games. Supported versions are all of UE4 and UE5
* [UE4 Project Generator GUI](https://cdn.discordapp.com/attachments/1005879578419531947/1075109443445985462/UE4ProjectGen-GUI.exe) - Written by **Spuds**
* [UE4 Project Generator GUI](https://github.com/Buckminsterfullerene02/UE4-Modding-Tools/blob/main/Loose%20Files/UE4ProjectGen-GUI.exe) - Written by **spuds**
- Organises the CMD arguments for you in a GUI and generates reuseable batch files
* [UE Plugin Manifest Generator](https://github.com/Buckminsterfullerene02/UE4-Modding-Tools/blob/main/Loose%20Files/upluginTool.7z) - Written by **HeartlessSeph**
- A simple script to make the plugin manifest for the project gen commandlet because <=4.17 games don't include them
@ -173,8 +189,8 @@ Tools that generate assets for the Unreal Engine Editor. Allows you to reconstru
## .locres Editors
Tools that deal with editing the UE4 .locres files, which are used for localisation.
* **[CU]** [UnrealLocres](https://github.com/akintos/UnrealLocres) - Written by **akintos**
- UnrealLocres can read/write every locres version up to 3 (latest)
* [Locres Editor](https://cdn.discordapp.com/attachments/775093920915914794/836699867920859207/unreal_locres_texttool.exe) - (Unknown author)
- UnrealLocres can read/write every locres version
* [Locres Editor](https://github.com/Buckminsterfullerene02/UE4-Modding-Tools/blob/main/Loose%20Files/unreal_locres_texttool.exe) - (Unknown author)
- A tool to change the game's `.locres` files that are used for localization
* [UE4LocalizationsTool](https://github.com/amrshaheen61/UE4LocalizationsTool) - Written by **amr shaheen**
- Simple tool to edit unreal engine 4 text files
@ -240,6 +256,8 @@ Map dumping/generating/editing (that aren't already covered by asset editors).
## Automation
Tools that can help to automate the modding pipeline (that haven't been covered already).
* [UnrealAutoMod](https://github.com/Mythical-Github/UnrealAutoMod) - Written by **Mythical**
- Automatic mod creator and tester tool for `.pak`, `.utoc`, `.ucas`, or loose file mods
* [Backup UE Saves](https://gist.github.com/Buckminsterfullerene02/479a281cf3d8a854e91cf804bd7fb8cb) - Written by **Mythical**
- Just edit the Game project name to your particular game and it will backup the `.sav` and `.ini` files for that game or just toss it in one of your existing bat files
* [Auto-Disable uasset Files](https://gist.github.com/Buckminsterfullerene02/aebbbc6cde0456a852197260656314c0) - Written by **Spuds**
@ -301,7 +319,7 @@ Reversing tools that aren't necessarily to do with UE, but are commonly used to
## Other
Other tools that aren't necessarily to do with UE, but are commonly used to help with modding games.
* **[CU]** [Unreal Engine 4/5 Scripting System (UE4SS)](https://github.com/UE4SS-RE/RE-UE4SS/releases) - Written by multiple contributors
- Exposes UE4 reflection to Lua and allows you to write Lua to create mods for UE4 games
- Exposes UE reflection to Lua and allows you to write Lua to create mods for UE games
- Full instructions on how to use it can be found [here](https://docs.ue4ss.com/installation-guide.html)
- UE4SS includes a live view debugger, meaning that you can watch/log values of every loaded asset in the game, in real-time making it very useful for blueprint modding
- The authors are active on the [UE4SS Discord](https://discord.gg/MFvUysppTS) if you have any queries
@ -328,9 +346,16 @@ Other tools that aren't necessarily to do with UE, but are commonly used to help
- A way to browse Epic marketplace and sort by popularity/reviews and use filters properly
# Guides
Guides that are useful for modding UE games.
Guides that are useful for modding UE games. There is also a guides forum channel in the [Unreal Engine Modding Discord](https://discord.gg/unreal-engine-modding-876613187204685934) where you can find more guides/modding tips or share your own.
## General
* **[CU]** [Modding UE5 Games](https://www.abbiedoobie.com/2023/10/13/modding-robocop-rogue-city-and-other-ue-5-games/) - Written by **Abbie Doobie**
- A guide on how to mod UE5 games
- Primarily working with IO Store and chunks
- Lots of pictures, so it should be easy to follow along
- [Backup Link (with PDF version)](https://www.nexusmods.com/robocoproguecity/mods/3)
* [UE4 Modding Guide](https://bananaturtlesandwich.github.io/UE4-Modding-Guide/) - Written by **Spuds**
- A general guide for Unreal Engine 4 game modding
* [Setting up UE as git merge tool for BPs](https://gist.github.com/Panakotta00/c90d1017b89b4853e8b97d13501b2e62) - Written by **Panakotta00**
* [UE4 Networking for BP](https://cedric-neukirchen.net/Downloads/Compendium/UE4_Network_Compendium_by_Cedric_eXi_Neukirchen.pdf) - Written by **Cedric Neukirchen**
- Some very thorough documentation on UE4 Networking for both BP and C++
@ -348,6 +373,7 @@ Many popular modding communities for various games have their own websites for d
- Contains many useful mod examples using the UE4SS Lua API
* [Satisfactory](https://docs.ficsit.app/satisfactory-modding/latest/index.html)
- The Satisfactory Modding Documentation is much more useful than official UE documentation in some places, like in the C++ and Blueprint section
* [Spyro Reignited](https://franklygd.github.io/Spyro-Reignited-Trilogy-Asset-Replacement/)
## Game Specific BUT Transferrable
These are loose files/sites.
@ -368,7 +394,7 @@ These are loose files/sites.
- This guide was made for DRG, however most of it is completely UE4 game-generic
* [How to Blueprint Mod](https://mod.io/g/drg/r/how-to-blueprint-mod) - Written by **Buckminsterfullerene**
- Although this is made for Deep Rock Galactic, it is definitely still relevant for making BP mods for any other game
- You will have to tailor the blueprint loading method to whatever your game uses, or UML, or whatever, since DRG has a native system implemented by the developers
- You will have to tailor the blueprint loading method to whatever your game uses or UE4SS, since DRG has a native system implemented by the developers
- It also features some nice tips for general UE4 use
* [How to Audio Mod](https://mod.io/g/drg/r/drg-mods-a-comprehensive-guide-to-audio-modding) - Written by **Buckminsterfullerene**
- Although this is made for Deep Rock Galactic, it is definitely still relevant for making audio mods for any other game that uses the default UE audio system
@ -378,21 +404,21 @@ These are loose files/sites.
A bunch of links to various UE Modding Discord servers. If you know of any that aren't listed here, please make a PR. Although I have tried my best to get permanent invite links, I am not responsible for any being invalid. Feel free to nick this list of Discord servers for your own Discord.
## General
* [UE Modding](https://discord.gg/zVvsE9mEEa) - A Discord server for modders from any game to pool knowledge & tools that they think could be useful for other UE games. It is a great place to ask questions and get help with modding.
* [Unreal Slackers](https://discord.gg/unreal-slackers) - The official Unreal Engine forum server.
* [UE Modding](https://discord.gg/unreal-engine-modding-876613187204685934) - A Discord server for modders from any game to pool knowledge & tools that they think could be useful for other UE games. It is a great place to ask questions and get help with modding.
* [Unreal Source](https://discord.gg/unrealsource) - The official Unreal Engine forum server.
* [Flatscreen to VR Game Modding](https://discord.gg/ZFSCSDe) - The server that is dedicated to modding games from flatscreen to VR.
## Game Specific
* [Astroneer Modding](https://discord.gg/bBqdVYxu4k)
* [Bloodstained Mods](https://discord.gg/b9XBH4f)
* [Days Gone Modding](https://discord.gg/udwqmH3zmw)
* [Deep Rock Galactic Modding](https://discord.gg/3EVUQjz8N5)
* [Days Gone Modding](https://discord.gg/days-gone-modding-844382493427499048)
* [Deep Rock Galactic Modding](https://discord.gg/HDCh5fwnwP)
* [Dungeoneer's Hideout](https://discord.gg/HHPZb9pRNG)
* [Grounded Modding](https://discord.gg/Rtfn5FE)
* [Hydroneer](https://discord.gg/Jvwnn49YjU)
* [Illusory](https://discord.gg/JVgD2w3Npj)
* [Jedi: Fallen Order Modding](https://discord.gg/vdW326Z67h)
* [Mod by Daylight](https://discord.gg/zHADmtvYEZ)
* [Hydroneer](https://discord.gg/hydroneer)
* [Illusory](https://discord.com/invite/7nDfDjvZzc)
* [Jedi: Fallen Order Modding](https://discord.com/invite/star-wars-jedi-modding-565192606145970177)
* [Mod by Daylight](https://discord.com/invite/mod-by-daylight-797070950507872256)
* [Ark Modding Discord](https://discord.arkmodding.net/) (note that you have to own the game on Steam to join it)
* [Borderlands 3 Modding](https://discord.gg/shadowevil)
* [Conan Exiles Modding](https://discord.com/invite/AWBmXFZ)
@ -404,7 +430,7 @@ A bunch of links to various UE Modding Discord servers. If you know of any that
* [State of Decay 2 Modding](https://discord.gg/ngamAnJ)
* [Verg's Table Stable](https://discord.gg/HnyuAqvXEB)
* [Dragon Quest Modding](https://discord.gg/KuHG8bnEUf)
* [Project Wingman](https://discord.gg/projectwingman)
* [Project Wingman](https://discord.gg/3D76e6WqXr)
* [UE Anime Games' Modding](https://discord.gg/tgFrebr)
* [Combined speedrunning and modding for Ghostrunner](https://discord.gg/eZRz3Q5)
* [Official Blue Fire server with modding channels](https://discord.gg/q4ydWSG)
@ -423,12 +449,12 @@ A bunch of links to various UE Modding Discord servers. If you know of any that
* [Warhammer UE Games Modding](https://discord.gg/pcUFFpD4QW)
* [Foxhole Modding](https://discord.com/invite/QD4KjK5RTv)
* [Ace Combat 7](https://discord.gg/get-home-be-home-stay-home-280590586321567745)
* [Ghostwire Tokyo Modding](https://discord.gg/XpyRqe6p)
* [Hogwarts Legacy Modding](https://discord.gg/j8EHr266)
* [Ghostwire Tokyo Modding](https://discord.gg/BKpx2bw7C4)
* [Hogwarts Legacy Modding](https://discord.gg/xguMKc2xMe)
* [Ready Or Not Modding](https://discord.gg/hYkQ5hpmvr)
* [Remnant II Modding](https://discord.gg/jX5qd2RefK)
* [Remnant Games Modding](https://discord.gg/jX5qd2RefK)
* [Chivalry 2 Modding](https://discord.gg/chiv2unchained)
* [Amid Evil Modding](https://discord.gg/aK4eS65n9c)
* [Amid Evil Modding](https://discord.gg/Nxp8m4bgBA)
* [Lies of P Modding](https://discord.gg/hvcZZf2Ph7)
* [FNAF Security Breach Modding](https://discord.gg/6B8REQVU9v)
* [Moolah Modding](https://discord.gg/ATDJBehwEc) (Payday 3)
@ -436,6 +462,11 @@ A bunch of links to various UE Modding Discord servers. If you know of any that
* [Escape the Backrooms Modding](https://discord.gg/kpkdpCdY7Y)
* [Palworld Modding](https://discord.gg/qHTZNcvYsv)
* [Bioshock Modding](https://discord.gg/8xDc6DRag8)
* [Into the Radius](https://discord.gg/NWgNFhQq)
* [Pseudoregalia](https://discord.gg/DqrHMrxWwf)
* [Life is Strange Modding](https://discord.gg/RBzmXmuy)
* [Absolver Academy](https://discord.gg/jUe34UTh)
* [Abiotic Factor Modding](https://discord.gg/Tz2YHA79rX)
# Game Specific Template Projects
These are "mirrored" C++ UE projects for various games. They are meant to be used as a base for blueprint modding, and are usually updated to the latest version of the game. They completely eliminate the need to manually dummy any C++ headers.